ARCHETYPES

Here is a list of the PC Archetype groupings I required for my campaign. Most of them have been modified from the versions found in the various rule and sourcebooks. See PCs required for the break down of the PCs (ie. PC # 1 is the Apostle John). Each PC got to chose an Archetype from the groupings but all six groupings had to be represented. Also note that as the people I run do not have the rule book, they were completely ignorant of the real story. Due to this I did not put the Advantage Magical Intuition or Enhanced Awareness on nor did I put in Dark Secrets such as Pact With Dark Power or Curse. The PCs were just 'normal' people to start the campaign. These then can be used in any campaign that starts off with the PCs being totally in the dark as to the Reality behind the Illusion.

PC # 1
   Gang Member
      Disadvantages-Bad Reputation, Brash, Death Wish, Drug Addiction, Egotist, Fanaticism,
                    Habitual Liar, Hatred, Intolerance, Mania, Mental Constriction, Mortal
                    Enemy, Oath of Revenge, Socially Inept, Touchy, Wanted
      Advantages-Artistic Talent, Code of Honour, Body Awareness, Cultural Flexibility, 
                 Fearless, Iron Will, Sixth Sense
      Dark Secret-Family Secret, Guilty of Crime, Victim of Crime, Uprooted
      Living Standard- 2-4 (unemployed, criminal, general labourer)
      Skills-Body Artistry, Burglary, City/Area Secrets, Climb, Dagger, Dancing, Drive Vehicle,
             Estimate Value, Graffiti, Handgun, Hide, Impact Weapons, Language, Man of the
             World, Martial Arts (any), Poisons & Drugs, Rhetoric, Scrounging, Sneak, Streewise

   Veteran
      Disadvantages-Amnesia, Anxiety, Death Wish, Depression, Drug Addiction, Habitual Liar,
                    Mental Compulsion, Mental Constriction, Paranoia, Phobia (sudden noises/
                    the dark), Rage, Touchy, Wanted (desertion/crime)
      Advantages-Alertness, Body Awareness, Endure Cold/Heat/Hunger/Thirst/Pain/Torture,
                 Fearless, Pacifism, Sixth Sense
      Dark Secret-Family Secret, Guilty of Crime, Victim of Crime
      Living Standard- 3-5 (unemployed, general labourer)
      Skills-Automatic Weapons, Climb, Dagger, Demolition, Dodge, Drive Vehicle, First Aid,
             Handgun, Heavy Weapons, Hide, Interrogation, Martial Arts (commando), Motor
             Mechanics, Navigation, Parachuting, Piloting, Throwing Weapons, Radio 
             Communications, Sneak, Survival, Swim, Tracking

   Secret Agent
      Disadvantages-Cynic, Death Wish, Depression, Drug Addiction, Habitual Liar, Mental
                    Constriction (crimes/terrible deeds), Mortal Enemy, Nightmares, Oath of
                    Revenge, Paranoia, Rationalist, Reactionary, Reckless Gambler, Rival
      Advantages-Body Awareness, Chivalry, Code of Honour, Cultural Flexibility, Driving Goal,
                 Endure Cold/Heat/Hunger/Thirst, Influential Friends, Luck, Sixth Sense
      Dark Secret-Forbidden Knowledge(non-occult), Guilty of Crime, Victim of Crime
      Living Standard- 6-8 (intelligence officer, officer in the military or special forces)
      Skills-Automatic Weapons, Bugging, Burglary, Climb, Computers, Cryptography, Dagger
             Demolition, Disguise, Dodge, Drive Vehicle, Falling Technique, Forensics, Forgery,
             Gambling, Handgun, Hide, Information Retrieval, Interrogation, Languages,
             Man of the World, Martial Arts (commando), Net of Contacts (intelligence services),
             Night Combat, Parachuting, Piloting, Radio Communications, Riding, SCUBA Diving, 
             Seamanship, Search, Shadow, Sneak, Swim, Throwing Weapons
   
