**Nobeard the pirate was looking for treasure and plunder in Elohim, however, a couple elves had quite a different idea** You are standing before the elven forest. A small sandy path tunnels through a wall of massive vine-covered trees and thick undergrowth that rears up to the south. In the distance to the northwest you can see the clear blue waters of a huge lake. To the north is an ancient wooden bridge spanning a fast-flowing river. The river curves past to the east. Across the river to the northeast can be seen another dark forest that somehow strikes you as looking sinister. The path tunnels into the forests edge to the south, and over a bridge to the north. There is a small rotten sign west of the road. You can `enter' the `river east'. There are two obvious exits: north*, south*. You sneaked south. look south [near] Mandarb, Tremain and a shadowy dark neuter creature > i You are wearing a badge, a black hat, a black leather suit, a pair of leather bracers and a silver ring. You are carrying three torches and a torch (lit). You extinguish the torch, and it gets even darker. > sneak south > It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest. Massive trees of impossible height stretch up high above the ground, their canopy blotting out all of the stars from the sky. Long roots that branch off of the immense trunks seem to feeling their way across the ground. The sheer number of trees crowding around you make it hard to see far in any direction. Listening carefully you can hear the sound of running water from somewhere to the northeast. A huge moss-covered log rests close to the path. You feel very small in the presence of these huge living relics of a past era. The path winds further to the north and southwest through the trees. Another path starts to the southeast. There are five obvious exits: east, north*, south, southeast*, southwest*. Tremain and a shadowy dark neuter creature. You sneaked south. > sneak southeast > It's Night. The road to Lake. You sneaked southeast. look northwest [near] Tremain and a shadowy dark neuter creature You light your torch and gets brighter. > look It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest leading deeper into the forest. Massive trees of impossible height stretch up high above the ground. The sheer number of trees crowding around you make it hard to see far in any direction, although the ground is clear of any heavy undergrowth. Many lush green ferns grow in the nooks between the great roots. Far away to the south you see the shape of an enormous castle resting on a high cliff. The road continues further to the southeast and meet another road to the northwest. There are six obvious exits: east, north, northwest*, south, southeast*, west. > tlure from northwest You are not sure if someone is interested in your luring. You are not sure if someone is interested in your luring. You are not sure if someone is interested in your luring. Silence. > se You reveal yourself. > It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest leading deeper into the forest. Massive trees of impossible height stretch up high above the ground. The sheer number of trees crowding around you make it hard to see far in any direction, although the ground is clear of any heavy undergrowth. Many lush green ferns grow in the nooks between the great roots. Far away to the southwest you see the shape of an enormous castle resting on a high cliff. The road continues further to the east and northwest. There are five obvious exits: east*, north, northwest*, south, west. e > It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest leading deeper into the forest. The sheer number of trees crowding around you make it hard to see far in any direction, although the ground is clear of any heavy undergrowth. Many lush green ferns grow in the nooks between the great roots. Far away to the southwest you see the shape of an enormous castle resting on a high cliff. The sound of a fast flowing water reaches your ears from the north and the smell of salty water comes from south. The road continues further to the east and west. There are four obvious exits: east*, north, south, west*. n > It's Night. The great forest of Elohim. Soft shadows from the forest canopy mottle the leaf covered soil. A gentle breeze touches the leaves of the massive awe-inspiring trees, sending barely audiable noises through the forest - almost as though Elohim was whispering it's history to you. Sturdy branches of various ages litter the ground. A wooden bridge found its way over the river to the north into a darker part of the forest. You can `enter' the `river east'. There are four obvious exits: north, south, southeast, west. hide me You hide yourself in the darkness. > sneak west hp > It's Night. The great forest of Elohim. Soft shadows from the forest canopy mottle the leaf covered soil. A gentle breeze touches the leaves of the massive awe-inspiring trees, sending barely audible noises through the forest - almost as though Elohim was whispering its history to you. One of the trees has a knothole. Sturdy branches of various ages litter the ground. The shore to the north is dragged away from the fast flowing river. You can `enter' the `river north'. There are four obvious exits: east, northwest, south, west. You sneaked west. You are physically feeling very well and mentally in full vigour. You are extremely weary. > look west [near] Nothing. > look northwest [near] Nothing. > sneak northwest > It's Night. The great forest of Elohim. Soft shadows from the forest canopy mottle the leaf covered soil. A gentle breeze touches the leaves of the massive awe-inspiring trees, sending barely audiable noises through the forest - almost as though Elohim was whispering its history to you. The shores to the east and north suffer constant erosion by the fast flowing river, but the widespread roots of a magnificent big oaktree standing near the shore hold onto the soil stubbornly. You can `enter' the `river east and north'. There are three obvious exits: south, southeast, west. A knife and a puck's horn. You sneaked northwest. look west [near] Mandarb, Tremain and a shadowy dark neuter creature > look west [near] Mandarb, Tremain and a shadowy dark neuter creature > i