'Art of Warfare' campaign software - Changes - by Nikolaj PP: v1.6.1.5 to v1.6.1.7 - Jun 14, 2006 ** Bug fixes/changes: - fixed 'load AB v2 rosters'-bug - 'read composition choice from roster'-opption now works as intended for AB v2 files WH40K: - fixed Chaos Rhino bug - fixed AB v2 bugs for Ulthwe, Chaos, Witcch Hunters - added a seperate Tau armylist for ArmyBuuilder v2 users (it turned out to be to complex to maintain compatibility between Tau AB v2 and Tau AB v3) --------------- v1.6.1.2 to v1.6.1.5 - May 30, 2006 **Changes/additions: General: - added 'loading data'-info when starting a new campaign, to help locating errors when data files have been changed - added 'change default campaign settings'' (and change 'warpstorm' name) to game system data file - greatly increases flexibility for different game systems - added further explanations/info do 'dataa.txt' help file - fixed 'loading non-40k/WHF AB v2 summaryy files'-bug WH40K: - Tau list updated to match new Codex ------------------ v1.6.1.0 to v1.6.1.2 - May 9, 2006 **Changes/additions: - added 'read composition choice from rostter'-option when loading new roster. Checking this box will make the composition of the roster override the campaign software validation. Useful for when playing armylists, where certain options allow some units to count as different composition choices (e.g. troops instead of heavy, etc.). - added GM option to prevent players from using the above option (in order to prevent players from cheating on their armycomposition, if necessary). - 'compress on load'-option now removes 'ssquads' of 0 models from the model list when a roster is loaded. ** Bug fixes/changes: - fixed 'compress on load'-bug - patched 'withdraw outside map'-bug WH40K: - fixed IG Hvy Wpn Team bug - fixed Ilyanden Guardians bug - fixed Orks Warbuggies and Killer Kanz buugs - fixed Tyranid Cluster Spore bug ---------------- v1.6.0.7 to 1.6.1.0 - Apr 30, 2006 **Changes/additions: - Warhammer Fantasy .a-l files updated -> WHF campaigns now again supported (bug testing required, though) ** Bug fixes/changes: WH40K: - fixed Black Templars: Castellan, Marshall and Cenobyte Servitors - fixed Eldar: Wraithlord, Vyper, Defenderrs, etc. ------------- v1.6.0.6 to 1.6.0.7 - Apr 9, 2006 ** Changes: - Garrison units allowed equals units alloowed in first non-special detachment type for that armylist WH40K: - Inquisition: Ordo Hereticus mech detachmment added ** Bug fixes: - WH40K: fixed IG sentinel bug -------------- v1.6.0.0 to v1.6.0.6 - Mar 28, 2006 ** Bug fixes/changes: - fixed wh40k 'min roster size' bug - fixed wh40k Tau bug - fixed 'multiple-roster-load'-bug - fixed 'model pt cost on roster load'-bugg - fixed 'ghost army error'-bug - fixed wh40k Chaos legions bug ** General: - WHF: updated 'empire' and 'high elves' ..a-l files - WH40K: IG Super Heavy detachments min siize 50% normal pt. - added a bit of help text at the initial 'enter install folder name' -------------- v1.5.4.1 to 1.6.0.0 - Mar 14, 2006 - Updated to read Army Builder v3.1 Rosterr files - Added Armylist_File_editor_vXXX : allowss editing/updating .a-l files to match most recent AB data files. Recommended used only for creating ones own .a-l files to currently non-supported game systems. Located at 'help - edit'-folder. - Minor improvements (Roster editor, etc.)) WH40K: - Updated data files to match wh40k 4th. eedition. NB: campaigns based on old data files (3rd ed.) are no longer supported! ------------- v1.5.4.0 to v1.5.4.1 - Jul 25, 2004 ** Bug fixes/changes: - Imperial Guard .a-l: updated ------------ v1.5.3.1 to v1.5.4.0 - Oct 17, 2003 ** Bug fixes/changes: WH40K: - Daemonhunters .a-l file added - Imperial Guard .a-l: updated to match neew codex - Tyranids .a-l: 'warriors not allowed as HQ'-bug fixed - Sisters of Battle .a-l: Repressor added,, Celestian Superior-bug fixed WHF: - Dark Elves .a-l: Raiders of Naggaroth arrmy 'destroyed while at sea'-bug fixed ** General: Added SA's: 135. As [133], but text are 'internal struggle' 140. - Clean corruption in hex always succesful ------------------ v1.5.3.0 to v1.5.3.1 - Aug 9. 