OK, looks like it's gonna be a while before I run any more playtests. I'm going to be out of town a couple days next week, so that'll slow things a little, but mostly it's because the list of things I want to add in just keeps getting bigger and bigger. I figure I might as well close the class polls down, seeing as they're not getting any use anyways (Soldier, Ranger, and Ninja are of course going in, and for the 4th I'm arbitrarily going to say Templar because spellcasters are underrepresented). Here's a list of what's confirmed for the next version of Delve!:
-The full complement of 10 classes.
-Introduction, conclusion, and between-level story text.
-Lots of optimizations in the AI code (right now this is responsible
for about 98% of the processing going on, from what I can tell).
-The last four levels of the "demo" dungeon, featuring several new
enemies and items.
-Character color selection (I'll likely tweak character palletes for
this, too).
-An external download for resource files (FINALLY)!
I'd also like to announce at this time that I'm now looking for additional project members, especially map designers but also graphic and sound artists and possibly coders (but that's a bit less likely). Anyone who might be interested in working on Delve! should contact me at t_leftley@hotmail.com.