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Tables Page I

Hit Location Table, Infantry Table, Machine gun Firepower Table
On this page are tables used in the featured BGII Scenerios. As noted on the first page these tables are very comprehensive, only part of the statistics for each unit is represented here.

Hit Location Table

Die Roll Front Front Side Side Rear Side Rear Towed Gun
1 Shield Fr Turret Hull Si.Tur Turret Elim.
2 Fr.Tur Shield Turret Si.Hull Hull Suppress
3 Driver Hull Track Re.Tur Hull Suppress
4 Bottom Driver Turret Track Turret Suppress
5 Driver Si.Tur Hull Re.Hull Track Elim
6 Track Track Hull Si.Hull Hull Miss
7 Bottom Si.Hull Turret Re.Hull Hull Suppress
8 Driver Bottom Hull Track Turret Elim
9 Fr.Tur Track Track Re.Hull Hull Elim
10 Shield Si.Hull Hull Si.Hull Hull Miss

Infantry Table

  Firepower at Range(inches CA OR Def.
  0-4 4-8 8-12 12-16 16-20 20-24 24-28  
GermanSS NMV 8 7 6 5 4 3 2 3 3
GermanSS MV 5 4 3 2 2 2 1    
GrmPnzgrnd NMV 7 5 3 3 2 2 2 2 2
Grmpnzgrnd MV 4 3 2 2 1 1 1 1  
GermInf NMV 5 5 4 3 3 3 2 2 2
GermInf MV 3 3 2 2 2 2 1
RussStnd NMV 5 4 3 2 2 2 1 2 2
RussStnd MV 3 2 2 1 1 1 1    
RussGrds NMV 7 5 4 3 3 2 2 3 2
RussGrds MV 4 3 2 2 2 1 1    
BritInf NMV 5 3 2 2 1 1 1 2 2
BritInf MV 3 2 1 1 1 1    
FrenInf NMV 5 3 2 2 1 1 1 2 2
FrenInf MV 3 2 1 1 1 1      
ItilInf NMV 4 3 3 2 2 2 1 2 2
ItilInf MV 2 2 2 1 1 1 1

MACHINE GUN FIREPOWER TABLE

INFANTRY AND AFV BOW, REAR AND TURRET-TOP (AA)MG's

MG Type Range Firepower MG Type Range

Firepower

Infantry LMG

0-36

1

AFV, BMG,    
      RMG,    
Infantry MMG

0-18

2

Med MG

0-18

2

 

18-36

1

 

18-36

1

Infantry HMG

0-24

3

AFV HMG

0-24

3

 

24-48

2

 

24-48

2

TURRET-MOUNTED MG's AS AFV MAIN ARMAMENT & FOR AFV CMG's

MG TYPE

RANGE

FIREPOWER

MMG-SIZED GUNS (30CAL. 8MM)

0-18

3

 

12-24

2

 

24-48

1

HMG-SIZED GUNS (50 CAL. 12-20MM)

0-24

4

 

24-48

3

 

48-60

2




HIT LOCATION TABLE

Once it has been determined that a hit has been made on a vehicle, a single ten sided
die is rolled to determine where the vehicle was hit.

Let us assume that the Finnish T26 survived (bad Damage Caused roll) the Russian tank's shot and fired back, hitting the Russian BT7 in the Front Side which is determined visually. The "Finnish" player rolls one die and gets a "5".

The Hit Location Table is consulted and it is determined that the hit was on the "Si Tur", Side Turret.

The Russian tank's Side Turret armor is a whopping 13 mm. The Finnish 45mm
shell can pentrate 63mm. A Damaged Caused roll is made with two
percentile dice which results in an 87% being rolled. The Russian tank is destroyed
and on fire.


The Towed Gun section refers to the result of a die roll against an emplaced gun (once all modifiers have been satisfied)with the attacker using HE (High Explosive) shells. The gun can be Eliminated, Suppressed for one turn or Missed entirely.


INFANTRY TABLE


We also have extensive infantry combat rules and a number of tables that refer to their combat capabilities. This is an example of the units that are in conflict in the featured Russian/Finnish Scenerio. As this scenario was unique, there were no Finnish troops listed, so the German SS capabilities were used as the Finnish mountain troops were a highly trained and disciplined group who were in their element.

The Russians had both Standard Infantry and Guards Infantry with them. The Guards were on skis and play a very important role in this scenerio if used correctly.

This table refers to their relative capabiltites when "NMV", Not Moving and MV", Moving. The ranges are in inches. "CA" stands for Close Assault and "OR" for Overun. Once the firepower of the units have been determined at the range that they are firing, a second table, the Defense/Firepower Table" is consulted and the conflict is resolved. I will include a section of this table on the next page.

The Infantry Table includes all of the major combatants of the Western and Eastern Fronts and include the weakest units (ie. the German Volksturm - people's army) to the elite units including the British Paratroopers and American Rangers.


MG FIREPOWER TABLE

Until the advent of the tank, machine guns were the real terror weapon of the early infantry battles. World War II saw the evolution of the machine gun into lighter, faster shooting, more accurate, and deadly weapons. They have the capability of "reaching out and touching someone" often out of range of the enemy.

Distance is measured from the gun to the target. The firepower is determined, as is the target's defense, which is found on the infantry (or vehicle)table. These numbers are compared and resolved. These are for NON-MOVING targets and firer. If either the firer or target is moving, add +1 to the target's defense. If both are moving, +2 to the defense.


Note* I will be adding "modifier" tables in the not-too-distant future.



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