Rules Theme

Ramming

The ramming ship must move into the same space as the target, and make an attack using the resolution cards. Just like using a Grappling Check, the attack value depends on the relative movement allowances of the two ships. If the result is "F" or "-," the target evades the ramming ship.
Aresult of "H" inflicts 1d4-1 points of hull damage to the target, + or - 1 point per difference in ship size (as measured by hull point total), +2 if the ramming vessel is equiped with a ram, and +1 if the ramming vessel is moving at a speed of 3 or better when it hits. A "D" result indicates that the rammed vessel suffers a mortal blow, and sinks after 1d4 rounds.
For example, a galley with 2 movement points this turn attempts to ram a galleon with only 1 (it was cought turning into the wind). The galley attacks on the +1 column. If it scores a Hit, the galley inflicts 1d4-1 points of hull damage, +2 because it has a ram, _1 for the relitive ship size.
The ramming vessel suffers 1d4-3 points of damage from executing its attack, + or -1 point per size difference, -1 point if it possesses a ram, +1 point if it struck at a speed of 3 or higher. In the example above, the galley would suffer 1d4-3 points of self inflicted hull damage, +1 for the size, -1 because it was equiped with a ram. So, if this galley gets lucky it could deal out 4 hull points to the galleon with one blow without being harmed itself, but a very bad roll could result in no damage to the galleon and 1 point of damage to the ramming vessel.
There is a 10% chance per point of damage inflicted to the target that the ships are now stuck together and affectively grappled. An oared vessel, like a galley, can back away if it becomes stuck with a successful Seamanship check on the captain's part. A sailing vessel requires much more time and effort to disentangle itself from it victim. If one ship sinks while the other ship is still stuck, the surviving vessel must make a seaworthiness check or be dragged down too.

 

Submitted by Dennis J. Mobley


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