Rules Theme

Blooded Mounts

The battle of Mount Deismaar is legendary as are the heores who fought there. The battle created the bloodlines that define our world and the noble lineages that all are familiar with; however, not many know of the noble mounts that fought with those men at the battle. These mounts have bloodlines of their own. Each steed bred of their line is worth a King's ransom. Only a handful of these proud creatures exist.

In an effort to make this document more useful to the DM, I have transcribed the rest of this section in AD&D 2nd Ed. form. -Lycaeon

Name: Blooded Mount
Number Appearing: 1
Armor Class: 6
Movement: 24
Hit Dice: 4+4
THAC0: 17
Number of Attacks: 3
Damage/Attack: 1-10/1-10
Size: L
Morale: Elite
XP Value: 500

These beasts are slighlty faster and sturdier than that of a typical heavy warhorse. Depending on the animal's bloodline derivation the steed may have more unique powers. DM's are encouraged to create each blooded mount individually. Typical powers include:

Andurias: 1 extra hit die and a Protection from evil 10' radius surrounds the horse and rider
Azrai: Causes a fear aura as per the spell
Basaia: Can heal rider 1d10 hp per day
Brenna: Horse and rider cannot be held, slowed, or entangled
Masela: Horse and rider cannot be surprised except on a roll of 1
Reynir: Horse and rider can track without error as per the spell
Vorynn: Horse and rider get +3 to all saves versus magical attacks

Blooded mounts should only be found after a grueling ordeal to gain them. They generally bond with their owner and are thus never sold. Many are bred for specific nobles. Introduce them as sparingly as you would any artifact.


By Mark Muncy


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