CREATURES U-Z








ZELOTH

Found: Kult p.206, 2nd Ed p.190

Description: Zeloth's live closer to Metropolis' surface than Achlytides. They may once have been human, but the truth about their origin is unknown. Zeloth are skinless humanoids, whose muscles and organs are exposed but covered with a thin film of blood. They move in the tunnels just below the ground and wait for someone to walk past in the street. When a victim is discovered, they move into position so that they can attack from several directions at once. They communicate by an advanced system of rattles and clanks on the metal grilles. When ready, they open the grillwork, jump up and drag their dinner with them down into the tunnels. All inhabitants of Metropolis have learned to fear the rhythmic rattle that accompanies the Zeloth's hunt. They wrap the torn skin from their victims around their bodies and through the holes and gashes in the muscles and sinews.

Personality: -

Modification to Terror Throw: 0

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AGL 10+2d10 (21) EGO 1D5 (3)

STR 10+2D10 (21) CHA -

CON 10+1D10 (15) PER 10+2D10 (21)

COM 1 EDU -

Length: 170cm Weight: 70kg Number: 10+4D10

Senses: Sharp. Cringe away from strong light.

Communication: 'drum' signals, no vocal language The Dark Art: 0

Movement: 10m/combat round Actions: 4 Initiative Bonus:` +9

Damage Bonus: +5 Endurance: 105 Natural Armor: 0

Damage Capacity:

4 Scratches = 1 Light Wound

3 Light Wounds = 1 Serious Wound

3 Serious Wounds = 1 Fatal Wound

1 Fatal Wound = Death

Powers: -

Skills: Climb 20, Hide 20, Impact Weapon 15, Search 15, Sneak 20, Swimming 15

Attack Modes: Iron bars, Steel Pipes or Natural Weapons

2 Claws 15 (scr 1-7, lw 8-14, sw 15-22, fw 23+)



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