Rules Theme

Alternative Battle Resolution Method (III)

Attacker roll 1D6 and add Attack Value: Attacker's Combat Value
Defender roll 1D6 and add Defense Value: Defender's Combat Value

Attacker's Combat Value - Defender's Combat Value:
-2 or less: Attacker Fall Back
-1 to 1: Hit
2: Rout
3 or more: Destroy

Adventurers(20+) and Avatars in Combat:

LVL Defence Melee Missile Charge Move Morale Hits
1-5 4 3 3 - 2 1 2
6-10 5 4 4 5 2 1 4
11-15 6 5 5 6 2 1 6
16-20 7 6 6 7 2 2 7
21-25 8 7 7 8 3 2 8
26-30 9 8 8 9 3 3 9

By Dan Bates

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