Here is a list of the PC Archetype groupings I required for my campaign. Most of them have been modified from the versions found in the various rule and sourcebooks. See PCs required for the break down of the PCs (ie. PC # 1 is the Apostle John). Each PC got to chose an Archetype from the groupings but all six groupings had to be represented. Also note that as the people I run do not have the rule book, they were completely ignorant of the real story. Due to this I did not put the Advantage Magical Intuition or Enhanced Awareness on nor did I put in Dark Secrets such as Pact With Dark Power or Curse. The PCs were just 'normal' people to start the campaign. These then can be used in any campaign that starts off with the PCs being totally in the dark as to the Reality behind the Illusion.
PC # 1 Gang Member Disadvantages-Bad Reputation, Brash, Death Wish, Drug Addiction, Egotist, Fanaticism, Habitual Liar, Hatred, Intolerance, Mania, Mental Constriction, Mortal Enemy, Oath of Revenge, Socially Inept, Touchy, Wanted Advantages-Artistic Talent, Code of Honour, Body Awareness, Cultural Flexibility, Fearless, Iron Will, Sixth Sense Dark Secret-Family Secret, Guilty of Crime, Victim of Crime, Uprooted Living Standard- 2-4 (unemployed, criminal, general labourer) Skills-Body Artistry, Burglary, City/Area Secrets, Climb, Dagger, Dancing, Drive Vehicle, Estimate Value, Graffiti, Handgun, Hide, Impact Weapons, Language, Man of the World, Martial Arts (any), Poisons & Drugs, Rhetoric, Scrounging, Sneak, Streewise Veteran Disadvantages-Amnesia, Anxiety, Death Wish, Depression, Drug Addiction, Habitual Liar, Mental Compulsion, Mental Constriction, Paranoia, Phobia (sudden noises/ the dark), Rage, Touchy, Wanted (desertion/crime) Advantages-Alertness, Body Awareness, Endure Cold/Heat/Hunger/Thirst/Pain/Torture, Fearless, Pacifism, Sixth Sense Dark Secret-Family Secret, Guilty of Crime, Victim of Crime Living Standard- 3-5 (unemployed, general labourer) Skills-Automatic Weapons, Climb, Dagger, Demolition, Dodge, Drive Vehicle, First Aid, Handgun, Heavy Weapons, Hide, Interrogation, Martial Arts (commando), Motor Mechanics, Navigation, Parachuting, Piloting, Throwing Weapons, Radio Communications, Sneak, Survival, Swim, Tracking Secret Agent Disadvantages-Cynic, Death Wish, Depression, Drug Addiction, Habitual Liar, Mental Constriction (crimes/terrible deeds), Mortal Enemy, Nightmares, Oath of Revenge, Paranoia, Rationalist, Reactionary, Reckless Gambler, Rival Advantages-Body Awareness, Chivalry, Code of Honour, Cultural Flexibility, Driving Goal, Endure Cold/Heat/Hunger/Thirst, Influential Friends, Luck, Sixth Sense Dark Secret-Forbidden Knowledge(non-occult), Guilty of Crime, Victim of Crime Living Standard- 6-8 (intelligence officer, officer in the military or special forces) Skills-Automatic Weapons, Bugging, Burglary, Climb, Computers, Cryptography, Dagger Demolition, Disguise, Dodge, Drive Vehicle, Falling Technique, Forensics, Forgery, Gambling, Handgun, Hide, Information Retrieval, Interrogation, Languages, Man of the World, Martial Arts (commando), Net of Contacts (intelligence services), Night Combat, Parachuting, Piloting, Radio Communications, Riding, SCUBA Diving, Seamanship, Search, Shadow, Sneak, Swim, Throwing Weapons City Samurai Disadvantages-Bad Reputation, Brash, Compulsively Healthy, Death Wish, Domineering, Drug Addict, Egotist, Greed, Habitual Liar, Intolerance, Mortal Enemy, Oath of Revenge, Touchy, Wanted Advantages-Body Awareness, Code