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I

initialize() - Method in class unbboolean.gui.scenegraph.GeneralPickBehavior
Initializes the behavior attributes
INSIDE - Static variable in class unbboolean.bool.Face
face status if it is inside a solid
INSIDE - Static variable in class unbboolean.bool.Vertex
vertex status if it is inside a solid
intersect(Segment) - Method in class unbboolean.bool.Segment
Checks if two segments intersect
INTERSECTION - Static variable in class unbboolean.solids.CompoundSolid
intersection operation
InvalidBooleanOperationException - exception unbboolean.gui.solidpanels.InvalidBooleanOperationException.
Exception representing a situation where the solid resulting of a boolean operation is empty
InvalidBooleanOperationException() - Constructor for class unbboolean.gui.solidpanels.InvalidBooleanOperationException
Constructs a default InvalidBooleanOperationException object
InvalidBooleanOperationException(String) - Constructor for class unbboolean.gui.solidpanels.InvalidBooleanOperationException
Constructs a new exception with the specified detail message
invert() - Method in class unbboolean.bool.Face
Invert face direction (normal direction)
invertInsideFaces() - Method in class unbboolean.bool.Object3D
Inverts faces classified as INSIDE, making its normals point outside.
isEmpty() - Method in class unbboolean.bool.Solid
Gets if the solid is empty (without any vertex)
isLeaf(Object) - Method in class unbboolean.gui.CSGTreeModel
Returns if a given object is a tree leaf (if it is a CompoundSolid object, is a node, otherwise is a leaf)
isLighted() - Method in class unbboolean.solids.CSGSolid
Checks if this solid is lighten
isMoveMode() - Method in class unbboolean.gui.CSGPanel
Returns the move mode status

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