Rules Theme

Piracy on the High Seas

The campaign I am running is set in Brechtur and one of my players who has purchased a couple of ships inquired about sending them out to pirate the waters of Black Ice bay (But without the regent on board).

I had to come up with a random table to see what happened to the ships, perhaps it may be of some use to people out there:

on a d20

1 Ship lost (Make up a reason: a storm, another pirate etc)
2-4 Ship badly damaged requiring major repairs (25% of ships cost) and is out of action for 1 domain action. No booty.
5-6 Ship has minor damage, no booty. (Cost of repairs 10% of ship cost)
7-15 No encounter (I figure that its pretty had to encounter other vessels!)
16 Ship sinks another vessel, no booty
17-18 Ship successful pirates a vessel gaining 1d3Gb's of booty. The pirated ship sinks and cannot be salvaged.
19-20 Ship Successful captures a vessel gaining 1d3Gb's of booty and also captures the vessel. The vessel will be smaller than the pirate ship. i.e. A Caravel cannot capture a Galleon !

 Submitted by Martin Hale


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