NerfNews - January 2001

And So It Begins....

The first phase of the arms shipment has made it's way to GoAhead, and we're ready to spin up a trial run of Nerf Wars.  We've got guns and ammo for about 14 people, so if you're interested in having some fun Friday night for an hour or so, we'll see you at the 13th floor reception area at 6:30 pm.  Eye protection is strongly recommended, but ordinary glasses will do.  It's only Nerf, after all.

The Rules of Nerf

The Game Arena

Thirteenth floor.  Washrooms are out of bounds.  The WAR room, and the electrical contractor's room are out of bounds.  The game start location is in the thirteenth floor reception area.  All players start at this location prior to a game.  Game instruction, weapon selection, and trash talk happens here.  (Ed.  This has since been revised.  As of June 2001, we play on the seventh floor.)

Game Time

Game setup time will be two minutes.  Use the set-up time to find your start position,
or organize your team.  Game duration will be five minutes, or when the game
objectives have been completed.  This is subject to change.  Games commence with
a long blast of the whistle, and complete with two short whistle blasts.

Game 1 - Last Man Standing

Objective: To kill all opponents within a set time period.

Death: If a player is hit, he is dead and out of the game.  He must immediately
go to a predesignated out-of-bounds zone and stay there until the game is
over.  He may not interfere with the game in progress in any way.

The WAR room is the designated zone to be used for the collection of the dead.

Game 2 -  Capture The Flag

Objective: To have captured all of the enemy's flags within a set time limit.

Playing Area: Each team has a fixed flag location and respawn station.  These are
set at the beginning of the game and cannot be moved.

Capturing the Flag: To score a capture a player must bring the enemy flag
back to his own teams flag location.  The flag must be carried in one hand.
This would imply that you have just one hand remaining to carry and use your
weapon.  Only one flag may be carried per person at any given time.  Flags may be
passed to team-mates, but only while you are "alive".  Dropped flags may be returned
to home base.

Death: If a player is hit he must go to his teams respawn station with his hands on his
head (alternatively, she may choose to hold her weapon above her head).  The player may
then resume playing.  A player on the way to the respawn station cannot interfere with
the game in any way, with the exception of collecting ammo that he has just shot.  If
a player is shot while carrying the flag, he must drop it where he was shot.

Some Basic Rules To Remember

1. Teams

2. Guns & Ammo

3. Getting Hit

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