V-2 Nightmare
American Armor Tables

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Movement

Armor

Sec Road On Road Off Road Front Bottom Driver Hull Side Rear Deck Shield Turret Front Turret Side Turret Rear
M4A3E8 Sherman 13 19 13 91 86 38 38 19 89 90 104 64
M4A3E2 Jumbo76 11 16 11 118 138 76 38 19 178 155 176 152
M-18 Hellcat 23 35 23 20 38 18 18 7 18 24 15 13
M-36 Jackson 15 22 15 43 65 65 65 12 88 88 43 86
M-8 Greyhound 37 55 18 20 23 24 17 7 8 8 8 8
M-10 Wolverine 15 22 15 59 59 26 26 9 81 81 26 25
M-26 Pershing 12 18 12 146 146 80 54 13 111 117 88 76
M3A1 HT 20 30 20 10 10 7 7 7 10 10 7 7
Md Truck 28 42 9

U.S. Armor Table (Hit/Penetration)

Range (% To Hit/mm Penetration)

Damage ROF To-Hit
Range 0-4 4-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-100 None..Comp
M4A3E8 78/100 78/98 76/95 73/93 68/90 62/88 54/85 46/82 35/78 25/75 11........28 1-2 +5
M4A3E2 78/100 78/98 76/95 73/93 68/90 62/88 54/85 46/82 35/78 25/75 11........28 1-2 +5
M-18 78/100 78/98 76/95 73/93 68/90 62/88 54/85 46/82 35/78 25/75 11........28 1-2 0
M-36 80/140 79/137 78/133 75/129 72/125 67/122 62/118 55/114 48/110 35/108 10........24 1-1 0
M-8 AC 75/65 72/62 64/57 56/53 46/49 35/46 24/43 13/40 2/35 16........39 1-2 -5
M-10 78/100 78/98 76/95 73/93 68/90 62/88 54/85 46/82 35/78 25/75 11........28 1-2 0
M-26 80/140 79/137 78/133 75/129 72/125 67/122 62/118 55/114 48/110 35/108 10........24 1-2 0

Aircraft Table - American

Aircraft

MachineGuns M...........H

MG FP

Cannon No./Size

Veh/Inf %To Hit M/C/B/R

mm/Pen M/C/R

Bunker %To-Hit C/B/R

Building %To-Hit M/C/B/R

Allowable.Bomb(lb).and/or.Rocket.Load

P-38 Lightning

2

2

5

1 x 37

66/56/30/-

6/63/-

66/25/-

8/76/36/-

2 x 1600 pound bombs

MG's= Machine Guns; C=cannons; B=Bombs; R=Rockets...See included Aircraft rules for full explanation.

EXPLANATION

For those of you who are familiar with the 1st and 2nd scenario armor tables, you will note that the tables for the V-2 Nightmare scenario are more comprehensive with ranges out to 100 inches and with ROF (rate of fire) and Size Modifiers added. I felt that this was essential with this scenario because of the hitting power and accuracy of the units used in this scenario. I am considering going back and expanding the earlier tables as well. Unfortunately, the downside is the fact that the tables requires you to scroll (13 inch monitors) to the right in order to see the entire table. The alternative is much smaller type.

Example: An American M-36 Jackson tank destroyer, with a 90mm high velocity gun takes on a German Tiger I (see German Armor Table) at a range of 78 inches (approx. 2 meters). The U.S. player rolls a 49% (percentile dice). That is above the 42%, or less, required, however, the Tiger has a "+5" size modifier resulting in a HIT! With a single die, the player determines that he has hit the Tiger's "Shield." At this range, the 90mm shell will penetrate 110mm which is exactly what is needed to penetrate the Tiger's armor at that spot - as determined by the German Armor table. Two percentile dice are rolled to determine damage. The roll is 35%, well above 24% required to knock out the tank. You want "high" damage rolls. A roll with results between 10 and 24% results in a "compartment" hit, immobilizing the tank. Less than 10%, an angry Tiger commander with a ding in his paint job. No damage.


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