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Agrian Westfold

4th-level Anuirean Magician

Str: 7
Dex: 13
Con: 9
Int: 12
Wis: 16
Cha: 14

AL: CG  THACO: 19
AC: 10  #AT: 1
HP: 12  Dmg: 1d4
MV: 12

Bloodline: None
Blood Abilities: N/A

Weapon Pro: Dagger
Non-Weapon Pro: Read/Write(Anuirean), Speak(Anuirean), Astrology, Gaming, Reading Lips, Local History(SW Anuire), Ancient History(SW Anuire)

Equipment: Agrian wears bright green Robes that have elaborate yellow stitching covering them. The stitching is done in the pattern of the night sky. Agrian also carries at least 2 Daggers at all times, and he keeps a Wand of Wonder (69 charges) up his right sleeve. He also keeps Components for all of his spells hidden in pockets about his Robes. As Agrian is a wanderer he carries a variety of other mundane equipment with him as well.

Spells: Cantrip, Detect Magic, Friends, Hypnotism, Read Magic, Ventriloquism, ESP, Hypnotic Pattern, Improved Phantasmal Force, Levitate

Description/History: Agrian stands 6 foot 4 inches tall, and weighs about 167 lbs. Agrian is 28 years old, and his hair is a dirty blonde color, with flecks of white throughout. He keeps his face clean-shaven and his skin is naturally pale. Agrian eyes are a soft blue.

Not even Agrian knows everything about his past. Agrian had been abandoned as a baby at an old widow's cottage, just outside of the Imperial City. As the years went by Agrian proved to be very intelligent, and meticulous, but he had a habit of getting into trouble. It was often said by the others who lived around him that, if there was a problem around, Agrian would know all about it...if he wasn't a part of it.

The old widow, who Agrian had always called his Grandmother, knew she was to old to properly raise the boy. So when he turned 14, she went to see an old friend at the College of Sorcery. She was able to convince him to take
young Agrian into the College as an apprentice. She hoped there he would learn to stay out of trouble.

By the time he was 18 Agrian had learned much at the College. He also had found  new ways to get into trouble. Shortly after his Grandmother died Agrian was asked to leave the College. Since their rigid ways had always
bothered Agrian he left without putting up a fight, and he parted ways with them on good terms.  Agrian could have returned to his Grandmother's cottage, and lived there, but he decided to sell the small place and devote
his life to seeing the world.

Agrian has wandered the Heartlands of Cerilia for the past 10 years. In that time he has made a small reputation for himself as a traveling performer. He is often seen in many Anuirean cities telling the fortunes of locals, or just putting on a good show. Agrian has also become a regular in many courts throughout the land. Putting on his shows for the nobility of Cerilia. It was once he started doing these performances that Agrian found another profession...spy.

Agrian has a knack for getting information from guards, and others he meets while performing. He has also been know to use the "mind-reading" portion of his show to get more information. Agrian has made close friends with several ruling families in Cerilia, and it is to these friends that Agrian sells his knowledge. Although he has been known to slip information to the highest bidder. Still Agrian will not sell out to those he knows are evil,
or who would use the knowledge to harm those he considers his friends.

Agrian loves his life of travel and misadventure. He has the ability to notice when things seem wrong, and he is usually the first one to stick his nose into it. He honestly tries to make all those around him happy, but he pays attention to every detail looking for any scrap that might earn him a favor or two.

By Sepsis



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