You are wearing a badge, a black hat, a black leather suit, a pair of leather bracers and a silver ring. You are carrying three torches and a torch (lit). > hp You are physically feeling very well and mentally in full vigour. You are extremely weary. > extinguish torch You extinguish the torch, and it gets even darker. > Mandarb dances in. It gets lighter. Mandarb looks at you. Tremain dances in. A shadowy dark neuter creature arrives. > s You reveal yourself. > It gets lighter. It's Night. The road to Lake. nw > It's Night. The road to Lake. light torch You light your torch and gets brighter. > look It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest. Massive trees of impossible height stretch up high above the ground, their canopy blotting out all of the stars from the sky. Long roots that branch off of the immense trunks seem to feeling their way across the ground. The sheer number of trees crowding around you make it hard to see far in any direction. Listening carefully you can hear the sound of running water from somewhere to the northeast. A huge moss-covered log rests close to the path. You feel very small in the presence of these huge living relics of a past era. The path winds further to the north and southwest through the trees. Another path starts to the southeast. There are five obvious exits: east, north*, south, southeast*, southwest*. > look east [near] Mandarb, Tremain and a shadowy dark neuter creature > tlure from east You are not sure if someone is interested in your luring. You are not sure if someone is interested in your luring. You are not sure if someone is interested in your luring. You are not sure if someone is interested in your luring. Silence. > n > It's Night. You are standing before the elven forest. A small sandy path tunnels through a wall of massive vine-covered trees and thick undergrowth that rears up to the south. In the distance to the northwest you can see the clear blue waters of a huge lake. To the north is an ancient wooden bridge spanning a fast-flowing river. The river curves past to the east. Across the river to the northeast can be seen another dark forest that somehow strikes you as looking sinister. The path tunnels into the forests edge to the south, and over a bridge to the north. There is a small rotten sign west of the road. You can `enter' the `river east'. There are two obvious exits: north*, south*. hide me You hide yourself in the darkness. > look south [near] Nothing. > look south [near] Nothing. > s You reveal yourself. > The faint sound of a cricket starting to chirp can be heard coming from somewhere in the distance. It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest. Massive trees of impossible height stretch up high above the ground, their canopy blotting out all of the stars from the sky. Long roots that branch off of the immense trunks seem to feeling their way across the ground. The sheer number of trees crowding around you make it hard to see far in any direction. Listening carefully you can hear the sound of running water from somewhere to the northeast. A huge moss-covered log rests close to the path. You feel very small in the presence of these huge living relics of a past era. The path winds further to the north and southwest through the trees. Another path starts to the southeast. There are five obvious exits: east, north*, south, southeast*, southwest*. look east [near] Mandarb, Tremain and a shadowy dark neuter creature > Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. It gets lighter. Tremain unwields a blacksilver tschekal. Tremain sheathes a blacksilver tschekal in his scabbard. You peer intently at Mandarb. Hmm... > Tremain punches you right in the solar plexus, your senses fade... You become unconscious. But you are unconscious. You wake up. It's Night. You are deep within the elven forest. You are on a small sandy path that pierces through an ancient forest. Massive trees of impossible height stretch up high above the ground, their canopy blotting out all of the stars from the sky. Long roots that branch off of the immense trunks seem to feeling their way across the ground. The sheer number of trees crowding around you make it hard to see far in any direction. Listening carefully you can hear the sound of running water from somewhere to the northeast. A huge moss-covered log rests close to the path. You feel very small in the presence of these huge living relics of a past era. The path winds further to the north and southwest through the trees. Another path starts to the southeast. There are five obvious exits: east, north*, south, southeast*, southwest*. Mandarb, Tremain and a shadowy dark neuter creature. > look at mandarb You look up to Mandarb. Mandarb is a young friendly male elf, presenting himself as: Mandarb, male elf. You see a male elf. Although he is short for his race, he is well built, and by no means frail looking. He has a deceptively youthful appearance, but his pure white eyes reveal an older soul than his body. Long, straight silver hair falls loosely on his shoulders. You notice scars on his left hand, right hand, forehead, left cheek and right cheek. He is short and normal for an elf. He looks nice. He is in good shape. He is alert. He is wielding a white glowing staff with a green dragon claw at the top. He is wearing a blue rune-covered hood, a blue rune-covered robe, an emerald ring, a green armband, a greenish metal medallion, a silver ankh-shaped earring with a pearl, a small herbbag, a small silvercoloured ring and a twisted silver bracelet with a pearl. You guess he is wearing nothing additionally. Tremain smiles and greets you! **How nice of him!!!