Attacker roll 1D6 and add Attack Value: Attacker's Combat
Value
Defender roll 1D6 and add Defense Value: Defender's Combat Value
Attacker's Combat Value - Defender's Combat Value:
-2 or less: Attacker Fall Back
-1 to 1: Hit
2: Rout
3 or more: Destroy
Adventurers(20+) and Avatars in Combat:
LVL | Defence | Melee | Missile | Charge | Move | Morale | Hits |
1-5 | 4 | 3 | 3 | - | 2 | 1 | 2 |
6-10 | 5 | 4 | 4 | 5 | 2 | 1 | 4 |
11-15 | 6 | 5 | 5 | 6 | 2 | 1 | 6 |
16-20 | 7 | 6 | 6 | 7 | 2 | 2 | 7 |
21-25 | 8 | 7 | 7 | 8 | 3 | 2 | 8 |
26-30 | 9 | 8 | 8 | 9 | 3 | 3 | 9 |
By Dan Bates
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