   City Samurai
      Disadvantages-Bad Reputation, Brash, Compulsively Healthy, Death Wish, Domineering,
                    Drug Addict, Egotist, Greed, Habitual Liar, Intolerance, Mortal Enemy, Oath of
                    Revenge, Touchy, Wanted
      Advantages-Body Awareness, Code of Honour, Endure Cold/Heat/Hunger/Thirst/Pain/Torture,
                 Fast Healer, Influential Friends, Mentor, Sixth Sense
      Dark Secret-Forbidden Knowledge (non-occult), Guilty of Crime, Victim of Crime
      Living Standard- 5-7 (criminal, bodyguard, security consultant)
      Skills-Acrobatics, Automatic Weapons, Burglary, City/Area Knowledge, Climb, Dagger
             Dodge, Drive Vehicle, Escape Artist, Falling Technique, First Aid, Handgun, Hide,
             Impact Weapons, Interrogation, Man of the World, Martial Arts (any), Net of Contacts
             (criminals), Night Combat, Rifle & Crossbow, Search, Shadow, Sneak, Streetwise,
             Swim, Sword, Throwing Weapons, Two-Handed Combat, Whips & Chains

   Outsider
      Disadvantages-Bad Luck, Bad Reputation, Black Sheep, Death Wish, Debt, Depression,
                    Drug Addiction, Egotist, Health/Hygiene Negligent, Mental Constriction,
                    Mortal Enemy, Oath of Revenge, Paranoia, Persecuted, Reckless Gambler,
                    Schizophrenia, Sexual Neurosis, Toucjy, Wanted
      Advantages-Artistic Talent, Body Awareness, Cultural Flexibility, Endure Cold/Heat/
                 Hunger/Thirst/Pain/Torture, Mechanically Inclined, Sixth Sense
      Dark Secret-Familty Secret, Forbidden Knowledge (non-occult), Guilty of Crime, Insanity,
                  Victim of Crime, Victim of Medical Experiments
      Living Standard- 1-3 (unemployed, criminal, general labourer)
      Skills-Automatic Weapons, Burglary, Climb, Dagger, Disguise, Dodge, Drive Vehicle, Falling
             Technique, Gambling, Handgun, Hide, Man of the World, Martial Arts (any), Motor
             Mechanics, Net of Contacts (outsiders), Night Combat, Play (guitar/harmonica),
             Poisons & Drugs, Rifle & Crossbow, Seduction, Singing, Shadow, Sneak, Survival,
             Throwing Weapons, Whips & Chains

   Martial Artist
      Disadvantages-Brash, Daeth Wish, Egotist, Fanaticism, Martyr, Mental Compulsion, Oath of
                    Revenge, Rival, Socially Inept, Touchy
      Advantages-Alertness, Animal Frienship, Code of Honour, Driving Goal, Endure
                 Cold/Heat/Hunger/Thirst/Pain, Faith, Good Reputation, Iron Will, Mentor,
                 Optimist, Sixth Sense
      Dark Secret-Forbidden Knowledge, Guilty of Crime, Uprooted
      Living Standard- 2-4 9instructor, Taoist or Buddhist monk, gardner)
      Skills-Alternative Medicine, Climb, Herbalism, Humanities (Eastern philosophy), Instruction,
             Melee & Throwing Weapons, Martial Arts (any), Meditation, Natural History, Night
             Combat, Sport, Two-Handed Combat

