Alignment: Lawful Evil
Status: Recommended
Province | Law | Temples | Guilds | Sources |
Babane (0/5) | STA (0) | STA (0) | - | - |
Toriapre (0/5) | STA (0) | STA (0) | - | - |
Inhanbane (2/5) | STA (2) | STA (2) | GS (0) | - |
Kokstad (2/3) | JG (1) | NTB (0) | JG (0) | - |
Maritz (0/5) | Ya (0) | - | - | - |
Pandan (3/2) | JG (3) | NTB (1) | JG (1) | - |
Bir-Warqu (4/1) | JG (4) | NTB (4) | JG (4) | - |
Fontein (2/3) | JG (0) | NTB (0) | JG (0) | - |
Coguno (3/3) | JG (2) | NTB (2) | JG (2) | - |
Province/Holdings: Most of the lands that make up Bir-Warqu are ruled by the pirate king Jarlam Goldoot, from his coastal fortress. In some of the northern provinces however the people look more to the temple of Azari for leadership than the king
Army: The Kingdom supports on 2 units of Spearmen. Its navy however is very large for a nation of its size and consists of 2 Adurian War Galleys, and 7 Raider/Scout galleys.
Regent: The current king of Bir-Warqu
is Jarlam Goldoot (MAd; F7; Unblooded; Age 47). He is an old warrior who
took over the kingdom from his father only recently and has quickly turned
it into something of a power in northern Aduria. He has rebuilt the shattered
Bir-Warqu fleet, which was destroyed in an attack by the Adurian Empire,
and led his new vessels on several successful raids along the rich northern
coast of the Adurian Empire. With the money taken in these raids he has
rebuilt the old towns and cities along the coast of Bir-Warqu and for the
first time in two centuries the kingdom is actually growing once more,
instead of the slow reduction in population that had been occurring.
The King is still a harsh ruler like his
ancestors, but he has learned that spending money on the people is a good
way to make them happy. With the rebuilding of the Kingdom's pirate fleet
gold is now flooding into the King's coffers, although eventually Aduria
will tire of his constant raids and once more send a fleet north to attack
Bir-Warqu again. The King hopes to have a strong enough naval force ready
by then to drive off the Adurians.
Lieutenants: The King has three
lieutenants, his general, the kingdom's administrator, and a court magician.
Harinn Kasilix (MAd; F14; Unblooded; Age
65) is the old general of Bir-Warqu. He looks after the kingdom's tiny
army, while the King runs the navy. An old man now, he was once a great
soldier, who has served the last two kings. He spends most of his time
these days sitting in his favourite chair at the barracks and watching
his soldiers drill. He is still a superb master of strategy and if war
broke out he would be ready to fight.
Aleera Goren (FAd; 0-Level; Unblooded;
Age 39) is Bir-Warqu's administrator. It is her task to watch over the
treasury and handle all the taxation of the people and payment of the soldiers
and sailors. She does not really enjoy her work and is currently embezzling
large sums of gold to buy a villa in Aduria and live in luxury away from
this primitive kingdom.
Jareen (MNe; M7; Unblooded; Age 54) is
the court magician. He is the son of a Nehalim noble, but was exiled for
various crime and now lives here in Bir-Warqu. He is a fairly incompetent
magician and work more with tricks than any real magic. He hopes one day
to return to his homeland, but until then lives here, charging the Kingdom
highly for his services. Jareen owns a large villa outside the capital
and spends most of his time there. When the King is in port, and not off
on some raid he can usually be found in the city however.
Important NPCs: Apart from those mentioned above there are few important personalities in Bir-Warqu. The only other of note is the bandit Yani (MJh; F4; Az, minor, 3; Age 24), who controls a force of nearly three hundred bandits in Maritz province. The hilly land of that province hides his troops well and he is able to raid into Pandan, Kokstad, and Fontein provinces without any danger to either him or his men. King Jarlam knows of his existence but is not willing to risk his few soldiers seeking the bandits in the rough hills of Maritz. Instead the King ignores his raids, as they do little damage to the King's finances, only those of his people.
Description/History: Bir-Warqu was
once part of the Adurian empire. Two thousand years ago when Aduria conquered
these lands, and took them from the Vos and Andu tribes the land was fertile
grassland. The Adurians claimed many of the cities once controlled by the
fleeing tribes and formed the eighth and Ninth regions of Aduria. Bir-Warqu
was the ninth, the most northern of the Adurian empires expansion. In those
days the imperial governor ruled the region from the city of Pandan, in
the province of the same name.
In those days Bir-Warqu was a prosperous
land and many Adurians moved there over the years. The lands under the
governors control stretched from the small northern village of Suakien
to the city of Lindos in the south. For many years life here was good and
the region grew wealthy and populous, and this continued for several hundred
years.
Then came the Skissshar invasion which
swept east from the mountain known as the Spire. The armies stationed in
Pandan and the rest of Bir-Warqu were quickly swept away by the invading
serpent men and soon all of Bir-Warqu was under their control. The Skissshar
were harsh rulers and many of the great Adurian cities were destroyed,
and even now, many centuries after old ruins still dot the landscape. Almost
half the population of the Bir-Warqu region were slaughtered by the invaders,
and most of the rest fled to Aduria and the other lands to the south. By
the time Aduria reclaimed these lands they were almost empty of people.
The long war had also done great damage to the land itself and the once
fertile plains were now barren and lifeless. The Adurian army soon abandoned
this land and returned home leaving the ruined land behind them.
Some people did survive however, living
from the sea or on the few fertile patches of land left. Over the centuries
the land has recovered and now most of the coastline is capable of once
again supporting life. Like Suakien to the north and Lindos to the south
the population of Bir-Warqu has also recovered. Although nothing like what
it once was the kingdom does currently support a population of around sixty
thousand.
Because of their reliance on fish for
food in the years after the defeat of the Skissshar the people of Bir-Warqu
make great sailors. In all of Aduria only perhaps the eastern empire of
Subriya and the tiny realm of Harma to the west can match them on the water.
Unfortunately rather than become traders like the Subriyans the sailors
of Bir-Warqu have chosen to become pirates and raiders. They are now renowned
as the scourges of the northern coast of the Adurian Empire and often hunted
by the Adurian navy. Bir-Warquan ships are much faster than the Adurian
counterparts, and equipped with large triangular sails which give them
a definite speed advantage over the Adurian vessels, which rely on rowers
and only use their sails to assist the rowers.
Even the fast Bir-Waquan raiders can not
run forever though and ten years ago a fleet of thirty Adurian war galleys
caught up with them, with the help of several magicians and almost the
entire Bir-Warquan navy was destroyed before the they could flee back north.
Despite their pirating lifestyle the people
of Bir-Warqu are not generally evil or criminal. Most are kind and hard
working, running small farms and vineyards on the plains to the west of
the coastline. Poor in minerals and other natural resources Bir-Warqu must
import wood and stone from Suakien to the north. The eastern provinces
of the Kingdom are good for farming and keeping animals though and the
export of agricultural produce makes up much of Bir-Warqu's income. The
rest comes from pirating, but this is by no means a major part.
Provinces: Bir-Warqu is made up of nine provinces, ranging from the desolate northern province of Babane and Toriapre to southern coastal province of Coguno.
Enemies: Bir-Warqu has no real enemies, but their raids on northern Aduria have drawn notice from that empires rulers and soon the Kingdom may find itself with one very large enemy. Bir-Warqu is a long way north from the Empires borders though and has escaped notice of Emperor Augustus so far.
By Ian
Hoskins
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