** > Mandarb sings in xyllic: hello You point at Mandarb. You whisper to Tremain in xyllic: He told you to beat me up didn't he! > Tremain sings in xyllic: Winking at me, cute. Tremain sings in xyllic: Care to give me a name? Tremain looks at you. You stand up again. > Mandarb sings in xyllic: you really do have no beard You say in xyllic: I'm The notorious pirate Nobeard, in search of shiny treasure and coins. You nod seriously. > Mandarb sings in xyllic: in search of a jail sentence more likely;) You emote: Nobeard flutters wildly. > Tremain sings in xyllic: In search of treasure in Elohim? You say to Mandarb in xyllic: You hate fairies ! You say to Tremain in xyllic: I search for treasure in many places > Tremain sings in xyllic: a judge who has quite a reputation as a tracker of fugitives. > Mandarb chuckles politely. > Tremain sings in xyllic: and me, who tracked down countless criminals here. Tremain sings in xyllic: Bad timing, bad timing. You say in xyllic: Hmm ?? You emote: Nobeard looks confused. > Tremain sings in xyllic: Others might not have caught you, or just chosing to ignore you. Tremain sings in xyllic: tsk, tsk. Mandarb sings in xyllic: lets go to the castle Tremain sings in xyllic: Yep, that sounds like a plan. Tremain drags you south. It's Night. The central forest of Elohim.. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. You say in xyllic: I don't like castles. They're big and dusty! > It gets lighter. Tremain drags you south. It's Night. The great forest of Elohim. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. It gets lighter. Tremain drags you southwest. It's Night. The beach of the southern ocean. Shingly sand crunches under your feet. The waves of the southern ocean, called MORAU KERMORVEN - the sea of jewels -, break on a reef in the distance. Far to the south some islands are visible in the haze. On the foggy cliff to the east some contours are barely visible. The backwalls of the Elohim Armory and the Elohim Weaponry block the way to the north and west. You can enter the beautiful forest of Elohim in northeastern direction. The beach continues to the southeast and to the southwest. It is now ebb tide. There are three obvious exits: northeast, southeast, southwest. A feluke 'Dragon of Lonar', a feluke 'Twin Lance', two knives, three opened oysters, two rapiers, a schnigge 'Ancalagon', a schnigge 'Arkenstone', a schnigge 'Baby Route', a schnigge 'Flashpoint', a schnigge 'Guardian', a schnigge 'Hand of Justice', a schnigge 'Krosswayz', a schnigge 'Lookfar', a schnigge 'Pride of Honour', a schnigge 'Serenity', a schnigge 'Silent Visitor', a schnigge 'Starbanner' and a schnigge 'Starblade'. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. It gets lighter. Mandarb goes hmmmm. Maedhros dances in. A disc hovers in. Maedhros looks at you. Tremain sings in xyllic: If you chose to run, you might die. I'll invite you onto my ship now. Tremain loosens his grip and releases you. Maedhros sings in xyllic: Greetings. Mandarb raises his arms and a shower of tiny, faintly shimmering stars follows his hands. Mandarb creates a magic web. You get caught in some kind of web blocking all exits. **Tremain realizes his ship isn't around** Tremain sings in xyllic: Maedhros, your ship we could use? You fume angrily. Mandarb tries to grab your arm but you manage to step out of reach in the last second. Maedhros nods solemnly to Tremain. PANIC!!!!! Tremain unwields a blacksilver tschekal. Tremain sheathes a blacksilver tschekal in his scabbard. Mandarb attacks you! Mandarb massacres your right arm with the blunt side of his magic staff for spells. You hit the torso of Mandarb with your right hand, but Mandarb's armour absorbs all the damage. You hit the abdomen of Mandarb with your left hand, but Mandarb's armour absorbs all the damage. Tremain sings in xyllic: invite her, nobeard Waaaaah! Maedhros skips out onto the 'Ancalagon'. A disc hovers out. You hit the torso of Mandarb with your right hand, but Mandarb's armour absorbs all the damage. You hit the torso of Mandarb with your left hand, but Mandarb's armour absorbs all the damage. You say in xyllic: Hey!!! It's Night. The beach of the southern ocean. Shingly sand crunches under your feet. The waves of the southern ocean, called MORAU KERMORVEN - the sea of jewels -, break on a reef in the distance. Far to the south some islands are visible in the haze. On the foggy cliff to the east some contours are barely visible. The backwalls of the Elohim Armory and the Elohim Weaponry block the way to the north and west. You can enter the beautiful forest of Elohim in northeastern direction. The beach continues to the southeast and to the southwest. It is now ebb tide. There are three obvious exits: northeast, southeast, southwest. A feluke 'Dragon of Lonar', a feluke 'Twin Lance', two knives, three opened oysters, two rapiers, a schnigge 'Ancalagon', a schnigge 'Arkenstone', a schnigge 'Baby Route', a schnigge 'Flashpoint', a schnigge 'Guardian', a schnigge 'Hand of Justice', a schnigge 'Krosswayz', a schnigge 'Lookfar', a schnigge 'Pride of Honour', a schnigge 'Serenity', a schnigge 'Silent Visitor', a schnigge 'Starbanner', a schnigge 'Starblade' and a web in the air. Mandarb, Tremain and a shadowy dark neuter creature. Mandarb is fighting you. Mandarb grazes your torso with the blunt side of his magic staff for spells. You hit the torso of Mandarb with your right hand, but Mandarb's armour absorbs all the damage. You aim at elf with your left hand, but he parries. Tremain punches you right in the solar plexus, your senses fade... You become unconscious. But you are unconscious. You wake up. You say in xyllic: Don't beat me up!!! Tremain drags you onto the 'Ancalagon'. **Being dragged to the castle dungeon** Walking through the short, dark passage you enter another vault of the cellar. The air is musty and cool here and the massive granite walls and the floor are moist. The flickering golden light of the oil lamp, hanging from the arched ceiling, is hardly able to illuminate this room. A desk is the only other furniture in this room. An archway leads southwards and to the north is the prison cell of the castle. A locked heavy iron door is leading north. There are three obvious exits: east, south, west. A strong vigiliant male elf. