Belgariad: 1 | Malloreon: 0 |
Pawn of Prophecy Queen of Sorcery Magician's Gambit Castle of Wizardry Enchanter's End Game |
Queen of Sorcery
The Trail of Prophecy
Legends told of how the evil God Torak had coveted the power of the Orb
of Aldur, until defeated in the final battle. But prophecy spoke of a time
when he would awake and again seek dominance over all the world. Now the
Orb had been stolen by a priest of Torak and that time was at hand.
The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress
were on the trail of the Orb, seeking to regain its saving power before
the final disaster. And with them went Garion, a simple farm boy only months
before, but now the focus of the struggle. He had never believed in sorcery
and wanted no part of it. Yet with every league they traveled, the power
grew in him, forcing him to acts of wizardry he could not accept.
This continues the magnificent epic of The Belgariad, begun in Pawn of
Prophecy, set among strange lands against the background of a war of men,
Kings, and Gods that had spanned seven thousand years-a novel of strange
fate and a prophecy that must come true!
My Rating: !!!!
Magician's Gambit
The Princess and the Sorcerers
Ce'Nedra, Imperial Princess of Tolnedra, was confused.
Everyone knew that the tales of the Orb that protected the West from the
evil God Torak were just silly legends. But here she was, force to join
a serious and dangerous quest to recover that stolen Orb. No one believed
in sorcery. Yet Garion's aunt and grandfather seemed to be the fabled sorcerers
Polgara and Belgarath, who would be thousands of years old. Even young
Garion was learning to do things that could only be sorcery.
Garion! He was nothing but a farm boy, totally unsuitable for an Imperial
princess. Then why did she have such an urge to teach him, to brush back
his tangled hair, and to comfort him?
Now he was going to a strange tower in the center of all he believed evil,
to face some horrible, powerful magician. And she wouldn't be there to
watch over him.
He might be killed! She'd never see him again?
This carries on the magnificent epic of The Belgariad, begun in Pawn of
Prophecy and Queen of Sorcery, a fantasy set against the background of
a war of men, Kings, and Gods that had spanned seven thousand years-a novel
of fate, strange lands, and a prophecy that must be fulfilled!
My Rating: !!!!
Castle of Wizardry
End of the Quest
It had all begun with the theft of the Orb that had so long protected the
West from the evil God Torak. Before that, Garion had been a simple farm
boy. Afterwards, he discovered that his aunt was really the Sorceress Polgara
and his grandfather was Belgarath, the Eternal Man. Then, on the long quest
to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.
Now, at last, the Orb was regained and the quest was nearing its end. Of
course, the questors still had to escape from this crumbling enemy fortress
and flee across a desert filled with Murgo soldiers searching for them,
while Grolim Hierarchs strove to destroy them with dark magic. Then somehow,
they must manage to be in Riva with the Orb by Erastide. After that, however,
Garion was sure that his part in these great events would be finished.
But the Prophecy still held future surprises for Garion-and for the little
princess Ce'Nedra!
This continues the magnificent epic of The Belgariad, begun in Pawn of
Prophecy, Queen of Sorcery, and Magician's Gambit-a fantasy set against
a background of a war of men, Kings, and Gods that had spanned seven thousand
years-a novel of fate, strange lands, and a prophecy that must be fulfilled!
My Rating: !!!!!
Enchanter's End Game
The Drive of Prophecy
The quest was over. The Orb of Aldur was restored. And once again, with
the crowning of Garion, there was a descendent of Riva Iron-grip to rule
as Overlord of the West.
But the Prophecy was unfulfilled. In the east, the evil God Torak was about
to awaken and seek dominion. Somehow, Garion had to face the God, to kill
or be killed. On the outcome of that dread duel rested the destiny of the
world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath,
Garion headed toward the City of Endless night, where Torak awaited him.
To the south, his fiancée, the Princess Ce'Nedra, led the armies
of the West in a desperate effort to divert the force of Torak's followers
from the man she loved.
The Prophecy drove Garion on. But it gave no answer to the question that
haunted him: How does a man kill an immortal God?
Here is the brilliant conclusion to the epic of The Belgariad, which began
in Pawn of Prophecy-a novel of fate, strange lands, and a prophecy that
must be fulfilled-the resolution of the war of men, Kings, and Gods that
had spanned seven thousand years!
My Rating: !!!!
