Ice Cream | ||
Step 1 (Creating the Twisted Ice Cream) | |
From the Create Panel open Geometry and click on Box then draw the following shape on the Top viewport, and enter the following parameters
|
Step 2 | |
Select the Select and Move button then right click on it and enter the following parameters to center the object. X: 0,0, Y: 0,0, Z: 0,0. Click on Zoom Extents All then Go to the Modify Panel click on Twist and enter the following parameters: |
Step 3 | |
From the Modify Panel click on Taper button and enter the following parameters: |
Step 4 | |
Click on Bend on the Modify Panel and enter the following parameters: |
Step 5 (Material Editing) | |
1.
Click on the Material
and select the Material #1 rename it Cream and enter the following parameters
: (as show in the previous tutorial).
Ambient (RGB) : R:100, G: 85, B: 75 Diffuse (RGB) : R:250, G: 240, B: 220 2. In the Material Editor click on Maps button to open the maps rollout then click on the None button related to Bump and choose Bitmap from the Material/Map Browser. Now click on the long Bitmap button under the Bitmap Parameters and select the following file: Paper.jpg from the Maps folder in the 3dsmax directory Click on Go Back to Parent
and enter a 150 to
the bump Amount 3. Select the Ice Cream Shape then go back to the Material Editor and select the material Cream then click on Assign to assign the material to the shape. |
Step 6 (Final) | |
This is the Final rendering
of the Perspective viewport. |