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. Maedhros dances in. A disc hovers in. Maedhros sings in xyllic: Sorry I did not respond earlier, but i was quite busy, I fear. The shimmering barrier around Maedhros vanishes. It gets lighter. Tremain growls at you. Maedhros smiles at the strong vigiliant male elf. Tremain asks the strong vigiliant male elf in xyllic: Block the way out! You say to Tremain in xyllic: you punched me three times!! The strong vigiliant male elf sings in xyllic: I will now try to prevent anyone from leaving the dungeons now Sir! You fume angrily. Mandarb asks in xyllic: strong elf shackles The strong vigiliant male elf guards the west exit. Maedhros nods solemnly to the strong vigiliant male elf. Walking through the short, dark passage you enter another vault of the cellar. The air is musty and cool here and the massive granite walls and the floor are moist. The flickering golden light of the oil lamp, hanging from the arched ceiling, is hardly able to illuminate this room. A desk is the only other furniture in this room. An archway leads southwards and to the north is the prison cell of the castle. The west exit is blocked by a strong vigiliant male elf. A locked heavy iron door is leading north. There are three obvious exits: east, south, west. A dark blue disc. Maedhros, Mandarb, Tremain, a shadowy dark neuter creature and a strong vigiliant male elf. Mandarb asks the strong vigiliant male elf in xyllic: shackles Tremain sings in xyllic: Ok, now we have two options. The strong vigiliant male elf sings in xyllic: I have the shackles right here sir! The strong vigiliant male elf gets a pair of shackles from a hidden in his desk. Tremain peers toward the north and south. You look at Mandarb. Mandarb is a young friendly male elf, presenting himself as: Mandarb, male elf. You see a male elf. Although he is short for his race, he is well built, and by no means frail looking. He has a deceptively youthful appearance, but his pure white eyes reveal an older soul than his body. Long, straight silver hair falls loosely on his shoulders. You notice scars on his left hand, right hand, forehead, left cheek and right cheek. He is short and normal for an elf. He looks nice. He is in good shape. He is very alert. He is wielding a white glowing staff with a green dragon claw at the top. He is wearing a blue rune-covered hood, a blue rune-covered robe, an emerald ring, a green armband, a greenish metal medallion, a silver ankh-shaped earring with a pearl, a small herbbag, a small silvercoloured ring and a twisted silver bracelet with a pearl. You guess he is wearing nothing additionally. > The strong vigiliant male elf offers a pair of heavy iron shackles to Mandarb. The strong vigiliant male elf gives a pair of heavy iron shackles to Mandarb. Mandarb asks the strong vigiliant male elf in xyllic: key The strong vigiliant male elf sings in xyllic: I have the key right here sir! > > The strong vigiliant male elf offers a small iron key to Mandarb. The strong vigiliant male elf gives a small iron key to Mandarb. > > Maedhros asks Tremain in xyllic: What did she do? hp You are physically in a very bad shape and mentally slightly degraded. You are slightly weary. > > Maedhros draws a circle into the air with his hands, while he begins to mumble some arcane words. You look up to Maedhros. Maedhros is a gray-eyed black-haired male elf, presenting himself as: Maedhros, male elf. On first glance, his tallness and none-too-striking features make him seem detached and cool, but a closer look reveals gray eyes that, despite projecting a stern appearance at most times, seem ready to shine in a friendly light, and lips to which a smile comes easily. His right hand is scarred in the palm. He is a bit pale, but his eyes seem to shine slightly. He is tall and skinny for an elf. He looks hideous. He is in good shape. He is extremely alert. He is wielding a gnarled rugged staff with an emerald at the top. He is wearing a dark blue robe, a dark-blue hood, a dark-blue sturdy boots, a drop-shaped silvern earring with a pearl, an emerald ring, a golden ring, a green armband, a medium backpack, a small herbbag and a small silvern earring with a pearl. You guess he is wearing nothing additionally. > > Maedhros is suddenly surrounded with a dark blue aura. Maedhros takes a deep breath and looks concentrated, while he performs some gestures with his hands. Tremain sings in xyllic: Luring us around, saying she will steal all the things of the people of Elohim Maedhros traces a line along his body. Mandarb speaks some strange words and the air begins to vibrate noticeably. Maedhros frowns. Tremain sings in xyllic: She might be the one who stole the things from the weaponry. You say to Maedhros in xyllic: Help!! They're hurting me ! > > Click! Mandarb unlocks the heavy iron door. Mandarb waves at medium backpack and it vanishes. Mandarb opens a heavy iron door. Tremain sings in xyllic: maybe we shall just leave you in a cell for a while, to let you ponder your thoughts? Mandarb nods solemnly to Tremain. Tremain looks at you. Maedhros nods thoughtfully. Maedhros's fingers move quickly through the air. Tremain sings in xyllic: Shackles please? You stomp your feet angrily on the ground. > > Mandarb offers a pair of heavy iron shackles to Tremain. Mandarb gives a pair of heavy iron shackles to Tremain. Maedhros's eyes narrow and focus onto some point in midair. Maedhros quickly moves his hands, creating a glowing pattern in the air. Maedhros traces a rune of earth into the air. It flares up briefly, then a translucent mass of earth arises and surrounds him. Tremain loosens his grip and releases you. Tremain fails to knock you down. Tremain massacres your torso with the blunt side of his right hand. Tremain smashs your right arm with the blunt side of his left hand. Tremain draws a blacksilver tschekal from his large scabbard. Tremain wields a blacksilver tschekal in his right hand and left hand. You hit the torso of Tremain with your right hand, but Tremain's armour absorbs all the damage. You hit the torso of Tremain with your left hand, but Tremain's armour absorbs all the damage. You aim at elf with your right hand, but he parries. You aim at elf with your left hand, but he parries. Tremain hurts your torso with the blunt side of his tschekal. Arrrrrrrrrgh! > Tremain comes running at you and tackles you. You fall to the ground. You come up with your body. You stand up again. You are ready to fight again. You hit the torso of Tremain with your right hand, but Tremain's armour absorbs all the damage. You aim at elf with your left hand, but he parries. Tremain massacres your left leg with the blunt side of his tschekal. Tremain looks at you. Tremain comes running at you and tackles you. You fall to the ground. You