Alignment: Lawful Evil
Status: Recommended
Province | Law | Temples | Guilds | Sources |
Sivlstarr (0/5) | JL (0) | - | - | - |
Tenhamm (1/4) | JL (1) | NTA (1) | OT (1) | - |
Smouldering Hills (0/10) | JL (0) | - | - | HB (5) |
Verwood (3/4) | JL (3)* | NTA (3) | OT (2) | - |
Delinona (2/3) | JL (2) | NTA (2) | OT (1) | - |
Doom's Peaks (0/7) | JL (0) | - | OT (0) | HB (2)* |
Karnanu (3/2) | JL (3) | NTA (3) | OT (0) | - |
- | TCB (0) | - | - | |
Southern Hills (0/6) | JL (0) | - | - | - |
Province/Holdings: Ornasis in ruled by the powerful King Jarn Leorinic. Almost nothing exists in his kingdom without his permission, or that of the ruling nobles and the people live in constant fear of being arrested and executed for plotting against the king.
Army: The King maintains an army of 5 units of infantry, and 3 units of archers. These soldiers are constantly being used to put down even the slightest indication of a rebellion. Ornasis does not own any ships currently.
Regent: The current king of Ornasis is the brutal Jarn Leorinic (MNe; F6/P7; Unblooded; Age 34). He came to office three years ago after slaughtering all other claimants for the throne. The king now rules his subjects with an iron fist and allows no challengers, including those from his own family. Unlike many in the kingdom Jarn was a member of the original Nehalim expedition that came north thirty years ago to settle this rough land. Because of this he thinks himself above the rules of other men and treats all others as though they were beneath him. Once this kingdom was considered part of the principality of Aral which lies to the south, but since King Jarn has come to power it has been a separate state. Twice in the last year alone the Aral has sent an army north to retake Ornasis, but each time the King has marched into battle at the head of his own armies and the southern forces been defeated. With the current war between Nehalim and Aduria the King is sure that the Nehalim Empire will not be concerned about its former colonies and hopes to carve a large state out of these hills. He has recently sent expeditions east to try to cross the hills and reach a rich land that is said to lie far to the east, but so far his scouts have had little success passing the smouldering hills.
Lieutenants: The king trusts few others to assist him in the rule of his kingdom so has no lieutenants at the moment. His younger brother Harri (MNe; F1; Unblooded; Age 31) leads his armies when the King is busy elsewhere, but Jarn does not trust him enough to let Harri deal with other matters of state.
Important NPCs: Kerri
Summarn (FNe; T2; Unblooded; Age 38), the Kings cousin runs the only guild
in the kingdom. As it is supported by the King, in return for a large portion
of any profits, Kerri is assured of control in her small realm. The Ornasis
Trading Guild mines the mountains and hills of the kingdom, exporting large
amounts of ore and timber to the southern colonies, and even to Nehalim
itself. Most of this trade is carried by road, along the original path
carved out by the southern settlers over thirty years ago. She is currently
out of the kingdom in the southern realm of Nordli, hoping to purchase
several ships which can be used to increase the export of ore and timber
out of Ornasis, and avoid the high taxes placed on her merchants by Aral
and Eiflholt to the south. Her guild's only ship was lost five years ago
when a sea monster from the north raided the Dalkstien harbour.
Untrini the wise, the head of the Aral
temple of Brenna has recently moved into the kingdom in an attempt to break
the stranglehold the temple of Azari has on the people faith. He has had
little success however as the temple of Azari is supported by the crown
and other faiths ruthlessly crushed. Still he hopes one day to remove the
priests of Azari and carve out a domain to rival the massive temple of
the southern lands. Know one is sure who runs the temple of Azari in Ornasis,
but some have claimed that it is the King himself who leads the priest
of the black temple. Unlike many of Azari's temple in the south the Ornasian
temple does not require a blood sacrifice. This is mainly due to the small
population of the kingdom, than any change of heart by the priests. Only
during special ceremonies does the temple perform a sacrifice.
