Information Theme The Magiocracy of Kiskum

Alignment: Neutral
Status: Recommended
 
 
Province Law Temples Guilds Source
Poronaysk (0/5) CoM (0) KTV (0) - -
Ravriina (1/4) CoM (1) KTV (1) - -
Shmidta (5/2) CoM (5) KTV (5) UTC (1)* PK (1)
Zoysko (2/3) CoM (2) KTV (2) - -
Marakrov (2/3) CoM (2) KTV (2) - -
Chuken (3/4) CoM (3) KTV (3) - -

* Fortified holding
 
Abbreviations: CoM = Council of Magicians (Vladimir Lenski); KTV = Kiskum Temple of Vorynn (Terri the white); UTC = Udine Trading Consortium (Clavius Grapintus); PK = Petra Koszalinski.

Province/Holdings: Kiskum is another of the older realms of the north. For the past seven hundred years it has been ruled by the council of magicians.

Regency Generated/Accumulated: 3/6

Treasury: Most of the people of Kiskum no longer have any need for money, or are slaves. The treasury still holds vast sums of money though, currently 124 GBs.

Army: Kiskum supports no army or navy at the moment, and does not need to.

Regent: Vladimir Lenski (MVo; M35; Unblooded; Age 104) is the current head of the council of magicians the realms ruling body. This old man has ruled Kiskum for nearly thirty years and over that time has become one of the most powerful magicians in all of Aduria. He has developed many new spells that have allowed his fellow magicians to remain in control of Kiskum and to also control the humanoid slaves that work the fields of Kiskum, supplying for to it people.

Lieutenants: Irogor Kortov (MVo; M11; Unblooded; Age 76) is assistant to Vladimir Lenski. He is in charge of making sure that the humans of Kiskum are fed, while the slaves continue to work in the fields. He is good at his job and no human has ever gone hungry while the slave farms have been under his control.
Chessa (FVo; M15; Unblooded; Age 35) maintains the artifact which cloaks the realm in illusions. It is her task to make sure that not one speck of dust touches the surface of the magical device, and disrupts the magic. Although she does a good job she is bored with her work and seeks adventure. She can often be found in Kiskum city, losing herself in the illusionary lifestyle of Kiskum's people.

Important NPCs: Terri the White (FVo; Unblooded; Age 24) is the head of the temple of Vorynn. She assist the council of magicians with their work, but is concerned that the people of Kiskum may be suffering under the rule of the magician. As a priest of Vorynn she can see through the illusions and see the poor condition the people live in. She want to do something about it, but is unable to convince anyone that what they see is actually an illusion.

Description/History: Kiskum was once in the heartland of territory controlled by the Vos tribe. The master illusionist and diviners lived in peace, until the Adurians decided to make their lands part of the empire. Most, but not all of the Vos fled north into Cerilia. Those who stayed became part of the empire, and made to follow the empires ways. Following the Skissshar invasion though they found themselves once again free of the Adurians influence and form the realm of Kiskum, named after a powerful magician who lived at the time.
The council of magicians was formed at that time to aid and advise the king of Kiskum. Over time though the council gain more and more power until they controlled the kingdom instead of the king. Soon after that the king was disposed, the kingdom abolished and the magicians now ruled openly. Up until a hundred and fifty year ago life was much the same as it was under the kings of Kiskum, then something happened that changed the realm forever.
The Council of Magicians had been researching a way to improve law and order when they accidentally created the device. What it looks like is not known as only the highest ranking Magicians are ever allowed to see it. Its effects however can be felt across Kiskum. The device allowed any illusionary spell cast into it to effect an area a large as a city. Using permanent illusions and other powerful spells the magicians altered the cities of Kiskum and Ugulan into beautiful cities with buildings made from gold and ivory. The people in the cities found their live altered as well. With everything created for them by the illusionary magic of the magicians they did not need to work and spent much of their time enjoying themselves. The farmers and others in the smaller towns and villages soon left their fields and headed to the cities.
This however left the people without any food source, but not for long. The magicians sent expeditions into the Adurian Wastes to the west and using illusionary monsters and the like captured a large number of Humanoids and Juh Nomads as slaves. These slaves now work the fields of Kiskum while the Humans live only in the two cities. Although the do not work the fields as well as the farmers of Kiskum once did they can still supply enough food to support the cities populations.
The Magicians of Kiskum are pleased with their new realm and make sure that nothing threatens the paradise they have created for the people. Should anyone grow bored with the lifestyle in the city or begin to wonder if it is all real or not they are removed from the city and taught magic or become priests. The priest and the magicians are the only ones who can disbelieve the illusions at will and to all others they appear real. Anyone travelling to the cities would find themselves part of the illusion and after a few days would not want to leave. Everything they ever wanted is provided and they will live in luxury that they have never dream of. It is all an illusion of course and in reality the cities are slowly crumbling away as no one is left to maintain them.

Provinces: Kiskum lies between the Republic of Lindos and the Protectorate of Solontara. It has a low population compared to its neighbours and receives few visitors.

Allies: Kiskum has no allies and does not communicate with others outside its border.

Enemies: No realm particularly likes Kiskum, but none is willing to invade and risk losing their soldiers in the illusions that mask the realm.
 
By Ian Hoskins


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