of Honour, Endure Cold/Heat/Hunger/Thirst/Pain/Torture, Fast Healer, Influential Friends, Mentor, Sixth Sense Dark Secret-Forbidden Knowledge (non-occult), Guilty of Crime, Victim of Crime Living Standard- 5-7 (criminal, bodyguard, security consultant) Skills-Acrobatics, Automatic Weapons, Burglary, City/Area Knowledge, Climb, Dagger Dodge, Drive Vehicle, Escape Artist, Falling Technique, First Aid, Handgun, Hide, Impact Weapons, Interrogation, Man of the World, Martial Arts (any), Net of Contacts (criminals), Night Combat, Rifle & Crossbow, Search, Shadow, Sneak, Streetwise, Swim, Sword, Throwing Weapons, Two-Handed Combat, Whips & Chains Outsider Disadvantages-Bad Luck, Bad Reputation, Black Sheep, Death Wish, Debt, Depression, Drug Addiction, Egotist, Health/Hygiene Negligent, Mental Constriction, Mortal Enemy, Oath of Revenge, Paranoia, Persecuted, Reckless Gambler, Schizophrenia, Sexual Neurosis, Toucjy, Wanted Advantages-Artistic Talent, Body Awareness, Cultural Flexibility, Endure Cold/Heat/ Hunger/Thirst/Pain/Torture, Mechanically Inclined, Sixth Sense Dark Secret-Familty Secret, Forbidden Knowledge (non-occult), Guilty of Crime, Insanity, Victim of Crime, Victim of Medical Experiments Living Standard- 1-3 (unemployed, criminal, general labourer) Skills-Automatic Weapons, Burglary, Climb, Dagger, Disguise, Dodge, Drive Vehicle, Falling Technique, Gambling, Handgun, Hide, Man of the World, Martial Arts (any), Motor Mechanics, Net of Contacts (outsiders), Night Combat, Play (guitar/harmonica), Poisons & Drugs, Rifle & Crossbow, Seduction, Singing, Shadow, Sneak, Survival, Throwing Weapons, Whips & Chains Martial Artist Disadvantages-Brash, Daeth Wish, Egotist, Fanaticism, Martyr, Mental Compulsion, Oath of Revenge, Rival, Socially Inept, Touchy Advantages-Alertness, Animal Frienship, Code of Honour, Driving Goal, Endure Cold/Heat/Hunger/Thirst/Pain, Faith, Good Reputation, Iron Will, Mentor, Optimist, Sixth Sense Dark Secret-Forbidden Knowledge, Guilty of Crime, Uprooted Living Standard- 2-4 9instructor, Taoist or Buddhist monk, gardner) Skills-Alternative Medicine, Climb, Herbalism, Humanities (Eastern philosophy), Instruction, Melee & Throwing Weapons, Martial Arts (any), Meditation, Natural History, Night Combat, Sport, Two-Handed Combat PC # 2 Dealer Disadvantages-Bad Reputation, Death Wish, Drug Addiction, Egotist, Greed, Habitual Liar, Mortal Enemy, Oath of Revenge, Rationalist, Reckless Gambler, Rival, Touchy, Vain Advantages-Cultural Flexibility, Empathy, Influential Friends, Intuition, Luck, Optimist, Sixth Sense, Status Dark Secret-Family Secret, Forbidden Knowledge, Guilty of Crime, Victim of Crime Living Standard 5-7 (jack-of-all-trades, consultant, small businessman) Skills-Bargaining, City/Area Secrets, Computers, Dagger, Diplomacy, Drive Vehicle, Estimate Value, Forgery, Gambling, Handgun, Information Retrieval, Language, Man of the World, Martial Arts (karate), Net of Contacts (at least 3 different), Rhetoric, Scrounging, Search, Sneak Activist Disadvantages-Bad Reputation, Black Sheep, Brash, Domineering, Ecomaniac, Fanaticism, manic-Depressive, Martyr, Mental Compulsion Advantages-Altruism, Animal Friendship, Code of Honour, Cultural Flexibility, Driving Goal, Empathy, Fearless, Pacifism Dark Secret-Forbidden Knowledge, Guilty of Crime, Survivor Friend, Victim of Medical Experiments Living Standard- 3-5 (radical group member) Skills-Burglary, Bureaucracy, Climb, Computers, Drive Vehicle, Information Retreival, Man