A Fight to the Finish in a Finish Forest

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Russian/Finish Armor Tables

Russian

Tank/AT

Movement

Armor

Russian

Sec Road On Road Off Road Front Bottom Driver Hull Side Rear Deck Shield Tur Front Tur Side Tur Rear

BT7-1

22 33 22 13 13 13 13 6 13 13 13 13

T26b

12 17 12 15 21 15 15 6 17 17 6 6

T26s

12 17 12 25 28 18 16 10 29 29 11 11
BA10 ac 24 36 12 14 16 11 11 11 16 14 11 11

Finish

T26b

See Above

37 AT

     

7

7

0

0

0

7

7

0

0

Range (% to hit/mm/Penetration)

  0-4 4-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-100 ROF To Hit
BT-7 78/69 75/66 68/63 60/60 50/57 40/54 29/51 18/48 7/45 ----- 1-2 0
T26s 78/69 75/66 68/63 60/60 50/57 40/54 29/51 18/48 7/45 ----- 1-2 -5
T26b 78/69 75/66 68/63 60/60 50/57 40/54 29/51 18/48 7/45 ----- 1-2 -5
37AT 75/35 72/34 64/32 56/28 46/26 35/23 24/21 13/20 2/18 ----- 1-4 -20

Explanation

As noted, this table that identifies the capabilities and limitations of the Russian and Finish armor represented in this scenario. Note - Finland was using both German (AT Gun) and Russian armor.

This table shows: Speeds (inches per turn) - On Road, Secondary Road, Off Road; Armor, in millimeters (only four of the nine possible hit areas shown here); Ranges (to 100") and Penetration (mm) of these unit's guns at ranges in inches.

It was designed for playing 1/72 scale models. When playing 1/285th scale units, the speed is cut in half, all else remains the same. The back side of this table (not shown) has additional information on the kind of guns the unit carried (including machine guns), when and where the unit was available, close assault defense, overrun attack factor, turret turn, etc., plus additional attributes, when relevant.

Although the rules book is thorough, covering such issues as line-of-site, Order-of-Play, etc., resolving battles is fairly simple. It is conducted by rolling two "percentile" dice and then consulting the table(s) for results. Using the examples above - Russian BT-7 fires at Finish T26 at a range of 25 inches. Russian player rolls a 42% (which is below the 68% required),
which once any modifiers are satisfied (movement, size, etc.), results in a hit. It is then determined where the Finish tank was hit. Shield - 17mm. The Finish tank is in deep doo doo! The Russian's gun penetrates 63mm at that range. A dice roll is then made to determine the damage ("destroyed," "compartment," or "no effect").

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