become unconscious. But you are unconscious. You wake up. Tremain unwields a blacksilver tschekal. Tremain sheathes a blacksilver tschekal in his scabbard. Tremain sings in xyllic: Heal her up. Mandarb looks at you. Walking through the short, dark passage you enter another vault of the cellar. The air is musty and cool here and the massive granite walls and the floor are moist. The flickering golden light of the oil lamp, hanging from the arched ceiling, is hardly able to illuminate this room. A desk is the only other furniture in this room. An archway leads southwards and to the north is the prison cell of the castle. The west exit is blocked by a strong vigiliant male elf. An open heavy iron door is leading north. There are three obvious exits: east, south, west. A dark blue disc. Maedhros (surrounded by a shimmering barrier), Mandarb, Tremain, a shadowy dark neuter creature and a strong vigiliant male elf. > Maedhros draws a circle into the air with his hands, while he begins to mumble some arcane words. Mandarb's facial features become tense for a moment. > > Mandarb casts a spell at you and you feel healed. You are healed by Maedhros. Mandarb sings in xyllic: We won't use the table this time Maedhros raises his arms and mumbles some arcane syllables. You are healed by Maedhros. Mandarb raises his arms and mumbles some arcane syllables. Maedhros draws a circle into the air with his hands, while he begins to mumble some arcane words. Mandarb freezes for a moment, as if listening to an inner voice. You are healed by Mandarb. You say in xyllic: hmph .. you heal me after you beat me up ! > > Mandarb sings in xyllic: north Maedhros looks at you. Tremain sings in xyllic: well, we'll see what she thinks about pirating from Elohim, after in a cell for a while. You are healed by Maedhros. Mandarb looks at you. Tremain sings in xyllic: Then we might have some further action. Tremain drags you north. You are in the prison cell of the castle. You can imagine more inviting places than this. The massive granite walls are moist and dirty. Some stinking straw is scattered on the floor; not the most comfortable bed, but there isn't anything else. A small barred window at head-height in the northern wall is the only source of light. Strong iron rings are fixed to the northern wall. An open heavy iron door is leading south. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. Maedhros dances in. A disc hovers in. You are chained with heavy shackles, you don't dare to move! Maedhros draws a circle into the air with his hands, while he begins to mumble some arcane words. It gets lighter. Tremain guards the south exit. You are healed by Maedhros. Mandarb sings in xyllic: chain her to the wall Maedhros opens the rings in the wall. Tremain forces you against the wall and runs your chains through the open iron hoops, then pulls them tight and you are strapped to the wall. Tremain nods solemnly. Maedhros's facial features become tense for a moment. You emote: Nobeard tries to flutter her wings. You are in the prison cell of the castle. You can imagine more inviting places than this. The massive granite walls are moist and dirty. Some stinking straw is scattered on the floor; not the most comfortable bed, but there isn't anything else. A small barred window at head-height in the northern wall is the only source of light. Strong iron rings are fixed to the northern wall. The south exit is blocked by Tremain. An open heavy iron door is leading south. A dark blue disc. Maedhros (surrounded by a shimmering barrier), Mandarb, Tremain and a shadowy dark neuter creature. You look at the dark blue disc. The disc floats in the air. The floating disc contains: two gems, a golden mandible, a jewel gem, two knives, many copper coins, many silver coins, an ornamental gem, a pair of leathern leg plates, a semiprecious gem and a shell scalemail. > > Tremain sings in xyllic: Now you can think about causing trouble in Elohim. Mandarb nods solemnly. Tremain sings in xyllic: and we will ask you about your opinions, a bit later. You say in xyllic: That's a lot of gems ! > > Mandarb sings in xyllic: lets go Tremain sings in xyllic: After you had ample time for deep thought. You emote: Nobeard eyes the disc curiously. > > Tremain drags you south. Walking through the short, dark passage you enter another vault of the cellar. The air is musty and cool here and the massive granite walls and the floor are moist. The flickering golden light of the oil lamp, hanging from the arched ceiling, is hardly able to illuminate this room. A desk is the only other furniture in this room. An archway leads southwards and to the north is the prison cell of the castle. The west exit is blocked by a strong vigiliant male elf. The exit from the northis blocked by someone. An open heavy iron door is leading north. There are three obvious exits: east, south, west. A strong vigiliant male elf. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. Maedhros dances in. A disc hovers in. It gets lighter. Mandarb closes a heavy iron door. Mandarb locks a heavy iron door. Maedhros sings in xyllic: Uhm.... Maedhros points at you. Mandarb scratches his head. **weak chains *nods wildly* ** Tremain sings in xyllic: unlock door Click! Mandarb unlocks the heavy iron door. Tremain sings in xyllic: sorry Mandarb opens a heavy iron door. Tremain drags you north. You are in the prison cell of the castle. You can imagine more inviting places than this. The massive granite walls are moist and dirty. Some stinking straw is scattered on the floor; not the most comfortable bed, but there isn't anything else. A small barred window at head-height in the northern wall is the only source of light. Strong iron rings are fixed to the northern wall. An open heavy iron door is leading south. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. Maedhros dances in. A disc hovers in. It gets lighter. Tremain loosens his grip and releases you. Tremain skips out south. The shadowy dark neuter creature leaves south. Mandarb skips out south. Maedhros skips out south. A disc hovers out. It gets darker. Someone closes the heavy iron door. Klick!. Nobeard: (Nobeard} Hmm ... You are physically not feeling very well and mentally in full vigour. You are slightly alert. You are in the prison cell of the castle. You can imagine more inviting places than this. The massive granite walls are moist and dirty. Some stinking straw is scattered on the floor; not the most comfortable bed, but there isn't anything else. A small barred window at head-height in the northern wall is the only source of light. Strong iron rings are fixed to the northern wall. A locked heavy iron door is leading south. Your shortdescription is now: Nobeard is sniffling sadly (chained to the wall). Nobeard: {Nobeard} I don't think I like prisons ... they're too dusty ! Nobeard: {Nobeard} They don't like pirates in Elohim.. :) > > From the south you hear a male voice shouting in xyllic: hmm, do you think some time in jail is enough? From the south you hear a male voice shouting in xyllic: The table ... she will remember, if we take her there. You shout in xyllic: Yup!! Lemme out it's cold in here!! From the south you hear a male voice shouting in xyllic: Yeah, some lectures need to be driven home real hard. From the south you hear a male voice shouting in xyllic: Ok, I get to break the arms, who wants the feet? From the south you hear a male voice shouting in xyllic: Last prisoner we had nearly died of fear, before we got to the feet...I can take one arm? From the south you hear a male voice shouting in xyllic: Aww, that leaves me with the feet again...where's the fun to break the feet of a person already unconsciuous from pain? You shout in xyllic: Waah!! Don't touch my little arms and feet and 'specially not my wings!! Don't hurt little fairies!! From the south you hear a male voice shouting in xyllic: Well, I better not do the smashing this time, I killed that last guy. From the south you hear a male voice shouting in xyllic: Yeah, you always tend to forget that the head should not be broken, too. You shout in xyllic: Fairies are delicate!! Pick on someone your own size!! From the south you hear a male voice shouting in xyllic: You have to perfect the technique, you don't want to smash it so hard that it kills them. Just hard enough to break the limb severely. From the south you hear a male voice shouting in xyllic: well, you know i'm getting old... my aim isn't soo good anymore... From the south you hear a male voice shouting in xyllic: Well, sounds like you need some training! From the south you hear a male voice shouting in xyllic: I'll show you the right technique, when we put her on the table. Click! Someone opens the heavy iron door. Tremain dances in. A shadowy dark neuter creature arrives. Mandarb dances in. Maedhros dances in. A disc hovers in. It gets lighter. Mandarb peers intently at you. Tremain opens the rings on the wall and releases you from the iron hoops. You are in the prison cell of the castle. You can imagine more inviting places than this. The massive granite walls are moist and dirty. Some stinking straw is scattered on the floor; not the most comfortable bed, but there isn't anything else. A small barred window at head-height in the northern wall is the only source of light. Strong iron rings are fixed to the northern wall. An open heavy iron door is leading south. A dark blue disc. Maedhros (surrounded by a shimmering barrier), Mandarb, Tremain and a shadowy dark neuter creature. Mandarb sings in xyllic: lets go the table Maedhros seems to size up your limbs. Tremain sneers in disgust. You emote: Nobeard sniffles. Mandarb grins wickedly. You say in xyllic: Don't break my arms and legs!!! Mandarb's facial features become tense for a moment. Tremain skips out south. The shadowy dark neuter creature leaves south. Mandarb skips out south. Maedhros skips out south. A disc hovers out. Walking through the short, dark passage you enter another vault of the cellar. The air is musty and cool here and the massive granite walls and the floor are moist. The flickering golden light of the oil lamp, hanging from the arched ceiling, is hardly able to illuminate this room. A desk is the only other furniture in this room. An archway leads southwards and to the north is the prison cell of the castle. The west exit is blocked by a strong vigiliant male elf. An open heavy iron door is leading north. There are three obvious exits: east, south, west. A dark blue disc. Maedhros (surrounded by a shimmering barrier), Mandarb, Tremain, a shadowy dark neuter creature and a strong vigiliant male elf. It gets lighter. Tremain skips out south. The shadowy dark neuter creature leaves south. Mandarb skips out south. Maedhros skips out south. A disc hovers out. Walking through the archway you enter another, an eerie vault of the cellar. Walls and floor are made of massive granite bricks and slabs. The flickering golden light of some torches fixed to the walls lights up this room. A big wooden table is the only furniture. The archway leads back northwards. A large hammer is leaning against the table. A chain is running from the handle of the hammer to a leg of the table. There is one obvious exit: north. A dark blue disc. Maedhros (surrounded by a shimmering barrier), Mandarb, Tremain and a shadowy dark neuter creature. You emote: Nobeard flutters nervously. > Tremain looks at the table. It gets lighter. A long, sturdy wooden table dominates the room. Iron rings have been attached to the sides to enable someone to be chained to it. Tremain opens the rings on the table. Tremain looks at you. Tremain sings in xyllic: Need to fit it for a fairy, it was an elf in here last. You are an one-eyed angry female fairy, presenting yourself as: Nobeard, female fairy. You are short and lean for a fairy. You look pretty. You are slightly hurt. You are extremely alert. You are wearing a badge, a black hat, a black leather suit, a pair of leather bracers and a silver ring. > > Mandarb nods solemnly. Maedhros looks at you. Tremain changes something with the rings. Tremain sings in xyllic: Looks about the right size now, don't you think? Tremain looks at the golden ring. Tremain looks at the golden ring. You say in xyllic: Don't torture me please !! Tremain sings in xyllic: Just perfect for a fairy. Mandarb nods solemnly. Maedhros sings in xyllic: I think so, yes. Mandarb sings in xyllic: Yes, looks about right. Maedhros seems to be slightly unaware of his surroundings