27th-level Erhshegh Wizard
Str: 15
Dex: 17
Con: 15
Int: 21
Wis: 19
Cha: 20
AL: NG THACO:
14
AC: -5
#AT: 1 + magic
HP: 106 Dmg:
1d4
MV: 12
MR: 100%
Bloodline: Vorynn, Great, 94
Blood Abilities: Bloodtrait, Long
Life, Invulnerability, Major Resistance (Magic), Divine Aura (Major), Alter
Appearance, Enhance Sense (Minor)
Weapon Pro: Dagger, Dart, Staff.
Non-Weapon Pro: Read/Write (Nehalim),
Read/Write (Adurian), Read/Write (Anuirean), Astrology, Spellcraft, Engineering,
Local History (Northern Halwan), Ancient History (Eastern Aduria), Diplomacy,
Administration, Law, Leadership, Navigation.
Equipment: Halwa dresses usually in pale green robes of protection with few adornments. She wears a jewelled non-magical dagger, and will never carry magical items, although her guards may do so.
Spells: All from players handbook, plus battle and realm spells. She has learned much during her long life and may have developed many powerful spells of her own. She also has the ability to cast addition spells using a power granted by her Erhshegh status (see below).
Description/History: Halwa is Erhshegh
ruler of the small nation of Halwan, named in her honour. Long ago she
served in the Adurian army as a magician and was part of the force sent
to Deismaar from Aduria. She was close to the God Vorynn during the destruction
and absorbed much of his essence. Much of what she did in the years after
Deismaar is unknown, and the next sighting of her was 300 years later as
she led a small army to overthrow the Nehalim government in the small coastal
land of Justeria, which is now known as Halwan. By then her transformation
to an Erhshegh was already complete and she used her powers to take control
of her new kingdom.
Ever since the small kingdom has been
under her rule, despite many efforts by the Empire of Nehalim to retake
their lost lands. In recent years there has been peace between the two
realms as Nehalim has realised that trading with Halwan is better than
fighting.
Halwa's skin had appears to be made of
a silvery metal, although is feels, and moves similar to smooth Human skin.
Her hair varies in colour, as she often dyes it depending on her moods.
Her eyes are perhaps the most striking part of her body as they glow brightly
with magical energy, a vivid icy blue colour. Her body is a thing of magic
and as such she is immune to its harmful effects. Any spell cast directly
at her fails, and the magical energy is absorbed. Even area effect spells
may be negated if cast in her direction. This absorbed energy is used by
her to cast addition spells if needed. For every spell level of magic absorbed
(to a maximum of 50) can be used to power spells, using one absorbed level
for each level of the required spell. This immunity to magic also extends
to magical items and she is able to drain charged items of their magic.
Permanent items do not function in her hands. As a result she has few magical
items, preferring to instead pass any she comes across on to her lieutenants
and guards.
The Silver Princess has ruled Halwan for
over a thousand years and is treated by many of the people of the land
as a goddess, although the official religion is the worship of Vorynn (or
Ruornil). She is loved by her people for the wealth and protection she
has bought the land and most would gladly die for her is needed.
By Ian Hoskins
Return to the Birthright Netbook | Return to Other Information | Return to NPC's |
This page hosted by Geocities. Get your own free page!