Golems
Powerful punks
"Might doesn't make right, but you want it on your side anyway" ^^^Morgan
Source: Dr. Margaret Tuere, CDC [NSecA@FtGGMeade.R&D_DBioP..TC1
Destination: Lt. Gen. Chris Lacolucci DoD@Pent..NSec_Tac..JH1
(EYES ONLY -- READ and DESTROY)
Message Reads:
I fear our Changed countermeasures may be increasing the CNM's rate of mutation. Our static fields and EMP use is altering their programming at an alarming rate. One of my researchers has theorized that they are reacting to our extermination attempts with a diversification process, but I feel that this gives the nanites to much credit. Nevertheless, the hybridization rate is increasing, and we have a dangerous backlog of unclassified sports. One we have classified is a Tinman / Scout hybrid with incredible strength. My biochemist dubbed them
Golems, a name from Jewish folklore.
In terms of possible hybrids, this one is so basic that I am surprised it did not occur earlier. In the Golems, the endoskeleton frame of the Scouts has been expanded and combined with the hexite muscular system of the Tinmen. Their bones are virtually indestructible giving their new hexite muscles extra power without the threat of broken limbs or torn tendons. Furthermore, the hexite underwiring reacts to offset pressure and strain regardless of how it is being applied. The system was so complex, we are still trying to map the control net. Luckily, it appears that the mutant must also learn how to negotiate this system resulting in an automatic limiting of their potential. These alterations result in an amazing increase in strength. Bending steel bars isn't even a warm up. One of our subjects destroyed two walls and killed three guards before we realized what was happening. He was quickly put down, which is why we have such extensive anatomical information. One of these monsters
getting their hands on a linear frame is a terrifying possibility. Another effect of this massive hexite restructuring is an overall increase in the body's damage absorption capabilities. Finally, there is one other minor result. With their new structure, their limbs can effectively be locked
into a posture, and the creature can keep that position with a minimum of effort. This aspect makes restraint difficult and holds deadly. It is only through tremendous force that it can be loosened. Disarming a creature like this can rapidly become an exercise in futility. I recommend stunning the individual or killing them, since both result in release.
While these creatures are not as adaptive as the Tinmen or intrusive as the Scouts are, their power and concealment make them deadly. Aside from seeing a ten year old carrying a motorcycle over their head, they can pass through most non-invasive exams. These beasts must be considered in any assault, or they will break your back, literally.
Golem Statistics
Golem Skill: Frame (Ref)
Frame measures the familiarity the Golem has with their new skeletomuscular system. It is used to measure both their effective strength and their ability to lock their joints in various positions.
Table 1: Lock Difficulty Table
Base difficulty |
15 |
Contested |
Frame + Ref + D10 vs. D10 + Bod |
Distracted |
+ 5 |
Injured |
+ 10 |
Small portion of body |
-5 / -10 |
Unlocking |
Automatic |
Table 2: Frame Modifications
Effective Strength (ES) |
Bod + Frame |
Frame Lifting Capacity |
(ES * 50) kg. |
Frame Carrying Capacity |
(ES * 15) kg. |
Throwing Distance |
(ES * 10) meters |
Notes
- +1 Ref
- +1 Move
- +3 to flexibility
- +6 to body's SDP
- Joints automatically unlock when the Golem is unconscious
- Must eat 1% their Bod in kg. every 8 hrs. or their entire body becomes limp and impossible to control.
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