of the World, Medicine, Natural History, Net of Contacts (activists), Photography, Rhetoric, Written Report, Social Science (law), Sneak, Survival, Trivia Hustler Disadvantages-Bad Luck, Cynic, Depression, Drug Addiction, Forgotten, Guilt, Low Self- Esteem, Mental Constriction, Persecuted, Sexual Neurosis Advantages-Animal Friendship, Cultural Flexibility, Endure Cold/Heat/Hunger/Thirst, Resistance to Illness Dark Secret-Guilty of Crime, Insanity, Suvivor Friend, Victim of Medical Experiments, Uprooted Living Standard- 1-3 (unemployed, prostitute) Skills-Carousing, City/Area Secrets, Dancing, Drive Vehicle, Erotica, Estimate Value, Hide, Man of the World, Net of Contacts (hustlers), Scrounging, Search, Seduction, Slight of Hand, Sneak, Style, Survival (urban), Unarmed Combat Clergy Disadvantages-Anxiety, Depression, Domineering, Drug Addiction, Martyr, Mental Compulsion, Reactionary, Sexual Neurosis, Sexually Repressed Advantages-Altruism, Code of Honour, Empathy, Faith, Forgiving, Good Reputation, Influential Friends, Intuition, Motherliness, Pacifism Dark Secret-Forbidden Knowledge, Guilty of Crime Living Standard- 2-4 (minister, monk, rabbi, social worker, teacher) Skills-Administration, Counseling, Etiquette, Humanities Scholarship (theology, scriptural study, religious history), Information Retreival, Instruction, Languages, Meditation, Net of Contacts (church hierarchy/organiztion), Rhetoric, Written Report Generation X Disadvantages-Anxiety, Bad luck, Black Sheep, Cynic, Debt, Depression, Drug Addiction, Ecomaniac, Low Self-Esteem, Paranoia, Schizophrenia, Touchy Advantages-Artistic Talent, Cultural Flexibilty, Empathy, Honesty Dark Secret-Family Secret, Guilty of Crime, Insanity, Uprooted, Victim of Crime Living Standard- 2-4 (secretary, bar tender, artist, waiter, game designer) Skills-Carousing, City/Area Secrets, Computers, Dancing, Drive Vehicle, Humanities Scholarship, Information Retreival, Languages, Man of the World, Natural Science, Pictorial Art, Play Intrument, Poison & Drugs, Seduction, Social Science, Sport, Streetwise, Trivia, Writing PC # 3 Avenger Disadvantages-Bad Luck, Bad Reputation, Death Wish, Depression, Drug Addiction, Fanaticism, Habitual Liar, Hatred, Maimed, Mania, Mental Compulsion, Mortal Enemy, Oath of Revenge, Paranoia, Rage, Schizophreia, Sexual Neurosis, Wanted Advantages-Code of Honour, Endure Cold/Heat/Hunger/Thirst/Pain/Torture, Fearless, Iron Will, Sixth Sense Dark Secret-Familty Secret, Guilty of Crime, Victim of Crime, Victim of Medical Experiments Living Standard- 3-5 (pick any) Skills-Automatic Weapon, Burglary, Climb, Dagger, Demolition, Disguise, Dodge, Drive Vehicle, Falling Technique, Handgun, Hide, Impact Weapon, Information Retrieval, Interrogation, Martial Arts (any), Profession Skill (of choice), Search, Shadow, Sneak, Streetwise Private Investigator Disadvantages-Bad Reputation, Cynic, Death Wish, Depression, Drug Addiction, Egotist, Greed, Habitual Liar, Mental Constriction, Mortal Enemy, Oath of Revenge, Paranoia, Rationalist, Reckless Gambler Advantages-Alertness, Chivalry, Code of Honour, Cultural Flexibility, Empathy, Endure Cold/Heat/Hunger/Thirst/Pain/Torture, Influential Friends, Luck, Sixth Sense Dark Secret-Family Secret, Forbidden Knowledge, Guilty of Crime, Victim of Crime Living Standard- 5-7 (PI, security consultant) Skills-Automatic Weapon, City/Area Knowledge, Dagger, Disguise, Drive Vehicle, Electronics, Forensics, handgun, Hide, Information Retrieval, Interrogation, Man