Domain Action Theme

Establish Contact Domain Action

Establish Contact
Success: 10+
Type: Domain
Base Cost:  1 GB

This action allows a regent to create a contact in a given province that makes espionage actions a little easier.  Contacts are individuals and small groups that can provide information and support espionage by hiding and feeding spies, etc.  Such a contact can report (the regent must ask, the DM should not be expected to report it) on the basic conditions of the given province, including loyalty to the ruler, who owns what holdings (except source), and basic knowledge of military units (approximate number and whether mounted or not), at the beginning of a turn without requiring a domain action.  Additionally, a contact acts as a level 2 guild holding to improve the chances of an espionage action by 2.  This aspect is not cumulative with actual guild holdings, however.  Because contacts consist of "private" citizens, they will not knowingly support assassinations.  Contacts are inherently secret, and are thus unknown to other regents in the province, unlike holdings, which are known.  However, in the event that an espionage action fails by 10 or more points, the contact is revealed and eliminated.  Also, if the province is occupied by an army, communication with the contact is cut off.  It will be restored, though, at the end of the occupation.

Creating a contact is handled exactly like an espionage action, but the success roll is a 10+ (instead of 20+).  Contact, like holdings, cost money to maintain.  The maintenance cost for contacts is the same as that of a holding, and thus added to the number of holdings when figuring out maintenance cost.

Example:  Baron Boris wishes to establish a contact in an enemy's province(3), where the enemy has a law(2).  Establishing the contact costs 1GB and requires a roll of (10-3)+2 = 9.  Once the contact is established, Boris can find out who owns what holdings, basic knowledge of the armies there, and how loyal the people are.  When Boris decides he wants more detailed information about his enemy, he makes a standard espionage action, but with a bonus modifier of 2 to his success roll, as if he had a guild(2).
 

by Brian Stoner


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