Colossal Statue:
A giagantic statue of some great historical
figure that is built within one province.
Result: At level 3, this gives
the province the ability to reroll it's taxation once per domain turn.
At 6th level, may add +2 to this province's tax collected per DT.
Cost: 5 GB / level
Upkeep: Counts as one holding.
Only 2 are allowed per domain.
Great College:
A massive place of learning and a repository
of knowledge from all over Cerilia.
Result: At level 5, You may hire
a Mage or Sage Lieutenant without cost to serve you. They will be
a student of the school, and will not charge a fee for their services.
If the regent, or any other character studies within the great college
for the period of one year, their Intelligence is permananty increased
by 1 point. At level 7, Any mage regent may learn one Realm spell without
using the research action. Also, the mage may learn any normal spell
that he does not know, and is able to cast, from the college as well.
At level 10, you may use a research action every other turn without cost
to you. All items researched through the college are free.
Cost: 10 GB/level
Upkeep: Counts as one holding
and must pay 2 GB's/turn when it reaches 5th level. Only one allowed
per domain.
Great Wall:
A huge fortification that is built in
between your domain and another's domain.
Result: For every 3 levels
of the wall, your defenders get +1 to their defense when fighting in your
province where the wall exist.
Cost: 2 GBs/level per province.
Upkeep: Counts as one holding
per province that contains a wall.
Hanging Gardens:
This s a huge greenhouse that contains
many flowers as well as rare and exotic plants from all over Cerilia.
Result: At level 3, a free
agitate action is gained for the province. It may only be used to
agitate the province up in morale. But this check is made at a +5
bonus. At level 5, It begins attracting Rangers and Druids from nearby
lands. The regent may hire a Ranger or Druid into their services
free of charge. They will not charge for their services and they
will become Keeper of the Gardens.
Cost: 4 GB's/level
Upkeep: Counts as one holding.
There may be multiple gardens, however only one gardens of 5th level or
higher gains the lieutenant ability within the domain.
Great Workshop:
This is an enclave designed for inventors,
craftsmen, and artisans.
Result: At level 5, it reduces
anything built using the build action cost's by 25%. This includes
any of the other structures on this list.
Cost: 5 GB's/level
Upkeep: Counts as one holding
per province. It is built primarily in the main province, but has
warehouses in every province in order to build around the domain.
Oracle:
This structure houses Monks, Priests, Sages,
and Magi who spend their time in divinatory pursuits.
Result: At level 5, it grants
the regent one free espionage action per turn. This action can only
be used to find information, not launch assassinations, intrigues, etc.
They find information by "looking into the future" to see how it unfolds.
It also has a 10% chance per level of the oracle to inform the regent of
the random events roll, so that they may be prepared.
Cost: 6 GBs/level
Upkeep: Counts as one holding.
Grand Tomb:
This is a large burial structure either
for the regent or some other great figure from history.
Result: At level 4, it allows
the regent to add one more trade route than the land is able to hold.
One additional trade route can be added for every two levels increased
above 4th. At level 8, people are awed by this great structure and come
wandering into the province, the cost to rule the province is lowered by
25% GB's and RP's. Also, any province(s) that border this province
also have their rule action costs cut by 20% GB's and RP's. This
only applies to provinces and holdings owned by the regent that has built
the structure. All other regents are exempted from ths benefit.
Cost: 8 GB's/level
Upkeep: 1 GB/turn, plus counts
as a holding. Only one of these are allowed per domain.
Grand Theatre:
This is an entertainment mecca where bards
and troops of actors perform nightly, and put on some of the greatest shows
in the land.
Result: At level 3, it begins attracting
some famous bards in the land. The regent may hire a bard lieutenant
free of charge. They will not charge an upkeep, and will become Master
of the Shows in the Theatre. At level 6, the province that contains the
theatre will NEVER become rebellious, unless destroyed, by agitate
or any other means. Also, any surrounding province(s) gain a +5 bonus
to any agitate action made within them.
Cost: 4 GB's/level
Upkeep: Counts as one holding.
Only one of these are allowed per domain.
War Academy:
A military training ground designed to
rear officers and specialize soldiers.
Result: At level 4, it begins
attracting some of the best warriors from the surrounding lands.
The regent may hire a fighter (not Paladin or Ranger) lieutenant free of
charge. They will serve the regent without charge and will become
the Man-at-Arms of the Academy. At level 6, all units produced from the
province that contains the academy will have an additional +1 attack and
+1 defense added to thier war card stats. At level 8, all units produced
by the province may add an additional +1 defense. At this level as
well, the regent may raise special "elite units" not normally allowed by
the rule cards. This could be a special elite core specifically trained
by the academy, with discretion by the DM. At level 10, all units produced
by the province may add an additional +1 attack.
Cost: 7 GB's/level
Upkeep: 1 GB/turn for every
3 levels of the structure. Only 2 academies are allowed per domain.
Only one academy of level 4 or higher gains the lieutenant ability per
domian.
Grand Cathedral:
This large Holy monument is a center of
worship for the populance. It can be a huge church or other Holy
place of worship.
Result: At level 3, it attracts
some well renowned priests from surrounding lands. The regent
may hire one priest or paladin of the church's faith free of charge.
The follower will not charge the regent for their services, and will become
the High Priest of the church. At level 5, all agitate actions made within
the regent's domain are made at a +5 bonus, this includes agitates aginst
the regent. At level 8, the structure has become huge, and it's power great.
All contest actions made by the regent are made at a +5 bonus. Plus, the
province which contains the structure will never become rebellious, unless
destroyed. Only one Cathedral is allowed per domain.
Cost: 9 GB's/level
Upkeep: 1 GB/turn
Labyrinth:
This is a large network of underground
tunnels and mazes that houses some of the most sinister thugs, thieves,
and assassians.
Result: At level 3, it starts
attracting flocks of thieves to it's den. The regent may hire one
thief as a lieutenant free of charge. The thief will not charge for
his services and he will be the head of the network. At level 5, the regent
gains one free espionage action per turn. This espionage action is
exactly like the one in the rule book, and may be used to do anything a
normal espionage is capable of. At level 8, the laybrinth has grown to
a sizeable network. It's influence has grown, so all espionage attempts
by the regent are made at a +5 bonus. Also, the labyrinth provides
the regent with 2 GB's income per turn.
Cost: 9 GB's/level (cost a lot
to dig tunnels)
Upkeep: Counts as one holding.
Each domain is limited to one labryinth.
Halls of Justice:
This is a huge court, and university of
law.
Result: At level 3, the regent
may ignore one level of change in loyalty within the province the structure
is in (just like having a law holding). Also, it treats the regent's
law holding within the province as if it were one level higher than it
is to a maximum of the level of the province (Used when taxing, etc).
If the regent has no law holding within the province, then consider this
structure to be a law (0) as well. At level 5, the court has grown to a
good size and has caught the eye of other regents. The regent gains
a +5 bonus when using diplomacy with lawful regents. If the regent
has no law holding like above, then consider this a Law (1) as well.
Note: No regency is gained from this. Treat this level 1 law
for taxing, loyalty, etc. only. This is not actually a law holding
for purposes of regency, upkeep, etc. At level 7, all attempts to contest
or agitate the province or regent's holdings that contains the structure
as well as any province(s) that border the province with the halls are
made at -4 penalty. If the regent has no law holding within the province,
then consider this a Law (2) as well. Use same restrictions as above.
Cost: 6 GB's/level
Upkeep: Counts as one holding
By ? (I don't have record of who posted this).
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