PC # 2
   Dealer
      Disadvantages-Bad Reputation, Death Wish, Drug Addiction, Egotist, Greed, Habitual Liar,
                    Mortal Enemy, Oath of Revenge, Rationalist, Reckless Gambler, Rival,
                    Touchy, Vain
      Advantages-Cultural Flexibility, Empathy, Influential Friends, Intuition, Luck, Optimist, Sixth
                 Sense, Status
      Dark Secret-Family Secret, Forbidden Knowledge, Guilty of Crime, Victim of Crime
      Living Standard 5-7 (jack-of-all-trades, consultant, small businessman)
      Skills-Bargaining, City/Area Secrets, Computers, Dagger, Diplomacy, Drive Vehicle,
             Estimate Value, Forgery, Gambling, Handgun, Information Retrieval, Language,
             Man of the World, Martial Arts (karate), Net of Contacts (at least 3 different),
             Rhetoric, Scrounging, Search, Sneak

   Activist
      Disadvantages-Bad Reputation, Black Sheep, Brash, Domineering, Ecomaniac, Fanaticism,
                    manic-Depressive, Martyr, Mental Compulsion
      Advantages-Altruism, Animal Friendship, Code of Honour, Cultural Flexibility, Driving Goal,
                 Empathy, Fearless, Pacifism
      Dark Secret-Forbidden Knowledge, Guilty of Crime, Survivor Friend, Victim of Medical
                  Experiments
      Living Standard- 3-5 (radical group member)
      Skills-Burglary, Bureaucracy, Climb, Computers, Drive Vehicle, Information Retreival, Man
             of the World, Medicine, Natural History, Net of Contacts (activists), Photography,
             Rhetoric, Written Report, Social Science (law), Sneak, Survival, Trivia

   Hustler
      Disadvantages-Bad Luck, Cynic, Depression, Drug Addiction, Forgotten, Guilt, Low Self-
                    Esteem, Mental Constriction, Persecuted, Sexual Neurosis
      Advantages-Animal Friendship, Cultural Flexibility, Endure Cold/Heat/Hunger/Thirst,
                 Resistance to Illness
      Dark Secret-Guilty of Crime, Insanity, Suvivor Friend, Victim of Medical Experiments,
                  Uprooted
      Living Standard- 1-3 (unemployed, prostitute)
      Skills-Carousing, City/Area Secrets, Dancing, Drive Vehicle, Erotica, Estimate Value, Hide,
             Man of the World, Net of Contacts (hustlers), Scrounging, Search, Seduction, Slight of
             Hand, Sneak, Style, Survival (urban), Unarmed Combat

   Clergy
      Disadvantages-Anxiety, Depression, Domineering, Drug Addiction, Martyr, Mental
                    Compulsion, Reactionary, Sexual Neurosis, Sexually Repressed
      Advantages-Altruism, Code of Honour, Empathy, Faith, Forgiving, Good Reputation,
                 Influential Friends, Intuition, Motherliness, Pacifism
      Dark Secret-Forbidden Knowledge, Guilty of Crime
      Living Standard- 2-4 (minister, monk, rabbi, social worker, teacher)
      Skills-Administration, Counseling, Etiquette, Humanities Scholarship (theology, scriptural
             study, religious history), Information Retreival, Instruction, Languages, Meditation, Net
             of Contacts (church hierarchy/organiztion), Rhetoric, Written Report

   Generation X
      Disadvantages-Anxiety, Bad luck, Black Sheep, Cynic, Debt, Depression, Drug Addiction,
                    Ecomaniac, Low Self-Esteem, Paranoia, Schizophrenia, Touchy
      Advantages-Artistic Talent, Cultural Flexibilty, Empathy, Honesty
      Dark Secret-Family Secret, Guilty of Crime, Insanity, Uprooted, Victim of Crime
      Living Standard- 2-4 (secretary, bar tender, artist, waiter, game designer)
      Skills-Carousing, City/Area Secrets, Computers, Dancing, Drive Vehicle, Humanities
             Scholarship, Information Retreival, Languages, Man of the World, Natural Science,
             Pictorial Art, Play Intrument, Poison & Drugs, Seduction, Social Science, Sport,
             Streetwise, Trivia, Writing

