Alignment: Varied
Status: Not Available
Province | Law | Temples | Guilds | Sources |
Mus (0/5) | BR (0) | RTR (0) | - | - |
Royla North (2/3) | BR (2) | RTR (2) | - | - |
Royla South (1/4) | BR (1) | RTR (1) | - | - |
Diyarbakir (0/5) | BR (0) | RTR (0) | - | - |
Blitis (0/5) | - | - | - | SCM (1) |
Hera Kol (0/5) | BR (0) | - | - | SCM (3) |
Mordin (0/6) | BR (0) | RTR (0) | - | - |
Snowy Peaks (0/7) | - | - | - | - |
Siirt (1/4) | ES (1) | SWA (1) | - | SCM (4) |
Ssisku (2/3) | ES (2) | SWA (2) | - | SCM (3) |
Murat (1/4) | ES (1) | SWA (1) | - | SCM (4) |
The Spire (4/1)* | ES (4)* | SWA (4)* | - | SCM (1)* |
Iri-Dagh (0/5) | - | - | - | SCM (4) |
Nemrut (0/5) | - | - | - | - |
Minar (0/6) | - | - | - | - |
Salt Flats (0/8) | - | - | - | SCM (1) |
The Cauldron (0/5) | - | - | - | SCM (5) |
Desert Deeps (0/5) | - | - | - | SCM (5) |
Combese (0/5) | - | - | - | - |
e-Sahand (0/5) | Kr (0) | - | - | - |
Summel (0/5) | - | - | - | - |
Jeghir (1/4) | Kr (0) | - | - | - |
Sa'indezh (2/3) | Kr (1) | ATA (0) | - | - |
Savuur (0/5) | Kr (0) | - | - | - |
Fizuha (0/5) | - | - | - | - |
Khorda (0/5) | Oc (0) | ATA (0) | - | - |
Qareh (0/5) | Kr (0) | - | - | - |
Nelluz (0/5) | - | - | - | - |
Istilil (0/5) | - | - | - | - |
The Wastelands (1/4)* | Oc (1) | ATA (1) | - | - |
Blood Falls (1/4)* | Oc (1) | ATA (1) | - | - |
Octaviius (2/3)* | Oc (2) | ATA (2) | Oc (0) | - |
Province/Holdings: The Adurian waste is a large inland area of Desert and Badlands. Most of the land in uninhabited, but there are a few areas that have creatures living in it.
Treasury: Skissshar = 95 GB; Oc = 8 GB; Kr = 4 GB; BR = 2 GB
Army: The Skissshar have the largest
army of the Wastes, but Aduria also supports a small portion of the 5th
legion to protect against a Skissshar invasion.
Skissshar = 7 units of Skissshar warriors
Octaviius II = 3 units of Legionaries,
1 unit of Cavalry.
Kroharn = 1 unit of nomad horsemen, 2
units of nomad camel riders.
Royla = 2 units of nomad horsemen.
Regent: No-one ruler can claim control of the Adurian wastes as none control enough provinces to do so.
Important NPCs: Emperor
Skussii (MSk; W13; Az, great, 76; Age Unknown) as head of the SKissshar
empire is the most powerful regent in the wastes. He is also head of the
circle of magic, as the ruling council is known. A powerful Skissshar sorcerer
he also has access to powerful realm spells and magic the other regents
of the Wastes do not. With the Skissshar Empire once again being reformed
the other will soon be seeing much more of Skussii.
Breena Royla (FAd; Pr, Reynir, 7; Unblooded;
Age 73) is the original founder of the Royla temple of Reynir. The temple
was founded in Suakien nearly thirty years ago and the priests then moved
into the Wastes in an attempt to restore the lost grasslands. They have
had some small success in the northern provinces and they temple has several
holdings and villages in these provinces. So far however they have had
little success in the central provinces, probably because of the influence
of the Skissshar. Although she is now quite old Breena still appears youthful
leading some to speculate that she is using magic to maintain her youth.
Kroharn (MJh; F5; Unblooded; Age 25) is
the young leader of the southern nomads. He has founded a small empire
in the southern provinces by combining several tribes. He has yet to make
a major influence though. A fiery young man he leads with a passion that
is most uncommon in the Wastes. Most of the tribesmen he has gathered around
him follow him out of respect following Kroharn's defeat of a small Skissshar
patrol several years ago. The Skissshar do not like the young nomad, but
are still too weak and distant to cause a problem at the moment.