2003 ** Bug fixes/changes: WH40K: - Imperial Guard .a-l: Cyclops added WHF: - Empire.a-l: Warrior-Priest fixed, churchh of Ulric added - Chaos Dwarfs.a-l: Greenskin caverns, Greeat Taurus fixed ------------------- v1.5.2.0 to v1.5.3.0 - Aug 4. 2003 ** General: - Roster Editor added (use 'new roster'-buutton at the 'Detachment Data'-screen). Simple editor which allows rosters to be created and saved in the same format as Army Builder text summary files. AB is still recommended, but the editor can be used instead if preferred. Note: if using the editor, 'rare' and 'very rare' items must be selected if they are to be included in the roster. In the generated text summary file they are assigned to the first model of the roster. This is for technical purposes only, and should be disregarded when playing tabletop battles. Individual names for units/models not yet supported. -------------- v1.5.1.1 to v1.5.2 - July 27. 2003 ** General: - Major editing of the rules files. Thankss a lot to Tyfe for the large amount of work he has put into this! - Pop-up hint at 'terrain-type' at 'map-keeys' window, shoving mv-cost of terrain, as well as any rivers in hex ** Bug fixes/changes: WH40K: WHF: - Empire.a-l: Pegasus/griffon bug fixed - Chaos Dwarfs.a-l: Chaos dwarf army: 3 MVVP - Tomb Kings.a-l: updated as per Armybook - Lizardmen.a-l: updated as per Armybook ----------- v1.5.1.0 to v1.5.1.1 - May 12, 2003 ** General: - 'Recover': allowed to move 1 MVP, cannott enter enemy ZoC or enemy controlled hexes. - Default battle order option (default: 'ddefend') - Hex grid on/off option for image based mmaps (see below) - Hex coordinates on/off option - GM option to disable discoveries in newlly claimed hexes - GM option to set all discoveries to 'hiddden valuables' - Armylists sorted when starting new campaaign ** Map Editor (v.1.1.1) - Maps can now be based on (background) immages as well as/instead of the usual terrain tiles. The .map file must be located in the 'Maps/' folder, and the image file (must be .bmp format) must be located in the 'Maps/Map Images/' folder. Both GM and all players must have a copy of the .bmp file. Maps and the corresponding image files can be downloaded seperately at the download site. - Terrain tiles transparentcy options ** Bug fixes/changes: WH40K: - Alpha Legion added (by TheProphet) WHF: - 'Point size for promoted detachments'-buug corrected ------------ v1.5.0.7 to v1.5.1.0 - April 28, 2003 ** General: - Reduced/enhanced damaged in computer batttles now shown (e.g. Necrons) - Skimmers/flyers will only retreat into aa sea hex if no other hexes are available - 'Compressed model data'-option when loadding rosters (allowing slot choices with a large number of units/model types to be loaded, such as IG Platoons) ** Bug fixes/changes: WH40K: - Chaos Black Legion (standard Chaos Spacee Marine list) added. Old Chaos list removed (ongoing campaigns using this list can still be played, though) - Damage to Necrons in computer battles coorrected - Necron 'Major Influx Matrix' building noow treated as a webway portal (i.e. ignores warp storms) - Necron Scarab detachments no longer speccial - limit reduced from 20 total units of them to 10 - 'Obliterator'/'Obliterator Cult' fixed ((added to ABcorrections file) WHF: - Fanatics added to Orks & Goblins .a-l fiile ** 'Game developer' related improvements: - added option to exempt unit from 'vehiclle required'-check (for mechanised det.) - improved 'shared files' usage - .a-l files can now be included but stilll be unavailable when starting a new campaign (i.e. the old chaos.a-l file) ------------ v1.5.0.6 to v1.5.0.7 - February 7, 2003 ** WHF: - Dogs of War/Regiments of Renown added too all armylists - Dogs of War armylist added (no special rrules yet, though) ** Bug fixes/changes: - special characters/'rare' units now workk properly - units no longer 'inactive' in the battlee phase the first turn after deployed WHF: - Empire .a-l (combined units) - DE (building info) ----------- v1.5.0.5 to v1.5.0.6 - February 1, 2003 ** Bug fixes/changes: - garrison construction time now shows prooperly WHF: - increased # of heroes allowed - Vampire Counts .a-l (buildings) - Chaos .a-l (flamers, daemonettes) - Dark Elves (witches) - Chaos Dwarfs .a-l (removed sa #164:uh siize>3 double upgrade cost) WH40K: - Necrons .a-l (Monolith deep strike, smalll scarab detachments, Nightbringer spec. char) ** General: Added SA's: 332. - Detachment size restricted to 75% normal 333. - Detachment size restricted to 50% normal 334. - Detachment size restricted to 30% normal 335. - Detachment size restricted to 20% normal 337. - Detachment must include at least one vehicle/war machine 338. - No vehicles/war machines allowed in detachment ----------- v1.5.0.4 to v1.5.0.5 - January 14, 2003 ** Misc. additions: - new .exe file icon ** Bug fixes: (thanks to Tyfe, who has pointed out a considerable number of bugs, including most of the (now fixed) bugs below) - retreat off map bug fixed - skimmers cannot be deployed in sea hexess - convoys can build camps again - Strongholds in enemy ZOC can only be upggraded if a friendly detachment/garrison is in the hex - units now able to enter hex with allied garrison - garrison can now be built in stronghold occupied by allied detachment - orbit window now 'stays on top' when a eedtachment in orbit is assigned an order - detachments can now be transported to orrbit, even when a warpstorm is raging - garrison no longer destroyed if losing aa battle to a raiding attacker - tunnel exits don't dissapear - detachments emerge from tunnels at rightt hex - 'rare' units bug fixed - 'rare' units now listed properly at the info screen - skimmers cross rivers with no movement ppenalty - modified units no longer on recovery ordder the turn they arrive - own roadbuilds/tunnelbuilds now shown inn non-controlled hexes - tunnel entrances now shown in non-controolled hexes if tunnels visible here - multiple fixes for the various WH40K armmylists - multiple fixes for the various WHF armyllists ** WH40K specific changes: - World eaters: Battle initiative bonus (++1) and increased chance of killing enemy models (-1 to the after battle dice rolls to see if the enemy models are wounded/killed - Sisters of Battle: Ordo Hereticus Strikee Force Detachment (1 in 6, drop pod) from Citadel Journal 49 added - Necrons: destroy Strongholds when claimeed. Scarab detachments cannot claim hexes - IG pay half cost for mixed obstacle defeence ---------- v1.5.0.3 to v1.5.0.4 - October 21, 2002 ** General rules changes: - Fortifications cannot be built if the coonvoy is in enemy ZoC and no friendly detachment is in the same hex - Tabletop battles can be postponed to nexxt turn. The following rules are in effect for postponed battles: -Participating units cannot be given new oorders, they don't 'recover', and they cannot be disbanded -Later arrived non-participating detachmennts cannot support in any way -New detachments can't be placed in hex -Units cannot enter the battle hex (by movvement or retreat) -Fortifications in hex can't be upgraded/ggarrisons can't be built here -Urban hexes can't be upgraded, Convoys caan't be created, no new buildings or detachments can be built, detachments can't be reinforced -Fortifications/cities can't be built in hhex -No forest spread, corruption or infestatiion into hex ** Misc. additions: - Special rules