of the World, Martial Arts (commando,karate,jujitsu), Net of Contacts (law enforcement/criminal), Night Combat, Photography, Rhetoric, Security Systems, Shadow, Sneak, Streetwise Plainclothes Cop Disadvantages-Brash, Death Wish, Domineering, Drug Addiction, Fanaticism, Intolerance, Mental Compulsion, Mental Constriction, Mortal Enemy, Nightmares, Oath of Revenge, Rationalist, Touchy Advantages-Alertness, Altruist, Chivalry, Code of Honour, Endure Cold/Heat/Hunger/Thirst/ Pain/Torture, Fearless, Sixth Senses Dark Secret-Family Secret, Guilty of Crime, Insanity, Victim of Crime Living Standard- 4-6 (dectective) Skills-Automatic Weapon, Bureaucracy, Burglary, City/Area Knowledge, Diguise, Drive Vehicle, Forensics, Handgun, Information Retrieval, Interrogation, Martial Arts (any), Rifle & Crossbow, Shadow, Sneak, Social Science, Sport, Streetwise Aristocrat Disadvantages-Compulsively Healthy, Drug Addiction, Egotist, Greed, Intolerance, Reactionary, Sexually Repressed, Sexually Tantalizing, Vain Advantages-Chivalry, Code of Honour, Gift for Languages, Good Reputation, Influential Friends, Largesse, Optimist, Status Dark Secret-Family Secret, Forbidden Knowledge Living Standard- 8-10 (no profession, diplomat, businessman) Skills-Adminisration, Carousing, Dancing, Diplomacy, Drive Vehicle, Estimate Value, Etiquette, Gambling, Haut Monde, Humanities Scholarship, Languages, Net of Contacts (aristocrats), Seduction, Style Parapsychologist Disadvantages-Bad Luck, Bad Reputation, Black Sheep, Manic-Depressive, Mental Compulsion, Narcoleptic/Epileptic, Phobia, Touchy Advantages-Cultural Flexibility, Driving Goal, Empathy, Intuition, Mathematical Talent, Mentor, Sixth Sense Dark Secret-Insanity, Responsible for Medical Experiments Living Standard- 4-6 (parapsycologist, professor of psychology) Skills-Alternative Medicine, Astrology, Computers, Cosmology, Counseling, Drive Vehicle Net of Contacts (university/parapsychologists), Numerology, Occultism, Parapsychology, Photography, Rhetoric, Written Report Occult Investigator Disadvantages-Death Wish, Depression, Drug Addiction, Fanaticism, Mortal Enemy, Nightmares, Paranoia, Sexual Neurosis, Socially Inept, Touchy, Wanted Advantages-Alertness, Code of Honour, Endure Pain/Torture, Faith, Fearless, Gift for Languages, Influential Friends, Sixth Sense Dark Secret-Forbidden Knowledge, Occult Experience Living Standard- 6-9 (art/atiques dealer, consultant, governemnt or corporate special agent) Skills-Burglary, Diplomacy, Disguise, Drive Vehicle, Estimate Value, Etiquette, Forgery, Handgun, Hide, Humanities Scholarship (art history), Hypnosis, Man of the World, Net of Contacts, Numerology, Occultism, Parapsychology, Poisons & Drugs, Search Security Systems, Seduction, Shadow, Sneak, Swim, Unarmed Combat PC # 4 Doctor Disadvantages-Compulsively Healthy, Debt, Drug Addiction, Egotist, Fanaticism, Greed, Rationalist, Reckless Gambler, Sexual Neurosis, Vain Advantages-Good Reputation, Influential Friends, Motherliness, Resistence to Illness, Status Dark Secret-Guilty of Crime, Responsible for Medical Experiments, Survivor Friend Living Standard- 7-9 (physician, psychiatrist, researcher) Skills-Administration, Alternative Medicine, Computers, Counseling, Drive Vehicle, Etiquette, Forensics, Information Retrieval, Man of the World, Medicine, Net of Contacts (scientists), Natural Science, Poisons & Drugs, Written Report Student Disadvantages-Anxiety, Cynic, Debt, Depression, Drug Addiction, Habitual