PC # 3
   Avenger
      Disadvantages-Bad Luck, Bad Reputation, Death Wish, Depression, Drug Addiction,
                    Fanaticism, Habitual Liar, Hatred, Maimed, Mania, Mental Compulsion,
                    Mortal Enemy, Oath of Revenge, Paranoia, Rage, Schizophreia, Sexual
                    Neurosis, Wanted
      Advantages-Code of Honour, Endure Cold/Heat/Hunger/Thirst/Pain/Torture, Fearless, Iron
                 Will, Sixth Sense
      Dark Secret-Familty Secret, Guilty of Crime, Victim of Crime, Victim of Medical Experiments
      Living Standard- 3-5 (pick any)
      Skills-Automatic Weapon, Burglary, Climb, Dagger, Demolition, Disguise, Dodge, Drive
             Vehicle, Falling Technique, Handgun, Hide, Impact Weapon, Information Retrieval, 
             Interrogation, Martial Arts (any), Profession Skill (of choice), Search, Shadow, Sneak,
             Streetwise

   Private Investigator
      Disadvantages-Bad Reputation, Cynic, Death Wish, Depression, Drug Addiction, Egotist,
                    Greed, Habitual Liar, Mental Constriction, Mortal Enemy, Oath of
                    Revenge, Paranoia, Rationalist, Reckless Gambler
      Advantages-Alertness, Chivalry, Code of Honour, Cultural Flexibility, Empathy, Endure
                 Cold/Heat/Hunger/Thirst/Pain/Torture, Influential Friends, Luck, Sixth Sense
      Dark Secret-Family Secret, Forbidden Knowledge, Guilty of Crime, Victim of Crime
      Living Standard- 5-7 (PI, security consultant)
      Skills-Automatic Weapon, City/Area Knowledge, Dagger, Disguise, Drive Vehicle,
             Electronics, Forensics, handgun, Hide, Information Retrieval, Interrogation, Man of the 
             World, Martial Arts (commando,karate,jujitsu), Net of Contacts (law 
             enforcement/criminal), Night Combat, Photography, Rhetoric, Security Systems,
             Shadow, Sneak, Streetwise

   Plainclothes Cop
      Disadvantages-Brash, Death Wish, Domineering, Drug Addiction, Fanaticism, Intolerance,
                    Mental Compulsion, Mental Constriction, Mortal Enemy, Nightmares, Oath of
                    Revenge, Rationalist, Touchy
      Advantages-Alertness, Altruist, Chivalry, Code of Honour, Endure Cold/Heat/Hunger/Thirst/
                 Pain/Torture, Fearless, Sixth Senses
      Dark Secret-Family Secret, Guilty of Crime, Insanity, Victim of Crime
      Living Standard- 4-6 (dectective)
      Skills-Automatic Weapon, Bureaucracy, Burglary, City/Area Knowledge, Diguise, Drive
             Vehicle, Forensics, Handgun, Information Retrieval, Interrogation, Martial Arts (any),
             Rifle & Crossbow, Shadow, Sneak, Social Science, Sport, Streetwise

   Aristocrat
      Disadvantages-Compulsively Healthy, Drug Addiction, Egotist, Greed, Intolerance, Reactionary,
                    Sexually Repressed, Sexually Tantalizing, Vain
      Advantages-Chivalry, Code of Honour, Gift for Languages, Good Reputation, Influential
                 Friends, Largesse, Optimist, Status
      Dark Secret-Family Secret, Forbidden Knowledge
      Living Standard- 8-10 (no profession, diplomat, businessman)
      Skills-Adminisration, Carousing, Dancing, Diplomacy, Drive Vehicle, Estimate Value,
             Etiquette, Gambling, Haut Monde, Humanities Scholarship, Languages, Net of Contacts
             (aristocrats), Seduction, Style

