DirtSide Infantry

DIRTSIDE II INFANTRY


The Infantry I use are the GW's Epic Space Marine Figs.
1. Space Marines = Line Troops
2. Space Marine Terminators = Power Troops
3. Space Marine Jump Pack troops = Assault troops
4. Imperial Guard = Line troops/ Militia
5. Imperial Guard Jump Pack Troops = Assault troops
6. Imperial Guard Rough Riders = Cavalry
* Special rule: Cavalry forces I think are a little under there ability for movement. If all Players agree, concider Cavalry Movement now 8" instead of 4".
Cavalry Elements may be either Militia, Line or assault troops. Never Power armor troops.


SENTINAL
DIRTSIDE II NAME:Sentinal TYPE: Infantry Walker
SIZE CLASS: 1 BASIC SIGNATURE: 1 STEALTH LEVEL: 1 TARGET DIE: d12
MOBILITY TYPE: Infantry Walker BASIC MOVE: 6" POINTS VALUE: 92
FIRECON: Superior ECM: Enh., d8 ARMOUR, FRONT: 1 ARMOUR, SIDE: 0
TYPE/CLASS MOUNT CLOSE RANGE MEDIUM RANGE LONG RANGE
UP TO DIE VALID HITS UP TO DIE VALID HITS UP TO DIE VALID HITS
DFFG2 T/180 6" d12 ALLx2 12" d10 ALL 18" d8 ALLx1/2
APSWx2 T 12" - - - - - - - -
OTHER EQUIPMENT AND NOTES:


DREADNAUGHT
DIRTSIDE II NAME: Dreadnaught TYPE: Infantry Walker
SIZE CLASS: 1 BASIC SIGNATURE: 1 STEALTH LEVEL:1- TARGET DIE: d12
MOBILITY TYPE: Infantry Walker BASIC MOVE: 6" POINTS VALUE:79
FIRECON:ENH ECM: Enh., d8 ARMOUR, FRONT:1 ARMOUR, SIDE: 0
TYPE/CLASS MOUNT CLOSE RANGE MEDIUM RANGE LONG RANGE
UP TO DIE VALID HITS UP TO DIE VALID HITS UP TO DIE VALID HITS
HVC 3 FF 16" d10 R/Y 24 d8 RED 32 d6 GREEN
APSW T 12" - - - - - - - -
OTHER EQUIPMENT AND NOTES:


AT-AT
DIRTSIDE II NAME: At-At TYPE: Walker
SIZE CLASS: 5 BASIC SIGNATURE: 5 STEALTH LEVEL: - TARGET DIE: d4
MOBILITY TYPE:Infantry Transport Walker BASIC MOVE: 8" POINTS VALUE: 315
FIRECON:Superior ECM: Sup. d10 ARMOUR, FRONT:5 ARMOUR, SIDE:4
TYPE/CLASS MOUNT CLOSE RANGE MEDIUM RANGE LONG RANGE
UP TO DIE VALID HITS UP TO DIE VALID HITS UP TO DIE VALID HITS
HEL 5x2 FF 60" d12 RED - - - - - -
APSW FF 12" - - - - - - - -
OTHER EQUIPMENT AND NOTES: Carries 4 Inf. Element's


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