By Martin Hale
New Domain action - "Create business"
In reaction to some of my players having problems getting income I created a new domain action called "Create business"
This action simply allows a regent to invest money in a business in his realm (Or begin one from scratch). The business is limited by the regents non-weapon proficiencies or one of his henchmen.
The business costs whatever the regent decides to invest and will return, once it is built an amount or percentage based on a random role.
1. | Loose money entirely |
2. | Loose part of investment -25% |
3. | Loose part of investment -10% |
4-6. | No profit |
7-8. | Marginal Success +10% |
9. | Good Success +20% |
10. | Roaring success +50% |
Building of a business proceeds as per the build rules for any normal build action. No rolls on the table above are made until the build is complete.
For example:
A regent (With the forester proficiency) decides he/she wants to build a lumber mill as a business, he/she spends 10Gb. After checking for the success of the build action he/she rolls to see how far building progresses for the turn(1d6). He/She manages to complete 5Gb's of the construction. The following turn he/she rolls another 5 and thus completes the building. On the following turn he/she makes the first roll on the random table. The regent rolls an 8 which means that a marginal success was achieved of 10% on the value of the business. (In this case the regent claims 1 Gb)
Other possiblities include adding investments which are of greater risk or lesser risk - Someone else might want to creat these.
Return to the Birthright Netbook | Return to Domain Actions |
This page hosted by Geocities. Get your own free page!