Each character should be allowed 15 positive points of Aspects with which to buy bonuses relating to his star sign.
Further, they do not age, and are immune to all human diseases. This can lead to problems if a player wants to create an ancient character. There are Sindarin on Hârn who are 10,000 years old. A below-average Sindar of that age, with Aptitudes of 10, would have Cultural Abilities of 62. That is, he would be able to do virtually anything brilliantly. Such characters are not suitable as PCs, and it is probably best to start Sindarin characters at a similar age to humans.
Khuzdul age more slowly than humans. They start to age when they turn sixty, rather than thirty, and gain one Aging Point every two years, rather than every year. Old Khuzdul do not raise the same problems as ancient Sindarin, so the GM need simply keep an eye on things.
Star Rating | Ability Rating |
---|---|
* | 9-10 |
** | 10-11 |
*** | 11-12 |
**** | 12-14 |
***** | 15+ |
To convert a standard Hârnmaster character, generate a DCS ability value by adding four to the Skill Index of the Hârnmaster character.
Aptitudes are a little harder. Aura can be simply transferred. Mental Aptitude should be the average of Intelligence and Will, Social Aptitude the average of Comeliness and Voice, and Physical Aptitude the average of Strength, Stamina, Dexterity and Agility.
Magic and Psionics will be covered in their own sections.
Copyright David Chart 1995-1998