Guardians of the West King of the Murgos Demon Lord of Karanda Sorceress of Darshiva The Seeress of Kell |
King of the Murgos
Beginnning of the Quest
The infant son of Garion and Ce'Nedra had been foully kidnapped. Now they
began the great quest to rescue the child, with the immortal Belgarath
the Sorcerer, his daughter Polgara the Sorceress, and inevitably the little
Drasnian, Silk.
Guided by the Orb of the God Aldur, their way led through the foul swamps
of Nyissa, then into the lands of the Murgos. And at the end, they must
face a horrible danger-to themselves and to all mankind.
For the Dark Prophecy had not vanished when Garion slew the evil God Torak.
Instead, it had fled to Zandramas, who was now the Child of Dark. Dark
and Light still contended for mastery, and Zandramas planned to use the
child in some rite at the Sardion Stone to insure that the Dark would triumph.
If they could not be at that impossible place when Zandramas arrived, they
would lose-forever.
Here, David Eddings' bestselling The Malloreon continues as the epic quest
begins, across new lands and among strange peoples. A magnificent fantasy
of men, Kings, Sorcerers, and Gods caught up in a death struggle between
two ancient, warring Destinies-the culmination of a seven-thousand-year
war of Good and Evil.
My Rating: !!!!
Demon Lord of Karanda
Captives of His Imperial Majesty
Zandramas had stolen King Garion's infant son and fled far to the east,
there to use the child in some ritual that would make the Dark Destiny
supreme. Garion and his friends had followed, but now they were captives
of Zakath, Emperor of Mallorea, taken to his capital city of Mal Zeth.
There they were treated almost as friends and surrounded in luxury. But
Zakath stubbornly refused to let them leave.
Meanwhile, a man called Mengha was leading a horde of demons to ravage
and conquer the cities through which they must travel. Zandramas was escaping
further toward her goal. And the Seeress of Kell revealed that they must
be at the ancient palace of Ashaba with a matter of days or Zandramas would
win by default.
Then a horrible, fatal plague struck the city of Mal Zeth, closing it against
all traffic in or out.
Here David Eddings continues his bestselling The Malloreon, taking the
quest across a strange continent and among stranger peoples struggling
over the religion of a dead God. A story of ancient, opposing Destinies
battling for control of all men.
My Rating: !!!!
Sorceress of Darshiva
The Endless Quest
Troubles and delays continued to mount as Garion, Belgarath, Polgara, and
the company pursued Zandramas across the known world. Possessed by the
Dark Destiny, she had stolen Garion's infant son to use in a ritual that
would destroy all that was fair and good.
Always the quest led onward, across and beyond the continent of Mallorea,
where the Evil God Torak had once been supreme until Garion slew him. And
always Zandramas was one step ahead of them. The armies she had raised,
led by a Demon Lord, threatened to cut them off on one side; on the other,
the forces of Emperor Zakath were seeking to capture them.
Zandramas was taunting them and spying on them, flying over in the form
of the great dragon, while the Dark Destiny changed her and etched away
the last of her touches of humanity.
Somehow, as the Seeress of Kell had warned them, they had to be at the
Place Which Is No More for the ritual at the same time as Zandramas, if
they were to have a chance to defeat her evil schemes.
But where that might be they still had no clue.
Here David Eddings continues his bestselling The Malloreon, in this story
of ancient, opposing Destinies battling for control of a world and for
the fate of all Gods and men.
My Rating: !!!!!
Seeress of Kell
The Final Reconing
Time was running out for Garion and his companions in their quest to recover
Garion's infant son and heir. If they could not locate the Place Which
Is No More, Zandramas, the Child of Dark, would use Garion's son in a rite
that would raise the Dark Prophecy to eternal dominion over all the world-and
all the universe!
Only the Seeress of Kell could reveal the site of that mysterious place-and
that she could do only once Garion and Polgara had fulfilled an ancient
prophecy in the mountain fastness of the Seers?
Kell was closed to Zandramas-but her dark magics could enable her to force
the knowledge of the location of the site of that final meeting from the
mind of one of Garion's party. Determined to claim the world for the Dark
God, she laid her traps and dispatched her foul minions. But Garion would
let nothing stand between him and his son, well aware that the fate of
the world depended on his successfully completing the quest that fate had
laid out for him at the beginning of time?
Here is the epochal conclusion to David Eddings bestselling THE MALLOREAN,
the culmination of an unparalleled quest across strange lands and among
strange peoples-a magnificent fantasy of men, Kings, Sorcerers, and Gods
caught up in the seven-thousand-year war between two ancient, opposing
Destinies battling to determine the fate of all creation.
My Rating: !!!!
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