Liar, Mania, Greed, Rationalist, Reckless Gambler, Sexual Neurosis, Vain Advantages-Cultural Flexibility, Driving Goal,Endure Hunger/Thirst, Gift for Languages, Mathematical Talent Dark Secret-Family Secret, Forbidden Knowledge, Responsible for Medical Experiments, Victim of Medical Experiments Living Standard- 2-4 (student) Skills- Architecture, Carousing, Computers, Creative Writing, Drive Vehicle, Electronics, Humanities Scholarship, Information Retrieval, Instruction, Languages, Man of the World, Medicine, Natural Science, Net of Contacts (students/scientists), Pictorial Arts, Rhetoric, Seduction, Social Science, Sport, Written Report Mad Scientist Disadvantages-Bad Reputation, Death Wish, Debt, Drug Addiction, Egotist, Fanaticism, Intolerance, Mania, Mental Constriction, Mortal Enemy, Narcoleptic/Epileptic, Paranoia, Rationalist, Rival, Socially Inept, Touchy, Vain, Wanted Advantages-Driving Goal, Influential Friends, Intuition, Luck, Mathematical Talent, Status Dark Secret-Forbidden Knowledge, Insanity, Responsible for Medical Experiments, Victim of Medical Experiments Living Standard- 5-7 (scientist, professor, medical doctor, engineer, psychologist) Skills-Alternative Medicine, Computers, Drive Vehicle, Electronics, Humanities Scholarship (psychology), Information Retrieval, Medicine, Natural Science, Net of Contacts (scientists), Poisons & Drugs, Written Report Prodigy Disadvantages-Black Sheep, Egotist, Sexual Neurosis, Sexually Repressed, Socially Inept, Submissve, Touchy, Vain Advantages-Mathematical Talent, Mechanically Inclined, Mentor Dark Secret-Family Secret, Victim of Crime, Victim of Medical Experiments Living Standard- 4-6 (scientist, hacker) Skills-Accounting & Book Keeping, Administration, Computers, Creative Writing, Cryptography, Electronics, Etiquette, Information Retrieval, Instruction, Languages, Natural Science, Rhetoric, Social Science Caregiver Disadvantages-Cynic, Debt, Dependent, Depression, Health/Hygiene Negligent, Innocently Blamed, Martyr, Mental Compulsion, Mistaken Identity, Paranoia Advantages-Altruism, Empathy, Faith, Forgiving, Good Reputation, Honesty, Largesse, Motherliness, Optimist, Pacifism Dark Secret-Guilty of Crime, Suvivor Friend, Uprooted, Victim of Crime Living Standard- 3-5 (social worker, parent, nurse) Skills-Alternative Medicine, Bureaucracy, City/Area Knowledge, Counseling, Drive Vehicle, First Aid, Net of Contacts (law enforcement), Scrounging, Streetwise Scholar Disadvantages-Depression, Egotist, Fanaticism, Greed, Intolerance, Mental Compulsion, Rationalist, Reactionary, Rival Advantages-Code of Honour, Cultural Flexibility, Gift for Languages, Good Reputation, Influential Friends, Mathematical Talent Dark Secret-Forbidden Knowledge, Responsible for Medical Experiments, Survivor Friends Living Standard- 4-6 (researcher, professor, teacher, curator, librarian) Skills-Computers, Creative Writing, Cryptology, Drive Vehicle, Humanities Scholarship, Information Retrieval, Instruction, Languages, Medicine, Natural Science, Net of Contacts (library), Rhetoric, Social Science, Written Report PC # 5 Muckraker Disadvantages-Bad Reputation, Brash, Cynic, Depression, Drug Addiction, Egotist, Fanaticism, Mania, Mortal Enemy, Oath of Revenge, Rationalist, Touchy, Wanted Advantages-Alertness, Code of Honour, Cultural Flexibility, Driving Goal, Honesty, Wanted Dark Secret-Forbidden Knowledge, Guilty of Crime, Victim of Crime Living Standard- 5-7 (journalist) Skills-Acting, Bargaining, Burglary, Computers, Disguise, Drive