Trade routes can only be made between provinces of different terrains or cultures. Since it is difficult to get to another culture, it seems as if trade between different terrains is the most profitable. However, this type of trade route is not as profitable as possible due to terrain maximums on the growth of a province. What I propose is the following:
1. Each province has an additional maintenance cost of 3 RP and 2 GB per DT for every level of the province. This cost represents the internal economy of the province. The natural buying and selling, the amount of food consumed, etc.
2. Each province is capable of paying this cost for a level of up to the terrains max province level. The terrain of the province will not support a population beyond this size naturally (not enough farmland, natural resources).
3. The additional cost must be paid for by the regent. This represents importing food, clothing and other necessities.
4. If the regent does not wish to pay the cost GB then he can allow any guild in the province to gain the money that he would normally pay. However, loyalty will go down by a level at the end of the turn (the people are less than satisfied that the government refuses to provide basic needs). RP must be paid.
5. If the regent does not pay the RP or the GB then the province is reduced to the maximum terrain level and loyalty drops two levels (law holding do not prevent this loss of loyalty). The people starve, bread riots occur, etc...
6. The maximum level that a province can achieve is 10.
By Bearcat
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