Xyllomer - Saturday, January 01, 2000, 2:27 AM ----------------------------------------------- It's Night. You are on a small path leading west deeper into the forest and east into the capital of Atlantis, Atlanta. South of you, you can spot a river through the branches of some willow trees. You can `enter' the `river south'. There are two obvious exits: east*, west*. A grey-haired male fairy comes in sweeping the street. Drakkor[male human] arrives. It gets lighter. The grey-haired male fairy continues sweeping the street further west. You look up to Drakkor[male human]. Drakkor is a bright-eyed massive male human, presenting himself as: Drakkor, male human. You see a rugged young man with a long scar running from his left eye to his chin. His long, silver hair reminds you of a horses mane. This man looks muscular. You notice scars on his nose, forehead and left cheek. He is tall and skinny for a human. He looks repulsive. He is in good shape. He is alert. He is wearing a blood red earring, a blood red wristband, two golden rings, a heavily mailed robe, a large scabbard (with a longsword sheathed inside), a money belt, a pair of crossed scabbards (with a simple katana and a simple wakizashi sheathed inside), a pair of strange wooden boots, a rune-covered helmet, a small jade earring with a gem and a smoky-black wristband. You guess he is wearing a linnen shimmering-white belt, a long coat of mail, a medium backpack, a pair of soft silken pants, a snake suit and a tight velvet shirt additionally. > A grey-haired male fairy comes in sweeping the street. Drakkor[male human] grins evilly. Drakkor[male human] looks at you. Dj[male dwarven infant] spits up on Drakkor[male human] viciously. Junior# You emote: Junior# Dj spits up on Drakkor viciously. > Drakkor[male human] goes ack! You say in xyllic: Uh oh... > Drakkor[male human] smirks. You emote: Maia[female dwarf] lays Dj[male dwarven infant] carefully on her shoulder and pats his back gently. Junior# Maia lays you carefully on her shoulder and pats your back gently. > Your throat is totally dried out. You are very thirsty! The grey-haired male fairy continues sweeping the street further east. You say in xyllic: Sorry bout that.... > Drakkor[male human] pimpsmacks you HARD. You emote: Maia[female dwarf] kicks Drakkor[male human] square in the nuts. > Drakkor[male human] whispers silently in xyllic: Dear god.. You stick out your tongue at Drakkor[male human]. > Drakkor[male human] slaps your ass and squeezes it HARD> You jump unexpectedly. You peer intently at Drakkor[male human]. Hmm... > Drakkor[male human] examines you intensely. You examine Drakkor intensely. You notice nothing at Drakkor. You laugh. > Your throat is totally dried out. You are very thirsty! It's Night. You are on a small path leading west deeper into the forest and east into the capital of Atlantis, Atlanta. South of you, you can spot a river through the branches of some willow trees. You can `enter' the `river south'. There are two obvious exits: east*, west*. Drakkor[male human]. > Drakkor[male human] kisses you passionately. Arrrrrrrrrgh! > Drakkor[male human] snickers evilly. You slap Drakkor[male human]. You say in xyllic: You have TERRIBLE breath! > Drakkor[male human] seductively licks you. You shudder. > Drakkor[male human] ravishes you manly. Drakkor[male human] throws his head back and cackles gleefully! You frown. Is something wrong? > Your throat is totally dried out. You are very thirsty! You say in xyllic: You are SOOOOOO lucky..... > Drakkor[male human] turns around, bends over, and moons you! It's Night. You are on a bridge over the river Atlan. A small path is leading west deeper into the forest and east into the capital of Atlantis, Atlanta. There are two obvious exits: east*, west*. You shout in xyllic: EEEEEEWWWWWW!!!!!! > From the west you hear a male voice cackling loudly. You shout in xyllic: Two words! Toilet Paper! You are on a small path leading west deeper into the forest and east into the capital of Atlantis, Atlanta. You hear faint sounds of horses. There are two obvious exits: east*, west*. > It's Night. You are on the western Street leading out of Atlanta to the west and into the village to the east. To the south a small path starts. A sign pointing west stands in the middle. You hear the whinnying of horses comming from the north. There are four obvious exits: east*, north, south, west*. A grey-haired male fairy. Griffin[male human] arrives. It gets lighter. Griffin[male human] leaves north. It gets darker. Griffin[male human] arrives. It gets lighter. Griffin[male human] screams loudly. Griffin[male human] leaves south. It gets darker. You laugh. > Drakkor[male human] arrives. It gets lighter. Drakkor[male human] leaves east. It gets darker. Drakkor[male human] arrives. It gets lighter. Drakkor[male human] licks you. Drakkor[male human] leaves east. Arrrrrrrrrgh! > It gets darker. > It's Night. You are on the Western Street of Atlanta, leading east and west. Far to the east is the central place of this village. To the south is an open place. Out of a small hut in the north comes the smell of healing herbs. You hear the faint sound of horses. There is a small sign pointing south. There are four obvious exits: east*, north, south, west*. > A horrible scream comes out of the building to the north. 