Vehicle, Forensics, Forgery, Handgun, Informational Retrieval, Lip Reading, Man of the World, Net of Contacts, Photographry, Rhetoric, Sneak, Written Report Artist Disadvantages-Debt, Depression, Drug Addiction, Fanaticism, Mania, Manic- Depressive, Mental Compulsion, Mental Constriction, Nightmares, Schizophrenia, Touchy, Vain Advantages-Artistic Talent, Empathy, Endure Cold/Heat/Hunger/Thirst, Intuition, Mentor, Status Dark Secret-Family Secret, Guity of Crime, Victim of Crime Living Standard- 3-5 (writer, artist, musician) Skills-Acting, Craft, Creative Writing, Dancing, Drive Vehicle, Man of the World, Net of Contacts (artists/cultural establishment), Painting/Drawing/Sculpture, Photography, Pictorial Arts, Play Instument, Rhetoric, Singing, Written Report Rock Musician Disadvantages-Bad Reputation, Death Wish, Depression, Domineering, Drug Adddiction, Mania, Mental Compulsion, Nightmares, Rage, Sexual Neurosis, Touchy, Vain Advantages-Artistic Talent, Empathy, Influential Friends, Luck, Status Dark Secret-Forbidden Knowledge, Guilty of Crime, Insanity, Victim of Crime Living Standard- 6-8 (musician) Skills-Acrobatics, Acting, Body Artistry, Carousing, Creative Writing, Dancing, Drive Vehicle, Falling Technique, Gambling, Man of the World, Marketing, Play Instument, Poetry, Poisons & Drugs, Seduction, Singing Celebrity Disadvantages-Bad Reputation, Brash, Compulsively Healthy, Drug Addiction, Egotist, Greed, Manic-Depressive, Rival, Sexually Tantalizing, Split Personality, Touchy, Vain Advantages-Artistic Talent, Cultural Flexibility, Good Reputation, Influential Friends, Luck, Status Dark Secret-Guity of Crime, Victim of Crime Living Standard- 8-10 (writer, pop musician, model, actor, TV persaonality) Skills-Acting, Carousing, Creative Writing, Disguise, Drive Vehicle, Etiquette, Haut Monde, Net of Contacts (celebrities), Play Instrument, Rhetoric, Seduction, Singing, Slight of Hand, Style Athlete Disadvantages-Bad Reputation, Brash, Compulsively Healthy, Drug Addiction (steroids), Egotist, Greed, Mania, Mental Compulsion, Rival, Sexually Tantalizing, Touchy, Vain Advantages-Alertness, Body Awareness, Driving Goal, Endure Pain, Fast Healer, Fearless, Influential Friends, Luck, Status Dark Secret-Family Secret, Guilty of Crime, Victim of Crime, Victim of Medical Experiments Living Standard- 8-10 (Olympic athlete, boxer, football player, ice skater, coach, trainer) Skills-Acrobatics, Carousing, Climb, Dancing, Dodge, Drive Vehicle, Gambling, Net of Contacts (sportsworld/media), Sport, Swim, Throw, Umarmed Combat New Age Pagan Disadvantages-Bad Reputaion, Debt, Drug Addiction, Fanaticism, Intolerance, Martyr, Nightmares, Persecuted Advantages-Body Awareness, Empathy, Faith, Intuition, Mentor, Optimist Dark Secret-Occult Experience Living Standard- 5-7 (general labourer, artist, consultant, part-time farmer, therapist) Skills-Astrology, Computers, Cosmology, Craft, Drive Vehicle, Erotica, Fortune Telling, Hypnotism, Man of the World, Martial Arts (any but commando), Mediatation, Net of Contacts (new age movement), Numerology, Occultism, Parapsychology, Poisons & Drugs, Humanities Scholarship (psychology), Rhetoric, Written Report PC # 6 Company Careerist Disadvantges-Anxiety, Cynic, Debt, Depression, Drug Addiction, Egotist, Greed, Habitual Liar, Intolerance, Mental Compulsion, Mental Constriction, Mortal Enemy, Phobis, Rationalist, Reckless Gambler, Submissive Advantages-Driving Goal, Gift for Languages, Good