A computer gradually developing sentience sets out to make the world a better place, but her disarmament of the nuclear arsenal creates new problems and Frank must attempt a dangerous backstep to shut the intelligent machine down.
Once again, Seven Days comes up with a pretty neat concept. The sentient computer isn't a new Science Fiction idea, but if done right it can work very well, as in this case. Claire, the computer in question, is seen to grow up as she learns more about herself and the world around her, and the actress playing her succeeds perfectly with the help of clothing and changes in attitude to convey the various stages of development. It's good to see Ballard involved in the action a little more too, as he's one of the best characters the show has.
Also worthy of praise are the computer graphics shown when Parker goes inside the computer; although not perfect, on a TV budget they're actually pretty good.
There are a couple of implausible plot points: Frank's plan to have sex with Claire to make her go to sleep is decidedly unlikely, and the whole concept of stopping Claire from creating peace by deactivating her seems rather ungrateful. The Seven Days universe is now one without nuclear weapons, and that can only be a good thing, if only because it means Parker will have to take fewer backsteps when someone uses one.
However, overall, what we have here is a fast-paced and enjoyable adventure story which does make you think about technology and about what we're doing to the world. And you can't say fairer than that.
****
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