Battlecards
Here's a method I've been using for awhile, I've found that I like it
better.. a lot better.. It still uses the cards for the units and
terrain, only the method of deciding who wins the battles is diffrent..
Normally, you'd shuffle the nine-war cards to determine who wins, but with
this method, you just need one dice.. Roll a ten-sider (d10) and then consult
the following chart..
d10 (Battle Dice)
Rolled | -3 | -2 | -1 | 0 | +1 | +2 | +3 |
1 | - | - | - | - | - | - | - |
2 | - | - | - | - | - | - | H |
3 | - | - | - | - | F | H | H |
4 | - | F | - | F | H | H | H |
5 | F | F | F | H | H | H | H |
6 | F | F | H | H | H | H | R |
7 | F | H | H | H | H | H | R |
8 | H | H | H | H | R | R | D |
9 | H | H | H | R | D | D | D |
10 | * | * | * | * | * | * | * |
Morale checks were the one part of the system I hated the most. If you
want to, you could resolve them with a six sided dice, needing a 1-2 if
you've only got one icon, a 1-4 if you've got two icons, and no roll required
if you've got all three.
I find that lacking though.. No unit should be IMMUNE to morale. If you
agree with me, use the d8 method..
d8 (Morale)
ICONS | TARGET NUMBER |
One Icon | 1-2 |
Two Icons | 1-4 |
Three Icons | 1-6 |
This means that on a roll of 7-8, you ALWAYS fail..
Submitted by Bradon Quina
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