for a moment. A long, sturdy wooden table dominates the room. Iron rings have been attached to the sides to enable someone to be chained to it. Walking through the archway you enter another, an eerie vault of the cellar. Walls and floor are made of massive granite bricks and slabs. The flickering golden light of some torches fixed to the walls lights up this room. A big wooden table is the only furniture. The archway leads back northwards. A large hammer is leaning against the table. A chain is running from the handle of the hammer to a leg of the table. There is one obvious exit: north. A dark blue disc. Maedhros (surrounded by a shimmering barrier), Mandarb, Tremain and a shadowy dark neuter creature. > > Tremain forces you into the sturdy wooden chair and runs your chains through the open iron hoops, then pulls them tight and you are strapped to the table. You say in xyllic: I've never been here before .. > > Tremain sings in xyllic: Ok, who uses the hammer first? Tremain looks at the hammer. You look at the shadowy dark neuter creature. It is completely black! Its shape is roughly that of a man, except his hands are shaped into claws. His size seems to shift with the light, almost as if a shadow has come to life... It looks hideous. It is in good shape. It is extremely alert. > > Mandarb sings in xyllic: I'll start with plucking the wings. Maedhros looks at the hammer. Tremain nods solemnly. Mandarb seems to be slightly unaware of his surroundings for a moment. You emote: Nobeard squirms wildly!! > > Tremain sings in xyllic: I'm pretty out of practice, I guess I could use it first. The shadowy dark neuter creature peers intently at you. Tremain sings in xyllic: ahh, the squirming Mandarb sings to you in xyllic: you're lucky, HE just wanted to kill you and be done Mandarb pats the shadowy dark neuter creature on the head. Tremain sings in xyllic: That's how we busted the skull of the last inmate, right? Mandarb sings in xyllic: he's too impatient sometimes. Maedhros nods solemnly to Tremain. Mandarb nods solemnly to Tremain. Tremain sings in xyllic: We left the rings a bit loose, he had some room for movement. Mandarb sings in xyllic: Yeah, they move, we miss. Maedhros sings in xyllic: Yes, he couldn't hold still. Tremain sings in xyllic: I guess I'll take the first swipe. Tremain looks at you. Mandarb nods solemnly to Tremain. Maedhros nods solemnly to Tremain. You emote: Nobeard quivers. > > Tremain clears his throat slightly. Mandarb looks at the hammer. The hammer is rather large and appears as if it could do some damage. It has been chained to the table to prevent it from being taken from the room. You emote: Nobeard gulps nervously. > > Tremain picks up the hammer and looks away from you for a moment. Tremain sings in xyllic: I really do not enjoy this so much... > > Tremain looks at you with determination. Tremain sings in xyllic: I really must get over this. Mandarb nods solemnly. Maedhros sings in xyllic: it has to be done, I guess. Mandarb sings in xyllic: Its really not nice to keep her waiting. > > Tremain nods slowly. Maedhros sings in xyllic: Yes...people starved down here already. Mandarb sings in xyllic: don't remind me You emote: Nobeard struggles against her bonds. Mandarb sings in xyllic: took a lot of water spells to clean the smell. Tremain slams the hammer down *HARD* onto the table just a few inches away from your left arm. The hammer makes a loud *WHACK* and the entire table shakes. Maedhros nods sadly to Mandarb. You emote: Nobeard trembles in fear. Tremain sings in xyllic: oh my... Mandarb sings to Tremain in xyllic: you missed Tremain nods slowly. Mandarb sings to you in xyllic: you're lucky Tremain sings in xyllic: I told you I am out of practice. Mandarb sings to you in xyllic: very lucky Tremain sings in xyllic: Next hit will surely score. Maedhros sings in xyllic: Indeed. Mandarb nods solemnly. Tremain raises the hammer into the air. Mandarb sings in xyllic: One more try. You emote: Nobeard squirms wildly!! Tremain slowly shakes his head in disagreement. Tremain asks you in xyllic: You learned your lesson? You emote: Nobeard looks thoughtful. Tremain sings in xyllic: Next hit will surely not miss. You say in xyllic: Oh yes! Oh yes! I learned that Elohim is not a good place for pirates to go!!! > > Mandarb grins evilly. Tremain sings in xyllic: Indeed not. You say in xyllic: There's no treasure in Elohim !! Nothing of interest to pirates there ! > > Tremain sings in xyllic: You plan on stealing from all of Elohim, like you stated before? Tremain nods solemnly to you. Mandarb sings in xyllic: Hmmm, well, since you missed, I guess we'll have to let her go this time. Tremain sings in xyllic: She's a lucky one, indeed. Tremain sings in xyllic: I would not have missed on that next hit. You say in xyllic: Oh no Tremain sir i would never do that ! I was just playing, really ! > Mandarb nods solemnly. Maedhros sings in xyllic: Indeed, she is. Tremain looks seriously at you. You emote: Nobeard shivers and looks relieved. > > Mandarb seems to be slightly unaware of his surroundings for a moment. Tremain sings in xyllic: It is no playing matter. Mandarb's voice trembles slightly as he begins to speak some words of power. Tremain opens the rings on the wooden table and releases you from the iron hoops. Mandarb waves at medium backpack and it vanishes. Tremain releases you. Maedhros begins to speak in an arcane language. You say in xyllic: You're right i won't play around anymore ! You nod seriously. > > Tremain invites you to join his team. Maedhros begins with a magical incantation. Mandarb's eyes narrow and focus onto some point in midair. The shimmering barrier around Maedhros vanishes. Maedhros waves at medium backpack and it vanishes. Your leader is now Tremain. Tremain sings in xyllic: We'll drag you out of here. > > Mandarb sings in xyllic: I will teleport out You emote: Nobeard cowers away from Mandarb. > > Mandarb leaves Tremain's team. You overhear Mandarb whispering to the shadowy dark neuter creature in an unfamilar tongue: Tra phiel eugimierphai phra The shadowy dark neuter creature leaves Tremain's team. Maedhros's eyes narrow and focus onto some point in midair. Tremain sings in xyllic: Though if you take your piracy