Rules Theme

Republics

Page 9 of the Rulebook states that "the nobilty is weak in Brectur, and several staes have declared themselves republics." Looking through the Havens of the Great Bay expansion I have not seen a single republic. However I see great potential for republics in Birthright, so I haved outlined my ideas as how one may be handled.
 
The land is not tied to any single regent, it is tied to the people. The people therefore elect a person to act as the regent of the
republic for a specific length of time, after this period of time a new person must be elected, for the elected one loses his tie to the land. The following must be decided about a republic:

1. Who Rules?: Is the right to vote limited to blooded peple only?
Is the right to run for office so limited?

2. How many rule?: How many branches are there to the government?
The limit, as shall be seen below, is three.

3. What type of branches are these? Senates, and presidents are possiblities.

4. who dominates the government? which branch controls the most law holdings?

Senates:

Senates are bodies of elected representatives of the people. For the purposes of bloodline the senate has a score equal to that of the average of its members. To avoid having to roll for every member's bloodline just roll once to find what the average is. If unblooded individuals are allowed on the senate then subtract 25 from the roll. A senate collects regency and GB as a regent normally would, but is unable to use it without a majority vote. One action can be made per domain round. However, any number of senators can propose actions. Thus each senator proposing an action must make a (Free) diplomacy action. The one who makes his by the greatest number gets the most votes to approve his action. In the case of a tie the two
winners must roll again to see who wins.

Presidents:

This person acts as a temporary regent for the republic. One of the disadvantages of this branch is that the president tends to dominate the political structure.

Taxes and Province RPs:

These are divided up in proportions equal to the percentage of law controlled by the ruling branches.

Elections:

To suceed in getting elected to a senate a candidate must suceed in a diplomacy action with a normal chance. He may spend GB to improve his chances or lower an opponent's.
To be elected president the candidate must suceed in a diplomacy action by more than any of his opponents. Again GB may be used to influence results. In the case of a tie the two contenders reroll. All GB used in the first roll is lost for the second.

Unblooded presidents and senates: rule as per the rules posted by Brandon Quina.
 

Example: The Republic of Alklund(4/1)

Once part of the Brect kingdom of Rhormarch, Alklund broke away from that kingdom during the bloody civil war that took place there. The citizens, disenheartened by what moarcy can arouse in contenders to the throne swore off of it. They then formed the the Republic.

Government: The republic is governed by a bicameral Senate. The upper house is called the House of Scions. All members are blooded, and only scions can elect members of this house. The lower house, the House of Commons, is comprised of only unblooded individuals, they can only be elected by commoners. The Houses of Scions is dominant and controls a law(3), while the the lower house controls only a law(1). Together the two houses appoint a prime minister(president) who has no real power(law(0)), but instead serves as an advisor to both houses.
Elections to the house of Scions occur on the first month of years ending with 0 or 5. Elections to the lower house take place on the last montyh of these years. In the action round during the elections no action can be taken by the house due to campaigning.
 

 by Joao Medeiros


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