Rules Theme

Experience for Domain Actions.

Here is some information that I drew up allow NPC rulers to increase in level without going on adventures. This can also be used in pbem games to give experience to players without bothering with adventures.

For each action that a NPC ruler makes during a domain turn there is a chance of gaining experience points. This is only possible for actual Domain Turn, and not for Free Actions. I have listed below the action that it is possible to gain experience for and the values involved.

Agitate:
- 250 / province agitated successfully.

Contest:
- 500 / province contested successfully.

Create Holding:
- 1000

Declare War:
- 2000 / successful battle if regent is leading army.
- 500 / successful battle is regent is not leading army.

Diplomacy:
- 100 - 3000 depending on success of diplomacy.

Espionage:
- 2000 if successful.

Forge Ley Line:
- 1000 if successful.

Fortify:
- 100 / castle or holding level.

Investiture:
- 10,000 / province invested from unwilling regent
- 5,000 / holding invested from unwilling regent
- 2000 / province invested from willing regent
- 1000 / holding invested from willing regent

Lieutenant:
- 50 / level of lieutenant

Realm Spell:
- 1000 + 100 / level of spell

Research:
- 50 / level for standard spell research
- 500 / battle spell researched
- 5000 / realm spell researched

Rule:
- 100 / level for holdings
- 500 / level for province

Trade Route:
- 500

Once the NPC has reached the required experience for the next level then he/she must use a training action to advance. A NPC can only advance one level at a time.

These rules should lead to a quick increase for low level NPC's but once a few level have been gained the advancement will slow down greatly. This should work out similar to PC's who have adventures to gain experience from.
 

by Ian Hoskins


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