Centipede

Objective:        Run to opposing line without being tagged by a ‘centipede’

Equipment:      large open area / 3 jerseys / 4 cones

Set-Up:            Use 4 cones to establish 2 lines.  Boys line-up on one line; girls line-up on the

                        other.  Chose 2-3 students to wear a jersey, designating themselves as ‘centipedes’

                        Centipedes stand in middle of play area.

Game Play:     Teacher calls out “Anyone who ….”  Students run if they agree with the sentence.

                        Example:  “Anyone who packed their lunch today.  Run!”  -- students who packed

should run to other side.  If students are tagged, they kneel where they were tagged and raise their hand.  They are ‘stuck’ there, until a classmate can ‘un-stick’ them on the next turn by tagging their hand.  Continue calling facts.  To change ‘centipedes’, have students choose another student who is standing quietly with hand raised.

Diagram:

 

 

 

 

 

Nose-n-Toes

Objective:        Avoid being tagged

Equipment:      3 jerseys

Set-Up:            Students spread out in open space.  Designate a safe playing area and boundaries.

Game Play:     Students wearing jerseys try to tag classmates on the back.  To avoid being

                        tagged, players must hold their foot in 1 hand, and touch their nose with the other.

                        If a player loses balanced and is tagged, they go to the boundary line and perform

                        a ‘nose-n-toes’ touch for 10 seconds, then re-enter the game.  Continue play. 

Switch 'taggers' after 2 minutes.

Diagram:

 

 

 

 

 

Quarter Football

Objective:        To cross the opponent’s endline without being tagged.

Equipment:      1 quarter (or small object) / 4 cones / a method to distinguish 2 teams (boys/girls, blue shirt/white shirt, shorts/pants)

Set-Up:            Use 4 cones to designate 2 endlines.  One team stands on 1 endline, other team

                        stands on other endline.

Game Play:     Teacher helps organize the offensive team.  Assign one person to hold the quarter. 

                        All other students, pretend they are holding the quarter.  Encourage development

                        of a team strategy (single line, opposite side of the line, walk/run, etc…)  On

                        teacher’s command, the game begins.  The offensive team tries to cross opposing

                        teams endline without being tagged.  If they’re tagged, they must stop, open their

                        hands, and show the opponent that they do/don’t have the quarter.  After

                        confirming they don’t have the quarter, the offensive student may begin

                        pretending to have the football again.  If quarter makes across without being

                        tagged, the offensive team gets a point.  If not, the quarter switches sides and

                        begins again.

Diagram:

 

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