Octaviius II (MAd; F1; Unblooded; Age
45) currently serves as the Adurian governor of the Wastes. As all of the
provinces are claimed by Aduria the Adurian thought it necessary to appoint
a governor to rule them. Octaviius though, like the other governors before
him actually only rules the three fortified provinces in the far south-east
of the Wastes. He never leaves his fortress in the province he named after
himself and spend much of his time on holiday in Udine or one of the southern
Adurian cities. The post of governor of the Wastes is actually quite a
sought after one as it brings with it a high salary. Octaviius is the oldest
son of one of the original Adurian families so he was lucky enough to be
granted the position.
General Yantrinus (MAd; F6; Unblooded; Age 39) is the actually leader of
the Adurian soldiers in the Wastes. It is his job to watch the wastelands
to the west for any sign of a Skissshar revival. His cavalry occasionally
make sorties into the provinces surrounding the fortresses, but never go
that far. With only a single unit of Legionaries in each fortress he has
few resources to maintain an effective guard against any invasion and would
quickly be defeated by the Skissshar wizards and their warriors.
Description/History: In
the past the Adurian Wastes were arid grassland home to several tribes,
including the Andu and the Vos. Following the Adurian expansions that drove
out the other tribes these lands were settled by Aduria. The land was poor
however and there was little water for the Adurian farmers and most of
the settlements were moved closer to the coast. For many years this meant
that the Wastes were empty of any major population, except monsters and
other nasties.
Following the battle at Deismaar the returning
soldiers from the Adurian armies ended up here after being driven from
Udine by the priests of Azari because they threatened their rule over the
Empire. These soldiers ended up in the Wastes and over several centuries
were changed by the strange magics to become the snakemen known as the
Skissshar. From their base in the Spire the Skissshar set out to conquer
the continent.
They did not end up succeeding thanks
to the magic of the Adurian Priests. However the magical war between the
priests and the Skissshar wizards caused a great devastation though out
the wastelands, changing much of the land into barren desert. Where once
there was once rough grassland and barren hills was now a stony desert.
The Skissshar were trapped deep inside their mountain and the Adurian withdrew
from the Wastes, building three forts in the far south-east to maintain
a watch in case of a Skissshar return.
With the land now abandoned once more
it became home to several tribes of Juh horsemen, fleeing the constant
tribal warfare from that land. Over the years they spread throughout the
wastes living mainly from oasis to oasis, and herding sheep, goats, and
camels. This situation has continued much the same until this day, with
the recent arrival of the priests of Reynir in the north being the only
real change.
The Adurian wastes is a vast desert comprising
thirty two provinces. It stretches from the Azure peaks in the west to
the coastal kingdom like Kiskum and Suakien in the east. Most of this vast
land is unpopulated and extremely inhospitable with high winds and a hot
climate. A few provinces support some life though, either Skissshar outposts
of Nomad tribesmen. Rain is very uncommon in the Wastes occurring maybe
only once each decade. When it does occur however the desert comes alive
with life. Many plants and animal have adapted to the harsh land and grow
and mate only when the rains come. During this time thousands of different
species emerge from hiding to frolic in the water. Then as the water drains
away they go back into hibernation until the next rain.
There is almost nothing of value in the
Wastes, unless you want rock and sand. Aduria has searched several provinces
for ore or gemstones, but so far nothing of value has been found. This
land is now avoided by most intelligent races. Only those who have nowhere
else to go will live here, usually as bandits or raiders.
Provinces: Most of the Adurian Wastes in just that, wasteland and desert. There is little difference between most of the provinces. Several however do stand out, either because of their occupants, or because of a special feature.
A: The Skissshar Empire.
In the heart of the Wastes sits a massive
mountain of rock known as the Spire. It is the ancient home of the Skissshar
race, who live within the mountain. Heavily fortified and magically protected
the mountain is a fortress that even the might of the Adurian empire could
not penetrate. What they could do however was use spells to collapse the
entrance tunnels, trapping the Skissshar inside their mountain for many
years. They have now emerged however and already their influence has spread
to several other provinces.
The Spire (4/1), Siirt (1/4), Ssisku (2/3),
and Murlat (1/4) are the provinces that now make up the Skissshar empire.
Each province is home to an outpost, or village of Skissshar warriors.
