Piracy on the High Seas
The campaign I am running is set in Brechtur and one of my players who has purchased a couple of ships inquired about sending them out to pirate the waters of Black Ice bay (But without the regent on board).
I had to come up with a random table to see what happened to the ships, perhaps it may be of some use to people out there:
on a d20
1 | Ship lost (Make up a reason: a storm, another pirate etc) |
2-4 | Ship badly damaged requiring major repairs (25% of ships cost) and is out of action for 1 domain action. No booty. |
5-6 | Ship has minor damage, no booty. (Cost of repairs 10% of ship cost) |
7-15 | No encounter (I figure that its pretty had to encounter other vessels!) |
16 | Ship sinks another vessel, no booty |
17-18 | Ship successful pirates a vessel gaining 1d3Gb's of booty. The pirated ship sinks and cannot be salvaged. |
19-20 | Ship Successful captures a vessel gaining 1d3Gb's of booty and also captures the vessel. The vessel will be smaller than the pirate ship. i.e. A Caravel cannot capture a Galleon ! |
Submitted by Martin Hale
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