   Parapsychologist
      Disadvantages-Bad Luck, Bad Reputation, Black Sheep, Manic-Depressive, Mental
                    Compulsion, Narcoleptic/Epileptic, Phobia, Touchy
      Advantages-Cultural Flexibility, Driving Goal, Empathy, Intuition, Mathematical
                 Talent, Mentor, Sixth Sense
      Dark Secret-Insanity, Responsible for Medical Experiments
      Living Standard- 4-6 (parapsycologist, professor of psychology)
      Skills-Alternative Medicine, Astrology, Computers, Cosmology, Counseling, Drive Vehicle
             Net of Contacts (university/parapsychologists), Numerology, Occultism,
             Parapsychology, Photography, Rhetoric, Written Report

   Occult Investigator
      Disadvantages-Death Wish, Depression, Drug Addiction, Fanaticism, Mortal Enemy,
                    Nightmares, Paranoia, Sexual Neurosis, Socially Inept, Touchy, Wanted
      Advantages-Alertness, Code of Honour, Endure Pain/Torture, Faith, Fearless, Gift for
                 Languages, Influential Friends, Sixth Sense
      Dark Secret-Forbidden Knowledge, Occult Experience
      Living Standard- 6-9 (art/atiques dealer, consultant, governemnt or corporate special agent)
      Skills-Burglary, Diplomacy, Disguise, Drive Vehicle, Estimate Value, Etiquette, Forgery,
             Handgun, Hide, Humanities Scholarship (art history), Hypnosis, Man of the World, Net
             of Contacts, Numerology, Occultism, Parapsychology, Poisons & Drugs, Search
             Security Systems, Seduction, Shadow, Sneak, Swim, Unarmed Combat

PC # 4
   Doctor
      Disadvantages-Compulsively Healthy, Debt, Drug Addiction, Egotist, Fanaticism,
                    Greed, Rationalist, Reckless Gambler, Sexual Neurosis, Vain
      Advantages-Good Reputation, Influential Friends, Motherliness, Resistence to Illness, Status
      Dark Secret-Guilty of Crime, Responsible for Medical Experiments, Survivor Friend
      Living Standard- 7-9 (physician, psychiatrist, researcher)
      Skills-Administration, Alternative Medicine, Computers, Counseling, Drive Vehicle,
             Etiquette, Forensics, Information Retrieval, Man of the World, Medicine, Net of
             Contacts (scientists), Natural Science, Poisons & Drugs, Written Report

   Student
      Disadvantages-Anxiety, Cynic, Debt, Depression, Drug Addiction, Habitual Liar, Mania,
                    Greed, Rationalist, Reckless Gambler, Sexual Neurosis, Vain
      Advantages-Cultural Flexibility, Driving Goal,Endure Hunger/Thirst, Gift for Languages,
                 Mathematical Talent
      Dark Secret-Family Secret, Forbidden Knowledge, Responsible for Medical Experiments,
                  Victim of Medical Experiments
      Living Standard-  2-4 (student)
      Skills- Architecture, Carousing, Computers, Creative Writing, Drive Vehicle, Electronics,
              Humanities Scholarship, Information Retrieval, Instruction, Languages, Man of the
              World, Medicine, Natural Science, Net of Contacts (students/scientists), Pictorial Arts,
              Rhetoric, Seduction, Social Science, Sport, Written Report

   Mad Scientist
      Disadvantages-Bad Reputation, Death Wish, Debt, Drug Addiction, Egotist, Fanaticism,
                    Intolerance, Mania, Mental Constriction, Mortal Enemy, Narcoleptic/Epileptic,
                    Paranoia, Rationalist, Rival, Socially Inept, Touchy, Vain, Wanted
      Advantages-Driving Goal, Influential Friends, Intuition, Luck, Mathematical Talent, Status
      Dark Secret-Forbidden Knowledge, Insanity, Responsible for Medical Experiments, Victim of
                  Medical Experiments
      Living Standard- 5-7 (scientist, professor, medical doctor, engineer, psychologist)
      Skills-Alternative Medicine, Computers, Drive Vehicle, Electronics, Humanities Scholarship
             (psychology), Information Retrieval, Medicine, Natural Science, Net of Contacts 
             (scientists), Poisons & Drugs, Written Report