With the gathering of food an important part of their job, hunters scour
the sands for anything that could serve as food, usually Nomads. The Skissshar
will eat almost anything, with snakes being the only exception.
B: The Royla Colony.
In the far north of the Wastes in the
small colony of druids ruled by Breena Royla. She control only the two
provinces, North Royla (2/3), and South Royla (1/4) but has recently spread
her influence into several other provinces. Situated in the far north of
the Wastes Royla is considerable less barren than the other provinces,
thanks mainly to the efforts of the priest of Reynir.
C: Kroharn's Domain.
Tghe Juh nomad prince Kroharn controls
two provinces, Jeghir (1/4), and Sa'indezh (2/3). Both of these lie along
the southern border of the Wastes where it joins with the Juh grasslands.
Although not present in large numbers the Juh are a presence in the Wastes
and Sa'indezh is their capital. The Juh are mainly nomads however and no
real settlement has ever been built, although one is beginning to form
around the temple of Azari in Sa'indezh.
D: The Adurian Forts.
In the south-eastern corner sit three
massive Adurian forts, supposed to prevent any further Skissshar invasion.
Although each could hold several thousand soldiers, only a few hundred
are stationed here at the moment. The provinces controlled by Aduria are,
- The Wastelands (1/4) [Level 5 fort]
- Blood Falls (1/4) [Level 5 fort]
- Octaviius (2/3) [Level 7 fort]
Each fortress is more like a small town
with many people living and working here. The forts are designed to serve
a large Adurian army should it ever be needed and are constantly being
maintained and kept well stocked, despite the low numbers of soldiers currently
stationed there.
The Governor's home is in the massive
fortress in Octaviius province, but he spends little time there.
E: The Wasteland.
In the rest of the Wastes there are only
a few provinces that are of any important, the rest being barren wasteland.
- Salt Flats (0/8). This province is well below sea level so during the rains this province becomes a lake and is home to flocks of birds and fish. The hard salt pans can hold water for several months following a good rain storm and the province becomes a small inland sea during this time. As the months pass however the water slowly evaporates and the lake dies up once more. When dry it is the most inhospitable of all the Waste's provinces with no water do be found anywhere in the province. Lying south of the Skissshar province, and west of the Cauldron it prevents a Skissshar expansion south of their current lands.
- The Cauldron (0/5). A smooth, almost glassy sand surface of this province make it a death trap for anyone who tries to cross it. The sun beating down on the desert is reflected off the surface making it much hotter than the other provinces. Lying just south of the Spire this province was the scene of heavy fighting during the Skissshar wars and the bones of the dead still litter the land. Many have tried to recover some of the wealth and magic that is said to lie buried with the bones, but so far none have succeeded and the piles of bones have only grown larger. Both the Skissshar and the Nomads avoid this province.
- Snowy Peak (0/7). West of the Salt Flats the land suddenly rises as the Wastes enters the Azure Peaks. This province was once home to the Skissshar slave mines where much of the ore for their war machine was mined. It is now empty, but the mine holes still exist dotting the province. Several overgrown tracks also wind their way up into the mountains here.
- Desert Deeps (0/5). The third most inhospitable province in all of the Wastes. It is a landscape of howling winds and deep sand dunes and monstrous creatures. Even the Skissshar are wary when travelling in this province. It lies south-east of the Spire forming a line with the Cauldron and the Salt Flats. These three provinces prevent any travel from the Skissshar land into the southern lands of the Wastes. There is nothing to prevent them moving east to the coast however.
- Hera Kol (0/5). In the north of the Wastes, just south of Mus province Hera Kol is the resting place of an ancient city. Who built it is unknown but it is famous as the home of at least two Adurian Dragons who have lairs somewhere in the city. Far from those who hunt them these Dragons are safe in their homes, and can often be seen gliding east over the desert hunting for food. Those who live in the desert are smart enough to leave these creature be. Dragon are also reported to be living in other provinces of the Wastes and it is though as many as fifty may live throughout the various provinces. There is even reports of one living somewhere in the Cauldron. Much more common that the Cerilian Dragon the Adurian Wastes is one few places where they can still be found.
Allies: As the wastes is not really a kingdom it has no allies.
Enemies: The
Skissshar remain the most hated race among the people of Aduria and the
east coast. Should they arise once more all the realms would combine to
crush them once more. So far however has noticed that they have emerged
from their mountain.
By Ian
Hoskins
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