Dawn of Atlantis™

 


Dawn of Atlantis Home Page

Members Screen Shots, et al Status Recruiting Archive The Lost Continent?


W
elcome to the home page of the Dawn of Atlantis™ game!  If you've been here before, you may want to take a look at What's New on our site.  If this is your first visit and you'd like an overview of our project, then skip to here.

You can also find information on the Members of the Dawn of Atlantis development team; a Status report on the project; an Archive of previous reports; you can take a look at our Recruiting page; and we now have a FAQ.   Later on we plan to have a discussion group.  For now, though, you may send questions, comments, and suggestions to the webmaster.

We also have our own page on Atlantis itself, where you will find links to other sites.

Enjoy your stay; we hope you'll find the site enlightening and exciting.


The following quote is a brief introduction to Dawn of Atlantis; from Thomas Bulfinch -- "Bulfinch’s Mythology: The Age of Fable".

Before earth and sea and heaven were created, all things wore one aspect, to which we give the name of Chaos... ...the earth was not solid, the sea was not fluid, and the air was not transparent. God and Nature at last interposed.... separating earth from sea, and heaven from both...

"The air being cleared, the stars began to appear, fishes took possession of the sea, birds of the air, and four-footed beasts of the land.

"But a nobler animal was wanted, and Man was made... He gave him an upright stature, so that while all other animals turn their faces downward... he raises his to Heaven, and looks on the stars."

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Dawn of Atlantis™ (DoA) is a unique strategy game that combines the historical setting of pre-history with the game play activities of the AD&D® Birthright™ computer and role-playing game, enhanced by the trade and growth features of the Civilization® board game as well as the computer versions, the politics of Diplomacy™, and its own unique combat system.

The time period, beginning approximately 20,000 years in our own theoretical past, provides for a singular mix of mythology and ancient history, including the common elements associated with the growth of civilization as well as the magic and active gods of pre-history, all seasoned with the exotic science of the fabled realm of Atlantis itself.

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Please Note: The following is a TENTATIVE slate of planned features for DoA.

Feature Highlights

Dawn of Atlantis will feature a 2D engine for its main graphics and game play screens; a 3D engine is tentatively planned for certain battle sequences.
A new style of strategy "god-game" on an epic scale, focusing primarily on developing diplomatic relationships and long-term strategic goals, and preserving one’s religious culture.
A richly detailed, culturally diverse, somewhat "familiar" game world that’s yet unique and unpredictable, thus providing virtually limitless surprises and challenges and replayability.
A wide selection of game actions and choices, most of which are only available as certain conditions are met such as a requisite building type, a certain technology, or even a character with sufficient aptitude is acquired (either as an ally or the player him- or herself), thus keeping the learning curve gradual.
Diversity between playing styles and choices.  Certain realms provide opportunity for unusually strong magical capability at the start of the game while others are stronger militarily, and still others are politically astute or economically powerful, and so on.   Most, however, have advantages in at least two of the seven areas of power at the start of the game.
Original background and theme music.
Digitized sound- and voice-cues and original music to announce and/or introduce certain events; alternatively players can record their own (or friends’) voices.
A great variety of character types (a.k.a. "classes") in the game. Each includes a number of ranks that can be achieved by the advancing player in his or her quest for power.
A unique "Honor" system whereby characters gain experience and social prestige by performing game Actions. The opposite of Honor is Infamy...
Varying levels of difficulty provided by the respective characters: those who are more powerful to start the game will prove more challenging to play, and vice-versa, while as characters grow in power the demands on their player’s ingenuity and resourcefulness will expand proportionately.
A multi-branched research tree leading to enhanced production capabilities as well as a huge variety of building types and playing units, all with unique capabilities and effects on various game aspects.
A large and diverse system of international commerce, including a great variety of resources, all of which furnish certain necessities and/or can be used to trade for others.
The ability to find, steal, and even create powerful magical artifacts and relics, all taken from ancient myth and history, and which again have significant effects on game play.
The opportunity to meet, greet, and/or defeat (or be eaten by) a prodigious variety of monsters and other mythological beings.

 

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What's New

The following is a list of recent additions to our site.  Whenever we have a new status report, or add anything else to our site, we'll put a notice here.  Every couple of months or so we'll remove the oldest items; most will be archived.  The most recent changes are listed first, and each item is linked to the page with the updated content.

April-June, 2000

22/05/00

Our PBEM idea is put on hold, along with the rest of the project, until completion of a new one called "Moon Throne".  Please check back here or that site for more progress reports, and of course you can always e-mail the author/webmaster with your questions etc.

 

January-March, 2000, Updates Archived

September-December, 1999, Updates Archived

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Copyright © 1999 Dragontooth Productions.
For problems or questions regarding this site contact webmaster.
Last updated: May 22, 2000.
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