   Prodigy
      Disadvantages-Black Sheep, Egotist, Sexual Neurosis, Sexually Repressed, Socially Inept,
                    Submissve, Touchy, Vain
      Advantages-Mathematical Talent, Mechanically Inclined, Mentor
      Dark Secret-Family Secret, Victim of Crime, Victim of Medical Experiments
      Living Standard- 4-6 (scientist, hacker)
      Skills-Accounting & Book Keeping, Administration, Computers, Creative Writing,
             Cryptography, Electronics, Etiquette, Information Retrieval, Instruction, Languages,
             Natural Science, Rhetoric, Social Science

   Caregiver
      Disadvantages-Cynic, Debt, Dependent, Depression, Health/Hygiene Negligent, Innocently
                    Blamed, Martyr, Mental Compulsion, Mistaken Identity, Paranoia
      Advantages-Altruism, Empathy, Faith, Forgiving, Good Reputation, Honesty, Largesse,
                 Motherliness, Optimist, Pacifism
      Dark Secret-Guilty of Crime, Suvivor Friend, Uprooted, Victim of Crime
      Living Standard- 3-5 (social worker, parent, nurse)
      Skills-Alternative Medicine, Bureaucracy, City/Area Knowledge, Counseling, Drive Vehicle,
             First Aid, Net of Contacts (law enforcement), Scrounging, Streetwise

   Scholar
      Disadvantages-Depression, Egotist, Fanaticism, Greed, Intolerance, Mental Compulsion,
                    Rationalist, Reactionary, Rival
      Advantages-Code of Honour, Cultural Flexibility, Gift for Languages, Good Reputation,
                 Influential Friends, Mathematical Talent
      Dark Secret-Forbidden Knowledge, Responsible for Medical Experiments, Survivor Friends
      Living Standard- 4-6 (researcher, professor, teacher, curator, librarian)
      Skills-Computers, Creative Writing, Cryptology, Drive Vehicle, Humanities Scholarship,
             Information Retrieval, Instruction, Languages, Medicine, Natural Science, Net of
             Contacts (library), Rhetoric, Social Science, Written Report

PC # 5
   Muckraker
      Disadvantages-Bad Reputation, Brash, Cynic, Depression, Drug Addiction, Egotist,
                    Fanaticism, Mania, Mortal Enemy, Oath of Revenge, Rationalist, Touchy,
                    Wanted
      Advantages-Alertness, Code of Honour, Cultural Flexibility, Driving Goal, Honesty,
                 Wanted
      Dark Secret-Forbidden Knowledge, Guilty of Crime, Victim of Crime
      Living Standard- 5-7 (journalist)
      Skills-Acting, Bargaining, Burglary, Computers, Disguise, Drive Vehicle, Forensics, Forgery,
             Handgun, Informational Retrieval, Lip Reading, Man of the World, Net of Contacts,
             Photographry, Rhetoric, Sneak, Written Report

   Artist
      Disadvantages-Debt, Depression, Drug Addiction, Fanaticism, Mania, Manic-
                    Depressive, Mental Compulsion, Mental Constriction, Nightmares,
                    Schizophrenia, Touchy, Vain
      Advantages-Artistic Talent, Empathy, Endure Cold/Heat/Hunger/Thirst, Intuition,
                 Mentor, Status
      Dark Secret-Family Secret, Guity of Crime, Victim of Crime
      Living Standard- 3-5 (writer, artist, musician)
      Skills-Acting, Craft, Creative Writing, Dancing, Drive Vehicle, Man of the World, Net of
             Contacts (artists/cultural establishment), Painting/Drawing/Sculpture, Photography,
             Pictorial Arts, Play Instument, Rhetoric, Singing, Written Report