Harold the Black (MA; W10; An, minor,
23) is a wizard who arrived in Ornasis five years ago after leaving the
Anuirean colony of Mieres to do a little exploring. He had just reached
the hills east of Ornasis when he encountered a small group of warriors
coming from the west. He decided to see where they were from, as he had
not seen their like before and followed them as the headed back to the
west. In the province of Smouldering Hills the warriors were killed by
a giant lizard, which are common in the province and Harold discovered
what is perhaps the most powerful source of mebhaighl anywhere. In a cave
beneath the lizards lair he discovered a pool of pure magic, so powerful
Harold was almost overcome by it and nearly died. Since then he has learnt
to tap into the pool and can now control a part of it, enough to cast powerful
realm magic. Harold has been very busy since that time and has built a
large tower in the province and begun to experiment. Needing subjects for
some of his experiments he captures any scouts sent east by the King.
Description/History: Ornasis
as the northern most outpost of the Nehalim people is a rough land. Along
the coast life is pleasant enough, although the people live in poverty
compared to the luxuries of the south. The streets of the capital Dalkstien
are still unpaved and water must still be drawn from wells, unlike Aral
and the other southern lands where it is piped into the home of the city.
The people of Ornasis seemed to have adjusted to this way of life, although
luxuries from the south are still the most profitable import for the guild
in Ornasis. Farming and herding are the main occupations, along with mining
and similar work. Unlike the south there are few slaves, so much of the
work is done by the land owners themselves. Only the richest can afford
to import southern slaves, although the few criminals sentenced to slavery
in Ornasis are available.
Ornasis was settled thirty years ago during
the last days of the great Nehalim expansion. For two hundred year the
Empire of Nehalim had sent out teams of explorers north, after finally
making a pass through the east of the Azure peaks and past Halwan, the
tiny kingdom that had kept them at bay for centuries. These waves of settlers
spread along the fertile western coast of northern Aduria and have now
reach the northern coast of Aduria. Ornasis was where the last of the settlers
arrived. Discovering the ruins of an ancient city on the coast, near a
stream of clear water and a large wood they built what is now the city
of Dalkstien. For the next twenty years the population of the provinces
grew rapidly as Nehalim sent more and more settlers north. About ten years
ago however the war between Aduria and Nehalim began again and the Empire
was forced into a fight that has gone ever since. With most of Emperor's
attention focused on the east and the war the settlers of the north have
been abandoned to live as the please.
The last imperial Governor of Ornasis
died five years ago when the vessel he was travelling on was destroyed
by a sea monster as he left the harbour. One of the survivors of the crew
said that the huge monster rose out of the sea before the boat and spoke
in a strange tongue. When the governor could not respond the monster attacked
sinking the galley and taking the governor and a large amount of gold ore
to the bottom of the sea. Several time since stories have been heard of
the monster swimming off the coast of Ornasis and most people now fear
to travel out to sea in case it returns. Ornasis therefore has few fishermen,
at least few who own boats.
When King Jarn came to the throne he decided
to declare Ornasis independent of Nehalim and so far the Empire has not
done anything about this. This declaration has not pleased Ornasis's neighbours
to the south, and the Principality of Aral has several time attempted to
reclaim Ornasis for the empire with little success so far.
Since declaring independence the King
has attempted to expand as much as possible. His troops have now taken
control of all the land up to the northern shore of Aduria, and have even
claimed some of the Azure Peaks. Mining has recently been expanded into
these mountains and reports are good on possible riches lying beneath the
ground. Other reports also speak of hideous monsters in the mountains including
a misshapen creature that is said to walk the mountains waving a long pole
around. Other reports speak of a race of creatures living beneath the mountains
that occasionally come to the surface an attack anything that moves. There
has been no proof of either story though.
Provinces: Ornasis is made up of eight province, although if the king had his way it would be more. Five of these provinces are on the fertile western coast of Aduria, while the remaining three are in the foot hills of the Azure Peaks, otherwise known as the Deismaar range.
Enemies: Aral the land just south of Ornasis was most upset when the kingdom abandoned the Nehalim Empire and has sent several armies north to reclaim the lost lands. None have so far succeeded. Apart from Halwan, the ancient enemy of the empire, Ornasis has no other enemies, although if the King continues in his expansion plans he will soon have plenty.
By Ian
Hoskins
Return to the Birthright Netbook | Return to Other Information | Return to Aduria |
This page hosted by Geocities. Get your own free page!