into the realms of Elohim again, you will surely face a terrible fate. Tremain looks at the hammer. Maedhros nods solemnly to Mandarb. Tremain looks at the table. You say in xyllic: I understand really i do ! Mandarb sings to you in xyllic: If I ever see your name in the courtroom, You will be harshly punished, believe me You gulp nervously. > > Mandarb skips out north. Tremain sings in xyllic: Tell other pirates the same. You say in xyllic: I'll tell all the pirates ! > > Mandarb dances in. Tremain sings in xyllic: That they should keep their piracy out of Elohim. The shadowy dark neuter creature joins Mandarb's team. Mandarb pokes the shadowy dark neuter creature in the ribs. Tremain nods solemnly to you. Mandarb goes back. Mandarb skips out north. The shadowy dark neuter creature leaves north. Tremain sings in xyllic: Ok, we will take you out of here now. Tremain skips out north. Maedhros skips out north. A disc hovers out. Walking through the short, dark passage you enter another vault of the cellar. The air is musty and cool here and the massive granite walls and the floor are moist. The flickering golden light of the oil lamp, hanging from the arched ceiling, is hardly able to illuminate this room. A desk is the only other furniture in this room. An archway leads southwards and to the north is the prison cell of the castle. The west exit is blocked by a strong vigiliant male elf. An open heavy iron door is leading north. There are three obvious exits: east, south, west. A dark blue disc. Maedhros, Mandarb, Tremain, a shadowy dark neuter creature and a strong vigiliant male elf. Mandarb asks Maedhros in xyllic: block Oops, Mandarb seems to have made a mistake. Mandarb asks the strong vigiliant male elf in xyllic: block Tremain offers a pair of heavy iron shackles to a strong vigiliant male elf. Tremain gives a pair of heavy iron shackles to the strong vigiliant male elf. The strong vigiliant male elf sings in xyllic: I will stop blocking now sir! The strong vigiliant male elf stops guarding west. Tremain looks at the small iron key. Tremain offers a small iron key to a strong vigiliant male elf. Tremain gives a small iron key to the strong vigiliant male elf. You emote: Nobeard flutters nervously. > > Mandarb waves quickly. Tremain asks the strong vigiliant male elf in xyllic: Please give me the key. Maedhros salutes the strong vigiliant male elf. The strong vigiliant male elf sings in xyllic: I have the key right here sir! Maedhros waves happily in Mandarb's direction. Mandarb's eyes narrow and focus onto some point in midair. The strong vigiliant male elf offers a small iron key to Tremain. The strong vigiliant male elf gives a small iron key to Tremain. Tremain closes a heavy iron door. Tremain locks a heavy iron door. Tremain offers a small iron key to a strong vigiliant male elf. Tremain gives a small iron key to the strong vigiliant male elf. Tremain sings to the strong vigiliant male elf in xyllic: Thank you for a job well done. Mandarb nods solemnly. Mandarb thanks the strong vigiliant male elf. Tremain waves politely in the strong vigiliant male elf's direction. Maedhros thanks the strong vigiliant male elf. Tremain skips out west. Maedhros skips out west. A disc hovers out. **Back to Maedhros's (??) ship** Tremain skips out onto the 'Ancalagon'. Maedhros skips out onto the 'Ancalagon'. A disc hovers out. You enter the ship. You are aboard the schnigge 'Ancalagon'. You see Angbornīs well maintenanced Schnigge. Itīs Hull is painted invite a dark red colour with some golden Decorations along the rail A dark blue disc. Five weather-beaten strong male sailors, Maedhros and Tremain. Tremain sings in xyllic: Sail us to Padorn, please, Maedhros. Tremain looks at you. > > Maedhros nods solemnly to Tremain. Maedhros gives an order to the crew. Maedhros sings in xyllic: I will do so. Maedhros gives an order to the crew. > > Maedhros gives an order to the crew. Maedhros gives an order to the crew. Maedhros gives an order to the crew. You emote: Nobeard looks up at Tremain and backs away nervously. > > Maedhros gives an order to the crew. The ship sails north. **Padorn Harbour** _____Looking overboard you see:____________ You stroll around on the northern quay of the Padorn Harbour. To the south the main harbour can be reached and along the quay to the north are the harbour offices. To the east a jetty leads out into the ocean. There are some places left where you can park your ship. There are four obvious exits: east, north, south, west. A dragonship 'Battle Cry', a feluke 'Ai Nushen', a feluke 'Aurora Borealis', a feluke 'Red Angel', a feluke 'Sea Falcon', a feluke 'Smile of Hermia', a knorre 'Peaseblossom', a kogge 'Taubralir', a schnigge 'Ad Hoc', a schnigge 'Angel of Night', a schnigge 'Bai Meigui', a schnigge 'Blackwater', a schnigge 'Broken heart', a schnigge 'Cardo Borriquero', a schnigge 'Chaser', a schnigge 'Crystal Method', a schnigge 'Dark Desires', a schnigge 'Dwarfensafe', a schnigge 'Dwarven Delving', a schnigge 'Fearsome Hare', a schnigge 'Floating Castle', a schnigge 'Free spirit', a schnigge 'Frozen Anvil', a schnigge 'Ghostship', a schnigge 'Helpless', a schnigge 'Honor and schnigge 'Honor and Glory', a schnigge 'Lady Eugenia', a schnigge 'Loadrunner', a schnigge 'Maelstrom', a schnigge 'Mystic Vision', a schnigge 'Pride', a schnigge 'Sea Miner', a schnigge 'Shark', a schnigge 'Sherpa', a schnigge 'Silver Dragon', a schnigge 'The Jupiter', a schnigge 'Valkyrie', a schnigge 'Waterwimp', a schnigge 'Whistling Willows', a schnigge 'White Unicorn' and a schnigge 'Wide sea'. A dark-haired broad-shouldered male human. Ship exits: east, north, south WIND: north (strong breeze) Tremain sings in xyllic: Stay out of such troubles again, Nobeard. Maedhros sings in xyllic: Ok, here we are. Tremain sings in xyllic: uninvite her, the sailors should kick her out. Tremain sings in xyllic: Or she can leave quickly. Your team order: First row: Tremain (Leader) He is in good shape Maedhros He is in good shape Nobeard She is in good shape You leave your leader. > > Tremain sings in xyllic: Before they do so. Maedhros sings in xyllic: On three. You say in xyllic: I think i'll leave bye !! You leave the ship. **And thus ends Nobeard's adventure in Elohim**