   Rock Musician
      Disadvantages-Bad Reputation, Death Wish, Depression, Domineering, Drug
                    Adddiction, Mania, Mental Compulsion, Nightmares, Rage, Sexual Neurosis,
                    Touchy, Vain
      Advantages-Artistic Talent, Empathy, Influential Friends, Luck, Status
      Dark Secret-Forbidden Knowledge, Guilty of Crime, Insanity, Victim of Crime
      Living Standard- 6-8 (musician)
      Skills-Acrobatics, Acting, Body Artistry, Carousing, Creative Writing, Dancing, Drive
             Vehicle, Falling Technique, Gambling, Man of the World, Marketing, Play Instument,
             Poetry, Poisons & Drugs, Seduction, Singing

   Celebrity
      Disadvantages-Bad Reputation, Brash, Compulsively Healthy, Drug Addiction, Egotist,
                    Greed, Manic-Depressive, Rival, Sexually Tantalizing, Split Personality,
                    Touchy, Vain
      Advantages-Artistic Talent, Cultural Flexibility, Good Reputation, Influential Friends, Luck,
                 Status
      Dark Secret-Guity of Crime, Victim of Crime
      Living Standard- 8-10 (writer, pop musician, model, actor, TV persaonality)
      Skills-Acting, Carousing, Creative Writing, Disguise, Drive Vehicle, Etiquette, Haut Monde,
             Net of Contacts (celebrities), Play Instrument, Rhetoric, Seduction, Singing, Slight of
             Hand, Style

   Athlete
      Disadvantages-Bad Reputation, Brash, Compulsively Healthy, Drug Addiction (steroids),
                    Egotist, Greed, Mania, Mental Compulsion, Rival, Sexually Tantalizing,
                    Touchy, Vain
      Advantages-Alertness, Body Awareness, Driving Goal, Endure Pain, Fast Healer, Fearless,
                 Influential Friends, Luck, Status
      Dark Secret-Family Secret, Guilty of Crime, Victim of Crime, Victim of Medical Experiments
      Living Standard- 8-10 (Olympic athlete, boxer, football player, ice skater, coach, trainer)
      Skills-Acrobatics, Carousing, Climb, Dancing, Dodge, Drive Vehicle, Gambling, Net of
             Contacts (sportsworld/media), Sport, Swim, Throw, Umarmed Combat

   New Age Pagan
      Disadvantages-Bad Reputaion, Debt, Drug Addiction, Fanaticism, Intolerance, Martyr, Nightmares,
                    Persecuted
      Advantages-Body Awareness, Empathy, Faith, Intuition, Mentor, Optimist
      Dark Secret-Occult Experience
      Living Standard- 5-7 (general labourer, artist, consultant, part-time farmer, therapist)
      Skills-Astrology, Computers, Cosmology, Craft, Drive Vehicle, Erotica, Fortune Telling,
             Hypnotism, Man of the World, Martial Arts (any but commando), Mediatation, Net of
             Contacts (new age movement), Numerology, Occultism, Parapsychology, Poisons & 
             Drugs, Humanities Scholarship (psychology), Rhetoric, Written Report

PC # 6
   Company Careerist
      Disadvantges-Anxiety, Cynic, Debt, Depression, Drug Addiction, Egotist, Greed, Habitual
                   Liar, Intolerance, Mental Compulsion, Mental Constriction, Mortal Enemy,
                   Phobis, Rationalist, Reckless Gambler, Submissive
      Advantages-Driving Goal, Gift for Languages, Good Reputation, Influential Friends, Intuition,
                 Luck, Status
      Dark Secret-Forbidden Knowledge, Guilty of Crime, Responsible for Medical Experiments,
                  Victim of Crime
      Living Standard- 6-8 (businessman, consultant, criminal, economist, engineer, lawyer)
      Skills-Accounting & Book Keeping, Administration, Architecture, Bargaining, Computers,
             Diplomacy, Drive Vehicle, Economics, Estimate Value, Etiquette, Forgery, handgun,
             Humanities Scholarship (law), Information Retrieval, Languages, Man of the World,
             Net of Contacts (business world/company)

