Rules Theme

Elven Shaman

Ability Req.: Wis 15, Con 12, Cha 15, Int 12
Prime Req.: Wis
Allowed races: Elves and Half-Elves

Class abilities:

Spirit Powers: (as a normal shaman, but no spirit of the dead. replace the land spirits "pass without trace" with "cure light wounds").
Armour: As Druids
Weapons: only those which are used for hunting
Magical items: As Druid

Animal empathy
Identify plants and animal
Combat skills like a priest
Saving throws as a priest
Level advancement as Druid
Elven Shamans gains RP as wizards

The Elven Shaman is the elven version of the Druids, they have close contact with animals and plants and even the elemental spirits. They don't worship any gods or belive in some kind higher powers, they just are closer to the elements from birth.
The shaman don't use the source to cast spells, but to get more spirits to help them. For the amount source the Shaman controlls s/he can "buy" extra spirits. The cost is listed below.

Minor: 3 source levels
Major: 6 source levels
Great: 12 source levels

Ex. The elven Shaman Veina has 15 source levels under his control, for these he could have one minor and one great spirit more than is allowed for his level.

The shaman needs help of a Major or Great spirit to breform the Investiture ritual.

I hope that those a bit high ability scores will help to keep the amount of these shamans quite low. If you allow priest to get religion for free, don't give the shaman any religion profs for free, if you want to give it something anyhow, give some animal related skill in that case.

By Trizt
 


Return to the Birthright Netbook Return to Rule Changes & Additions


This page hosted by Geocities. Get your own free page! 1