Mike's Star Wars: RPG Stuff

The Star Wars: Role Playing Game rules and game supplements are published by West End Games. This page is dedicated to my self-written adventures and conversion of outside source materials. Enjoy.


Part One: Aliens vs Predator

Predators

Predators are "intergalactic big game hunters on permanent safari." They scour the Galaxy in search of challenging trophies. The Predators show a particular love of hunting Aliens, and have even been documented as having "seeded" planets with the deadly insects to provide new hunting ground.
(Note: most of the information contained in this page is based on the Predator movies and the unfilmed Aliens vs Predator script. The Predator comic books [published by Dark Horse] have not been used due to my lack of familiarity with them. Some information may be changed for clarity and compatibility with the WEG rules.)

Appearance: Predators are tall, apparently mammalian humanoids with short tusks and multi-toothed mandibles. They often wear combat masks and little or no armor, but what they do wear will always be in subdued, natural tones to decrease visibility. They commonly wear their sparse hair in neck-length dreadlocks. Their large hands do have short claws, but these are largely useless in combat. For more on appearance, see the Predator movies.

Biology: The Predators' home planet is unknown, but it is known that they can breathe in human-friendly atmospheres and appear to be omnivorous.

Behavior and Organization: Predators hunting big game often travel alone, but those hunting social animals (such as Humans or Aliens) usually travel in groups of five to fifteen. Upon landing in the hunting ground, the Predator will engage his camo cloak and survey the area, stalking and analyzing his prey. The Predator will attack only when he judges the time to be optimal or if he is forced to, in which case he will use all weapons available to him (including the plasma cannon). If he chooses the time of the attack, he will sneak up on the prey and attack with melee weapons, using ranged attacks only when outnumbered or in desperation. Assuming the Predator wins, his subsequent actions will depend on the situation. If he is in no danger of retaliation, he will skin and decapitate his prey, taking both back to his ship to clean and display. If he must beat a hasty retreat, he will simply claim the skull and leave. When a Predator is dying, or when he judges his situation to be hopeless, he will activate his wrist computer's self destruct sequence. The standard setting is for seven seconds, but the timer can be easily set to any duration. The resulting blast is extremely powerful, and may devestate the surrounding area for half a kilometer or more, depending on terrain. When travelling in a group, the mortally wounded Predator will either commit suicide or set his timer to give his hunt-mates enough time to get clear of the blast.

Technology Level: The Predators posess technology far beyond Imperial levels, but they combine it with relativly primitive melee weapons for a disturbingly effective arsenal.

Predators in the Galaxy: Predators will almost always be encountered when they are engaged in a hunt. If the characters are not the prey, they will probably have little or no contact with the Predators themselves, but merely find the grizzly remains of their prey.

Game Stats:


Attribute Dice: 19D
DEX: 2D+1 - 4D+2
KNO: 2D - 3D+2
MECH: 1D+2 - 3D
PER: 3D - 5D
STR: 3D+2 - 5D
TECH: 1D - 2D+2
Move: 13

Special Abilities:
Infravision: Predators can see only in the infrared spectrum, though their combat masks allow them access to all other spectra.
The Hunt: If, during the course of an adventure, the Predator captures any trophies, he should recieve an extra 1-5 character points, depending on the difficulty in obtaining that trophy.

Gamemaster Notes: It is suggested that players not be permitted to play Predator characters. If the players truly want to try playing this species, they should all play Predators, or else have a very good reason why their human (or Wookie, or Droid) character travels with this-- unusual company.

Personality Notes: Predators are opportunistic hunters. If they are out hunting Rancors and run into a Human party, the Humans are considered potential prey. This does not mean that the Predators will attack on sight; they may also see the Humans as potential allies, or at least as a bit more than they can handle at present. In certain, very rare instances, a non-Predator may be invited to join a hunt-in-progress, or even to permanently join a hunting party. This only happens when the non-Predator demonstrates extraordinary skill and courage.

Suggested Skills: Predators will take mostly melee, thrown weapon, and hand-to-hand combat skills, though most also take some blaster and missile weapons skills. They will always have hunt-oriented skills such as search and hide/sneak.

Weapons and Equipment Common to Predators

Telumnite: Telumnite is an incredibly hard but surprisingly light metal used by the Predators to make armor and edged weapons. It is unknown to the Empire, and even the most sophisticated scanning equipment cannot break down it's chemical structure. Any armor gets a -1D penalty to resist telumnite weapons.

Retractable Wrist Blades:

These are sharp telumnite blades which protrude from a small unit strapped to the Predator's wrist. When a stud in the palm is activated, the blades will snap out, ready for combat.
[Dmg: STR+1D] [Diff: Easy]

Telescopic Spear:

This heavy, telumnite-headed spear is only three feet long for carrying and storage, but can extend to a full seven feet for combat use.
[Dmg: STR+2D+2] [Diff: Moderate] [Range: 1-3/5/7]

Razor Disc:

This "smart weapon" is a largish, telumnite-edged disc that is gripped through finger holes in the center. It may be wielded as a melee weapon or thrown. A simple squeezing of the apropriate finger grips activates the "smart" feature; if an attack misses, the disc will automatically return to the thrower at the start of the next turn, before actions are declared. The disc may be used again that turn, but catching it counts as an action (easy Dexterity check).
[Dmg: STR+1D+2] [Diff: Moderate] [Range: 2-5/10/15]

Wrist-Bolt Gun:

A small wrist-mounted device which uses compressed gasses to propell four-inch telumnite darts with with incredible force.
[Dmg: 4D] [Range: 3-10/20/30] [Ammo: 2]

Plasma Cannon:

A shoulder-mounted energy weapon. It can turn completely around to fire on targets behind the Predator. The cannon is aimed through the hunting mask; add one difficulty level if the Predator is not wearing his combat mask. The cannon can be set to autofire on any specific target or type of target (e.g. fire only on wookies and Jodo Kast). The autofire computer has the blaster skill at 3D and search at 4D.
[Dmg: 5D] [Range: 3-20/40/70] [Fire Rate: 1] [Ammo: 25 (Unit recharges one shot/minute)]