V-2 Nightmare
German Armor Tables

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Movement

Armor

  Sec Road On Road Off Road Bottom Driver Hull Side Rear Deck Shield Turret Front Turret Side Turret Rear
Tiger I 13 19 13 110 102 80 82 26 110 110 80 80
Tiger II 12 18 12 154 230 82 90 40 280 130 86 86
Hetzer 14 21 14 78 120 26 22 8 120 120 26 22
Jadgpanther 15 22 15 105 140 58 46 17 280 140 58 44
JadgTiger 12 18 12 154 230 88 90 40 350 258 88 81
Stug IV 13 19 13 87 86 30 20 16 130 79 30 30
Marder II 15 22 15 36 35 15 15 10 30 30 10 0
Marder III* 17 25 17 25 50 15 15 10 15 60 15 10
PzII Lynx 18 27 18 33 30 20 23 13 33 30 21 20
Sdkfz 234/2 34 51 17 34 34 10 15 8 40 32 10 10
Sdkfz 231 34 51 17 33 33 9 8 5 15 9 9 9
Sdkfz 222 30 45 15 10 18 10 8 8 30 10 10 10
Sd251/1 w/rockets 12 18 9 12 18 10 9 7 18 18 10 10
RSO tractor 6 9 6 6 6 5 0 0 12 12 12 0
Sdkfz 251/1 18 27 18 12 15 10 9 7 12 15 10 0
Med Truck 24 38 8                  
Pak 40 AT       7 7 0 0 0 7 7 0 0
K18-105mm       7 7 0 0 0 7 7 0 0
88mm Flak       10 10 0 0 0 10 10 0 0
Quad 20mm       7 7 0 0 0 7 7 0 0
37mm AA       4 4 0 0 0 4 4 0 0
Somua turret**                   56 61 61

German Armor Table (Hit/Pentration)

Ranges (% To Hit/mm Pentration)

Damage none..comp ROF To-Hit
Range 0-4 4-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-100
TigerI 80/122 79/120 78/117 75/111 72/107 67/102 82/98 55/94 46/90 35/87 10......24 1-1 +5
TigerII 80/207 79/204 78/197 75/187 72/178 67/168 62/160 55/153 46/145 35/137 10......24 1-1 +5
Hetzer 78/108 78/106 76/102 73/98 68/92 62/87 54/82 46/77 35/72 25/67 11......28 1-1 -10
JadgPanther 80/207 78/204 78/197 72/187 72/178 67/168 62/160 52/153 44/145 33/137 10......24 1-1 0
JadgTiger 80/130 79/127 78/124 75/118 72/113 67/108 62/104 55/99 46/95 35/91 5........12 1-1 +5
Stug IV 78/108 78/106 76/102 73/98 68/92 62/87 54/82 46/77 35/72 25/67 11......28 1-2 -5
Marder II 78/144 78/138 76/134 73/126 68/119 62/113 54/108 46/102 35/97 25/92 11......28 1-2 -5
MarderIII 78/108 78/106 76/102 73/98 68/92 62/87 54/82 46/77 35/72 25/67 11......28 1-2 -5
PzII Lynx 72/55 69/47 60/39 50/31 40/23 28/15 16/7 18......44 1-4 -5
Sdk 234/2 78/70 76/67 72/64 67/58 59/52 50/46 40/41 30/37 20/32 10/29 15......37 1-2 -5
Sdk 231 72/55 69/47 60/39 50/31 40/23 28/15 16/7 18......44 1-3 -5
Sdk 222 72/55 69/47 60/39 50/31 40/23 28/15 16/7 8.......44 1-4 -5
Pak 40 78/141 78/138 76/134 73/126 68/119 62/113 54/108 46/102 35/97 25/92 11......28 1-3 0/-20
105mm how 80/84 79/80 78/72 75/62 72/58 67/55 62/53 55/51 46/49 35/47 8........21 1-3 -10/-15
88mm Flak 80/99 79/98 78/96 75/94 72/91 67/88 62/86 55/82 46/78 35/75 10......24 1-3 0/-20
Quad 20mm 75/55 72/47 64/39 56/31 46/23 35/15 20/7 17......43 1-4(4) -10/-15
37mm AA 75/70 72/64 64/56 56/50 46/43 35/37 24/30 13/22 2/16 6.......39 1-4 -20/-25
Somua turret 78/69 75/66 68/63 60/60 50/57 40/54 29/51 18/48 7/45 15.....37 1/2-1 -25

Aircraft Table - German

Aircraft

MachineGuns M......H

MG FP

Cannon No./Size

Veh/Inf %To Hit M/C/B/R

mm/Pen M/C/R

Bunker %To-Hit C/B/R

Building %To-Hit M/C/B/R

Allowable.Bomb(lb)
and/orRocket.Load

Ju-87 G Stuka

2

--

6

2x37mm

73/68/-/-

-/57/-

78/-/-

88/88/-/-

----

MG's= Machine Guns; C=cannons; B=Bombs; R=Rockets...See included Aircraft rules for full explanation.

EXPLANATION

For those of you who are familiar with the 1st and 2nd scenario armor tables, you will note that the tables for the V-2 Nightmare scenario are more comprehensive with ranges out to 100 inches and with ROF (rate of fire) and Size Modifiers added. I felt that this was essential with this scenario because of the hitting power and accuracy of the units used in this scenario. I am considering going back and expanding the earlier tables as well. Unfortunately, the downside is the fact that the tables requires you to scroll (13 inch monitors) to the right in order to see the entire table. The alternative is much smaller type.

Example: A German Tiger I, with an 88mm high velocity gun takes on an American "Jumbo" Sherman (see U.S. Armor Table) from the side, at a range of 78 inches (approx. 2 meters). The German player rolls a 49% (percentile dice). That is above the 46%, or less, required, however, the Sherman has a "+5" size modifier resulting in a HIT! With a single die, the player determines that he has hit the Sherman's "Hull Side." At this range, the 88mm shell will penetrate 90mm which is well above the Sherman's 76mm armor at that spot - as determined by the U.S. Armor table. Two percentile dice are rolled to determine damage. The roll is 22%, resulting in a "Compartment" hit, immobilizing the Sherman. You want "high" damage rolls. A roll with results above 24% takes out the tank. Less than 10%, one very upset Sherman commander with a ding in his paint job and the need for a change of underwear. No damage.


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