Reputation, Influential Friends, Intuition, Luck, Status Dark Secret-Forbidden Knowledge, Guilty of Crime, Responsible for Medical Experiments, Victim of Crime Living Standard- 6-8 (businessman, consultant, criminal, economist, engineer, lawyer) Skills-Accounting & Book Keeping, Administration, Architecture, Bargaining, Computers, Diplomacy, Drive Vehicle, Economics, Estimate Value, Etiquette, Forgery, handgun, Humanities Scholarship (law), Information Retrieval, Languages, Man of the World, Net of Contacts (business world/company) Homemaker Disadvantages-Compulsively Healthy, Depression, Drug Addiction, Fanaticism, Intolerance, Mania, Manic-Depressive, Mental Compulsion, Mental Constriction, Nightmares, Paranoia, Phobia, Rationalist, Sexual Neurosis, Split Personality, Touchy Advantages-Altruism, Code of Honour, Empathy, Forgiving, Good Reputation, Honesty, Motherliness, Optimism, Pacifism, Sixth Sense Dark Secret-Family Secret, Forbidden Knowledge, Insanity, Victim of Crime Living Standard- 3-5 (houseperson) Skills-Accounting & Book Keeping, Acting, City/Area Knowledge, Cooking, Craft (sewing), Dancing, Diplomacy, Drive Vehicle, Etiquette, First Aid, Interrogation, Mechanically Inclined (household appliances only), Meditation, Net of Contacts (neighbourhood), Photography, Search, Sport (tennis), Style Hacker Disadvantages-Bad Luck, Black Sheep, Depression, Drug Addiction (stimulants), Health- Hygiene Negligent, Intolerance, Nightmares, Persecuted, Phobia (static electricity/thunderstorms), Rationalist, Socially Inept, Touchy Advantages-Influential Friends, Mathematical Talent, Mechanically Inclined Dark Secret-Family Secret, Forbidden Knowledge, Guilty of Crime Living Standard- 5-7 (computer programmer, technician, consultant) Skills-Computers, Drive Vehicle, Electronics, Etiquette, Information Retrieval, Language (computer), Natural Science, Net of Contacts (scientists/engineers/hackers), Photography, Security Systems, Social Science, Trivia, Written Report Asylum Escapee Disadvantages-Amnesia, Anxiety, Depression, Drug Addiction, Low Pain Threshold, Low Self-Esteem, manic-Depressive, Martyr, Mental Compulsion, Oath of Revenge, Paranoia, Rage, Schizophrenia, Sexual Neurosis, Sexually Repressed, Socially Inept, Touchy, Wanted Advantages-Alertness, Aniaml Friendship, Artistic Talent, Endure Cold/Heat/Hunger/Thirst/ Pain/Torture, Pacifism, Sixth Sense Dark Secret-Guilty of Crime, Insanity, Victim of Crime, Victim of Medical Experiments Living Standard- 2-4 (unemployed, brilliant researcher, any other profession) Skills-Acting, Burglary, Computers, Disguise, Drive Vehicle, Electronics, Forgery, Handgun, Hide, Numerology, Poisons & Drugs, Search, Sneak, Swim, Unarmed Combat Fugative Disadvantages-Anxiety, Bad Luck, Bad Reputation, Cynic, Depression, Drug Addiction, Innocently Blamed, Mental Compulsion, Mistaken Identity, Mortal Enemy, Paranoia, Persecuted, Phobia, Rival, Wanted Advantages-Alertness, Animal Frienship, Code of Honour, Cultural Flexability, Endure Cold/Heat/Hunger/Thirst/Torture, intuition, Sixth Sense Dark Secret-Family Secret, Forbidden Knowledge, Guilyu of Crime, Responsible for Medical Experiments, Victim of Medical Experiments Living Standard- 1-3 (varies from place to place, menial) Skills-Acting, Burglary, City/Area Secrets, Climb, Disguise, Dodge, Drive Vehicle, Escape Artist, Handgun, Man of the World, Professional Skill (any), Scrounging, Sneak, Survival, Unarmed Combat
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