This game was created by me to celebrate James Carse's book, Finite and Infinite Games. It simulates an infinite game (as best it can) in its shifting boundaries, changing rules, room for boundless creativity, and unexpectedness.
Here is the layout: you need a board. I pasted two large poster boards together and drew on square a la checkers (except much much wider and taller) for a playing field for 9. You can adjust as you see fit. It needs to fit as many chess sets as you can manage. There should be quadrants, indicated by different color checks.
Now you need chess sets. I recommend being creative and using the occasional foodstuffs in lieu of the regular wooden pieces. The object is to play, not to look good.
Find a box, and fill it with goodies like extra pieces, string, markers, figurines, and anything else your heart requires.
Now you need index cards for the rules... Here are the rules I (with the indispensable help of Chris) created:
note: at the bottom of the list is a place you can submit new rules!
- Poland card: Massacre! All your pieces are captured and divvied up among the other players (excluding your king and two other pieces, your choice)
- Etiquette-- All pieces can only move on the white squares. Adjust movement as necessary
- Ghetto Squadrent-- All you pieces must move to the quadrant with the least pieces overall-- and they can only move out in groups of three.
- Assimilation: the player with the most pieces on the board assimilates all pieces touching his/ her pieces. (Tie for most pieces? Rock paper scissors)
- Land mine! Select a number b/w 1 and 14. Move down and right that number of spaces. If there is a piece there, it blows up.
- Social ladder in reverse-- Jumping over a piece will turn it into a pawn. (Other players only)
- Shift in power: Switch with the person next to you (either side)
- Democracy: all pieces move like pawns. No longer worry about losing a king.
- Relocation: When a piece is jumped, it is relocated to where ever the jumper wishes.
- Social ladder: Transform a pawn into any higher piece.
- Spiritual leader: Any pieces touching a king or queen are now influenced by it. They all occupy the same space and move with the king/queen, disbanding again at the end of the turn, exactly as they started.
- Merger! Two players may combine their pieces and act jointly.
- Marriage: If two pieces are touching, then you must move them together (occupying the same space) for the next 2 turns.
- Musical number: pick any song from any well known musical. You can keep moving your pieces as long as you keep singing (only affects on who deals the card)
- Teleport: Move to anywhere you want on the board! If a piece occupies your intended space, flick them off the board. If any pieces are knocked over, the target piece occupies that spot.
- Exodus: You must move all your pieces out of the quad they now occupy.
- Family values: Any two adj. pieces from different teams will spawn a new piece, movable by either player on his/ her turn.
- Attach of the Munchies: you may eat 3 edible pieces off the board, target players' choice.
- When a piece is jumped / captured, it is immobilized for 2 turns.
- Juxtaposition: you and another player switch pieces. Resume play.
- Revolution: All players move like kings.
- (blank card)
- Despotic ruler-- All pieces (excluding king) move like pawns.
- Migration - You can move up to 4 pieces at a time, but one must move into a new quad.
- Take a dip into the goodie box.
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