no. [301]-[330] implementeed (for a full list of available special rules, see 'special abilities.txt' in the 'Help - editing' folder ** Bug fixes: - Detachment complexity bug fixed - Battle resolvement yellow hex bug fixed - Map Editor: 'Read map'-bug fixed ** WH40K specific changes: Necron special rule added: 317. - May always withdraw, but shattered if caught Full set of Tau special rules added: 44. - +2 to recover roll for models 58. - Connect initial resources with roads ( flourishing civilisation ) 65. - All claimed stringholds destroyed (tau don't use fortifications much) 52. - 'Taxation office' increased effectivity (75%) ( represents the civilised, ordered society - counters the lack of 'exploitation centers') 305. - Detachment complexity: -25% 315. - Radar tower shows all hexes regardless of terrain 316. - If caught when trying to withdraw: may withdraw anyway 33% of the time 319. - Evacuate cities: half population (rounded down, new city size: min 1) (happens if a city with only a garrison is attacked) 321. - Immigration. City growth 5% chance/city/turn [GM opt.] 323. - If capital lost new capital is immidiately appointed ( - largest city, if more than one choice the one nearest the old capital selected. The city must meet the size normally required to be appointed as capital (size 3 - GM opt.) ) 326. - 30% [GM opt.] chance each turn that spaceports cannot be used 328. - Always on 'withdraw' battle order if below 50% strength (preserve life) 329. - May not be ordered to enter enemy ZoC if below 50% strength (unless already in enemy ZoC, or friendly detachment in hex) 330. - May not be ordered enter enemy controlled hex if below 50% strength (unless already in enemy controlled hex, or friendly detachment in hex) ** WHF specific changes - Chaos .a-l file now includes warehorses ------------- v1.5.0.2 to v1.5.0.3 - September 10, 2002 - the notorious 'detachment pointer error'' and 'ghost detachment' bugs fixed ------------- v1.5.0.1 to v1.5.0.2 - August 30, 2002 - 'convoy move into enemy ZoC' bug fixed ------------- v1.5 to v1.5.0.1 - August 24, 2002 - 'rare' bug fixed - 'convoy 1 MVP' bug fixed - 'wrong file' bug fixed ------------- v1.42 to v1.5 - August 5, 2002 Important: The name of the 'WH40KCampaign.exe' file has changed to 'Campaign.exe', as the program is now a generic campaign program: Art of War - All Purpose Interactive Campaign System Rules changes/additions: - Full WHFantasy support - Force Pool added. Can be used either as a fixed 'at any time max # of models'-limit, or as a pool of models used up as they are built - Detachment Complexity dependent on detacchment size: The basic complexity is increased by: (3*pt. size) DIV (2* max. size) - changed limitation of 'rare' models/unitts. Now max of 1 choice for each (5 detachments and Urban Hex city size or larger) - fortification size reduced when claimed by enemy - Detachments have 'limited vision' (only,, regardless of scouts) of the adjacent hexes as they move. They will be able to see hexes as normal in the battle order phase. - Rivers: +2 MVP to cross a river (wheeledd units cannot cross), unless a bridge is present - All initially placed cities are connecteed by roads - Multiple 'rare' models/choices are allowwed in the same detachment. - Convoys cannot be ordered to enter enemyy ZoC unless the hex is occupied by a friendly detachment - Tunnels added and AA towers rules slighttly changed (see rules in 'Campaign Rules.rft' file) - WHF: Lord and Rare choices: double 'compplexity cost' Bug fixes: - WHF AB txt summary files read fix - Tyranid 'BP for battles'-bug fixed - Required are only buildings for models aactually bought - Battle Resolvement window stay on top - fixed 'read Necron AB file' bug Misc Improvements: - Shortcuts added: Movement Orders:
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