EXPLANATION For those of you who
are familiar with the 1st and 2nd scenario armor tables, you will note that the tables for
the V-2 Nightmare scenario are more comprehensive with ranges out to 100 inches and with ROF
(rate of fire) and Size Modifiers added. I felt that this was essential with this
scenario because of the hitting power and accuracy of the units used in this scenario. I
am considering going back and expanding the earlier tables as well. Unfortunately, the
downside is the fact that the tables requires you to scroll (13 inch monitors) to the
right in order to see the entire table. The alternative is much smaller type.
Example: A German Tiger
I, with an 88mm high velocity gun takes on an American "Jumbo"
Sherman (see U.S. Armor Table) from the side, at a range of 78
inches (approx. 2 meters). The German player rolls a 49% (percentile
dice). That is above the 46%, or less, required, however,
the Sherman has a "+5" size modifier resulting in a
HIT! With a single die, the player determines that he has hit
the Sherman's "Hull Side." At this range, the 88mm shell
will penetrate 90mm which is well above the Sherman's 76mm armor
at that spot - as determined by the U.S. Armor table. Two percentile
dice are rolled to determine damage. The roll is 22%, resulting
in a "Compartment" hit, immobilizing the Sherman. You
want "high" damage rolls. A roll with results above
24% takes out the tank. Less than 10%, one very upset Sherman
commander with a ding in his paint job and the need for a change
of underwear. No damage.
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