'No! No! Tell me that I can keep my leg! Tell me that...' It's Night. You are on the Western Street of Atlanta. Further to the east you can see the central place with a large statue of a strange looking man. The street continues further to the west. To the north and south are shops. There are four obvious exits: east*, north, south, west*. Drakkor[male human]. You kick Drakkor[male human]. Yeah, I like that! > Drakkor[male human] fondles you. > It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. Drakkor[male human] arrives. It gets lighter. > Drakkor[male human] shivers with delight. It's Night. You are on the Eastern Street of Atlanta, leading east and west. The ground is plastered with jade-bricks. You see the central place to the west, a pub to the south. A small path leads north. There are four obvious exits: east*, north, south, west*. Drakkor[male human] arrives. It gets lighter. > It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. > It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. > It's Night. You are on the Southern Street of Atlanta. Further to the north is the central place; to the south is a park; to the east is a large tree. Looking west, you can see a small hut. There are four obvious exits: east, north*, south*, west. > It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the east, some hills block the way and westwards is a park. You are on a small path through the plain which continues to the south. At both sides of the path are bushes and grass. There are three obvious exits: north*, south*, west. A sign. A strong male dwarf. > It's Night. You are on the Southern Street of Atlanta. Further to the north is the central place; to the south is a park; to the east is a large tree. Looking west, you can see a small hut. There are four obvious exits: east, north*, south*, west. > It's Night. Its a nice little spot to sit and have a picnic or to just relax. There is a swing hanging from a very tall tree. A small green pond lies under a beautiful rainbow that starts and ends in this area. There are two obvious exits: up, west. A swing. You feel like a kid again, hiding up in the trees. The floor feels sturdy but you don't want to try leaning against the wall. A big purple book lies on the floor. There is one obvious exit: down. It's Night. Its a nice little spot to sit and have a picnic or to just relax. There is a swing hanging from a very tall tree. A small green pond lies under a beautiful rainbow that starts and ends in this area. There are two obvious exits: up, west. A swing. You look at the swing. Its made from a plank of wood attatched to thick flowering vines. It looks sturdy enough to swing on. > It's Night. You are on the Southern Street of Atlanta. Further to the north is the central place; to the south is a park; to the east is a large tree. Looking west, you can see a small hut. There are four obvious exits: east, north*, south*, west. Drakkor[male human] arrives. It gets lighter. > A helpless young female elf arrives. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the east, some hills block the way and westwards is a park. You are on a small path through the plain which continues to the south. At both sides of the path are bushes and grass. There are three obvious exits: north*, south*, west. A sign. A strong male dwarf. Drakkor[male human] arrives. It gets lighter. > It's Night. You are in a Bonsai-park. There are trees which look quite old but they are awfully small. Very strange. Far to the west you spot a lake. There are three obvious exits: east, south, west. A vicious black female hare. Three vicious black male hares. Drakkor[male human] arrives. There is no obvious exit north. It gets lighter. > It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the east, some hills block the way and westwards is a park. You are on a small path through the plain which continues to the south. At both sides of the path are bushes and grass. There are three obvious exits: north*, south*, west. A sign. A strong male dwarf. > Drakkor[male human] arrives. It's Night. You are in a Bonsai-park. There are trees which look quite old but they are awfully small. Very strange. Far to the west you spot a lake. There are three obvious exits: east, south, west. A vicious black female hare. Three vicious black male hares. > It gets darker. Drakkor[male human] arrives. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the west and north, you see a small park. There are four obvious exits: east, north, south, west. A watchful female goose. Three yellow neuter chicks. > The watchful female goose cackles loudly. The yellow neuter chick joins the watchful female goose's team. The yellow neuter chick joins the watchful female goose's team. The yellow neuter chick joins the watchful female goose's team. Drakkor[male human] arrives. It's Night. You are on a small path through the plain which continues to the north and southwest. At both sides of the path are bushes and grass. There are five obvious exits: east, north*, south*, southwest, west. > Drakkor[male human] arrives. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are four obvious exits: east, north*, south*, west. Drakkor[male human] arrives. It gets lighter. Drakkor[male human] smiles seductively. You ask Drakkor[male human] in xyllic: Ya following me? > Drakkor[male human] whispers silently in xyllic: who, me?? Drakkor[male human] violently shakes his head in disagreement. You emote: Maia[female dwarf] mumbles something about disgusting beasts. You say in xyllic: Good. Your throat is totally dried out. You are very thirsty! You smile sweetly. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are four obvious exits: east, north*, south*, west. Drakkor[male human]. An agile little male ermine. > It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are four obvious exits: east, north*, south*, west. Drakkor[male human] arrives. It gets lighter. You look up to Drakkor[male human]. Drakkor is a bright-eyed massive male human, presenting himself as: Drakkor, male human. You see a rugged young man with a long scar running from his left eye to his chin. His long, silver hair reminds you of a horses mane. This man looks muscular. You notice scars on his nose, forehead and left cheek. He is tall and skinny for a human. He looks repulsive. He is in good shape. He is somewhat alert. He is wearing a blood red earring, a blood red wristband, two golden rings, a heavily mailed robe, a large scabbard (with a longsword sheathed inside), a money belt, a pair of crossed scabbards (with a simple katana and a simple wakizashi sheathed inside), a pair of strange wooden boots, a rune-covered helmet, a small jade earring with a gem and a smoky-black wristband. You guess he is wearing nothing additionally. You will now run. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are four obvious exits: east, north*, south*, west. Drakkor[male human]. You start following the road south. The adorable matted female rabbit squeaks anxiously. The adorable matted female rabbit tried, but failed to run away. It's Night. On a plain. An adorable brown male rabbit. An adorable matted female rabbit. A fuzzy silver male rabbit. A lazy motted female rabbit. > The adorable matted female rabbit hops south. The adorable matted female rabbit squeaks anxiously. It's Night. On a plain. A small club. An adorable matted female rabbit. The adorable matted female rabbit tried, but failed to run away. The adorable matted female rabbit hops east. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are three obvious exits: east, north*, south*. A small club. > The short-eared white female rabbit squeaks anxiously. It's Night. On a plain. A cute brown male rabbit. A short-eared white female rabbit. The short-eared white female rabbit tried, but failed to run away. The short-eared white female rabbit hops southwest. The adorable white male rabbit squeaks anxiously. The adorable white male rabbit tried, but failed to run away. It's Night. On a plain. An adorable white male rabbit. You stop following the road. > The adorable white male rabbit squeaks anxiously. The adorable white male rabbit tried, but failed to run away. An adorable white male rabbit hops in. The adorable white male rabbit tried to enter the Buddy's Butcher Shop but it's closed. The adorable white male rabbit hops south. An adorable white male rabbit hops in. The adorable white male rabbit hops west. An adorable white male rabbit hops in. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the south of you is a small hut. There are four obvious exits: east, northeast, south, west. A curious motted female rabbit. You sit down to rest a while. > From the east you hear a male voice shouting in xyllic: NOO!!! Drakkor[male human] arrives. It gets lighter. You say in xyllic: Oh... hi there. You grin evilly. > Drakkor[male human] snickers. You roll to an upright position and grunt loudly while getting up. > Drakkor[male human] farts loudly. You cough noisily. Cover your mouth when you do that! It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the south of you is a small hut. There are four obvious exits: east, northeast, south, west. Drakkor[male human]. A curious motted female rabbit. > Drakkor[male human] waves the air at you. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are four obvious exits: east, north*, south*, southwest. A cute brown male rabbit. It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. There are three obvious exits: east, north*, south*. A small club.