   Homemaker
      Disadvantages-Compulsively Healthy, Depression, Drug Addiction, Fanaticism, Intolerance,
                    Mania, Manic-Depressive, Mental Compulsion, Mental Constriction, Nightmares,
                    Paranoia, Phobia, Rationalist, Sexual Neurosis, Split Personality, Touchy
      Advantages-Altruism, Code of Honour, Empathy, Forgiving, Good Reputation, Honesty,
                 Motherliness, Optimism, Pacifism, Sixth Sense
      Dark Secret-Family Secret, Forbidden Knowledge, Insanity, Victim of Crime
      Living Standard- 3-5 (houseperson)
      Skills-Accounting & Book Keeping, Acting, City/Area Knowledge, Cooking, Craft (sewing),
             Dancing, Diplomacy, Drive Vehicle, Etiquette, First Aid, Interrogation, Mechanically
             Inclined (household appliances only), Meditation, Net of Contacts (neighbourhood),
             Photography, Search, Sport (tennis), Style

   Hacker
      Disadvantages-Bad Luck, Black Sheep, Depression, Drug Addiction (stimulants), Health-
                    Hygiene Negligent, Intolerance, Nightmares, Persecuted, Phobia (static
                    electricity/thunderstorms), Rationalist, Socially Inept, Touchy
      Advantages-Influential Friends, Mathematical Talent, Mechanically Inclined
      Dark Secret-Family Secret, Forbidden Knowledge, Guilty of Crime
      Living Standard- 5-7 (computer programmer, technician, consultant)
      Skills-Computers, Drive Vehicle, Electronics, Etiquette, Information Retrieval, Language
             (computer), Natural Science, Net of Contacts (scientists/engineers/hackers),
             Photography, Security Systems, Social Science, Trivia, Written Report

   Asylum Escapee
      Disadvantages-Amnesia, Anxiety, Depression, Drug Addiction, Low Pain Threshold, Low
                    Self-Esteem, manic-Depressive, Martyr, Mental Compulsion, Oath of
                    Revenge, Paranoia, Rage, Schizophrenia, Sexual Neurosis, Sexually Repressed,
                    Socially Inept, Touchy, Wanted
      Advantages-Alertness, Aniaml Friendship, Artistic Talent, Endure Cold/Heat/Hunger/Thirst/
                 Pain/Torture, Pacifism, Sixth Sense
      Dark Secret-Guilty of Crime, Insanity, Victim of Crime, Victim of Medical Experiments
      Living Standard- 2-4 (unemployed, brilliant researcher, any other profession)
      Skills-Acting, Burglary, Computers, Disguise, Drive Vehicle, Electronics, Forgery, Handgun,
             Hide, Numerology, Poisons & Drugs, Search, Sneak, Swim, Unarmed Combat

   Fugative
      Disadvantages-Anxiety, Bad Luck, Bad Reputation, Cynic, Depression, Drug Addiction,
                    Innocently Blamed, Mental Compulsion, Mistaken Identity, Mortal Enemy,
                    Paranoia, Persecuted, Phobia, Rival, Wanted
      Advantages-Alertness, Animal Frienship, Code of Honour, Cultural Flexability, Endure
                 Cold/Heat/Hunger/Thirst/Torture, intuition, Sixth Sense
      Dark Secret-Family Secret, Forbidden Knowledge, Guilyu of Crime, Responsible for
                  Medical Experiments, Victim of Medical Experiments
      Living Standard- 1-3 (varies from place to place, menial)
      Skills-Acting, Burglary, City/Area Secrets, Climb, Disguise, Dodge, Drive Vehicle, Escape
             Artist, Handgun, Man of the World, Professional Skill (any), Scrounging, Sneak,
             Survival, Unarmed Combat

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