Labrats
Young Scientists and Experimental Pioneers
"One more drop."*Explosion*
"That's funny...."

       Einstein, Newton, Curie, Leaky, and Pythagoras. Their names have outlived almost all entertainers and most politicians. That's immortality. You fell in love with their world. Not with the technology, but with the science behind the technology. For this love, you have dedicated your life to studying what makes the universe tick. You are a LabRat.

What you look like
        You're usually pragmatic in dress, although you wear your lab coat more than you need to. Depending on what you are observing, your clothing changes appropriately. Chemical experiments usually require more protection than physics (except when conducting energy research, which is very rare). When observing people or animals, your outfit must blend in with their environment. Due to your wide range of needs, your basic clothing tends to lean towards mundane and flexible: T-shirts, jeans, and sneakers. Outside the lab, you're boring kids, but inside the lab, you're cautious professionals.
        If there is a constant, it's equipment. A video recorder, a personal comp, a chemistry set, specimen containers, you'll have at least one of them on you somewhere. You never know when you might come across something important, so you need the ability to record and study it. In fact, some of your most interesting discoveries have happened outside the laboratory, especially when you see something the corps didn't want you to see.

Subculture
       Your entire existence revolves around the lab. It's where you try to unravel the mysteries of the universe. Usually, each lab houses equipment for a dozen LabRats. Usually there's at least one room dedicated to chemistry, and the same goes for biology. These two fields are very important to you, because they provide much of your funding. It's in these labs that you act as medical teams and create useful chemicals. Most labs refrain from the more offensive chemicals, but every lab has at least two members armed with air pistols with acid, drug, or other such loads to defend the lab. After all, there are quite a number of juves who would love to 'borrow' your equipment. The rest of the sciences are fairly mobile, moving from area to area as their needs change. There's always one room set aside as a library. This isn't just a library of data, but also where the lab records ideas and theories, and holds symposiums. Occasionally, when the topic is of enough interest, a you procure a larger hall so everyone can participate.
        While science is your cause, living in the corporate state has made you painfully aware what unchecked experimentation can do. Most labs set aside some time each month to discuss ethical issues, but not every group does this. There are radical groups that run chemical and biological experiments on unwilling participants, but they're a very small minority. You know the corps would like to crush you because your skills are tremendously damaging to their enterprises, but as long as your work survives, you don't care.
       In order to use your resources efficiently, your labs use a board to organize their activities. There are usually seven LabRats on a board, and each board member is elected for eight or nine months. Usually, they organize lab schedules, set up seminars, and act as a court. Naturally, the board members are expected to remove themselves from cases where they have an invested interest. Aside from that, you avoid appealing to authority, since the ISA has used its authority to censor science.

Belonging
       Anyone can be a LabRat, provided they have the time, inclination, determination, and intelligence. Essentially all you had to do was show an interest in science, regardless of what field. After you produced your first independent paper, they allowed you into the lab. Unfortunately, you were still not afforded much respect; you had to earn that. There are three things that LabRats always need more of: data, equipment, and space. Supplying any of these is an excellent way of getting into good graces with the group.
       There are many crimes that can result expulsion, and the foremost two are selling out the lab and falsifying data. Even the groups that are lenient on the points of experimental ethics won't forgive these crimes. The perpetrator is barred from all labs; they won't receive data, equipment, resources, or assistance. The expulsion lasts for years at least. Even if the individual is re-admitted, they will always be treated as a second class member. The LabRats do not take betrayal of trust lightly.

Allies and enemies
       Your closest allies are the TinkerTots and BeastieBoys, who are the engineers of the yogang culture. Your three groups will often band together when a new development comes out, in order to take full advantage of it. Almost all the other yogangs are polite, because all of them need your skills at one time or another. The exception is the MegaViolents, who try to crush you because of your lack of physical prowess. Now that many of you have taken to carrying air pistols, sometimes they'll leave you alone. You dislike violence, but you don't like pain either. Your biggest problems come from the corps. They don't like people studying science without their say so, and you definitely didn't ask permission to uncover their secrets.

Slang
Stein: Awesome
Play Buckland: To follow the corporate line
He's quantum: He's missing
Touched: to be completely committed, usually a compliment
DE's (Darwin's Errors): Megaviolents
Contact Nobel: To call a symposium
Black holes: the corps (knowledge goes in, but no one knows where/if it come out)

Yogang Skill: SCIENTIST (Int)
        Science is your life. You've devoured books, data cards, lectures, and performed your own experiments, so of course you have some skill at its aspects. Where other juves will be trying to use their school career (Schoolin) to answer a science question, you'll be able to breeze through it (Scientist at one lower level). This means you know more than just the fundamentals of chemistry, biology, mathematics, physics, astronomy, and anatomy. You can identify flora and fauna (Difficult), guide yourself by the stars (Easy), and perform advanced first aid (Average). You may not know how to run a medical remote, but you know what it's doing. Your scientific studies have also given you an advantage in math and its related fields. This means you can use your Scientist to make and break non-electronic codes.

If you're a Labrat,
1) Tell me your name, age, and sex.
2) Describe yourself.
3) Besides your v-trodes, pick 4 things that you are carrying.

  • Smartgoggles
  • Personal comp
  • Splatman air pistol (20 loads, pick them now)
  • Armored lab coat (AR 3, heat resistant)
  • Video recorder
  • Jr. Stay-at-home Chemistry set
  • Medkit
  • 10 science datachips (pick what's on them now)
Back to the Yogangs
Back to the Sanctum
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