EXPLANATION
For those of you who are familiar with the 1st and 2nd scenario armor tables, you will
note that the tables for the V-2 Nightmare scenario are more comprehensive with ranges out
to 100 inches and with ROF (rate of fire) and Size Modifiers added. I felt
that this was essential with this scenario because of the hitting power and accuracy of
the units used in this scenario. I am considering going back and expanding the earlier
tables as well. Unfortunately, the downside is the fact that the tables requires you to
scroll (13 inch monitors) to the right in order to see the entire table. The alternative
is much smaller type.
Example: An American M-36 Jackson tank destroyer, with a
90mm high velocity gun takes on a German Tiger I (see German Armor Table) at a range of 78
inches (approx. 2 meters). The U.S. player rolls a 49% (percentile dice). That is above
the 42%, or less, required, however, the Tiger has a "+5" size modifier
resulting in a HIT! With a single die, the player determines that he has hit the Tiger's
"Shield." At this range, the 90mm shell will penetrate 110mm which is exactly
what is needed to penetrate the Tiger's armor at that spot - as determined by the German
Armor table. Two percentile dice are rolled to determine damage. The roll is 35%, well
above 24% required to knock out the tank. You want "high" damage rolls. A roll
with results between 10 and 24% results in a "compartment" hit, immobilizing the
tank. Less than 10%, an angry Tiger commander with a ding in his paint job. No damage.
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