OTHER HINTS


How To Get The Key To Sector 5 :

If you've try to get back into Midgar after the parachute mission, you may have visited the man who can't seem to find this key. He mentions that he may have dropped it at an excavation site. The only excavation site in this world is in Bone Village (Northern Continent). When you get to Bone Village, talk to everybody until you get to a man that asks you if you're looking for the harp. Then tell him you are searching for "Normal Treasure". Place the five hired hands on the top part of the excavation site and when they're done, they will all point to the place where you must dig to find the Key to Sector 5. If you don't get it on the first try, at least you know pretty close where the location of the key is...so just close the hired hands in on that location until you find it!


The Kalm Traveler :
The Kalm traveler wants you to get the Desert Rose, the Guidebook, and the Earth Harp. First, get the Guidebook. You get the guidebook by morphing the enemy "Ghostship". Ghostship is located in the aquarium tunnel looking thing after taking the elevator in Junon. By the way, Ghostship has an attack called the gonnai, which tosses one or more characters out of the battle for good. Just make sure to equip all the characters with a "Morph" materia, so no matter if he throws two characters out, you will still have the one left with Morph! Just keep using Morph until he dies, and he will turn into the guidebook!

Once you've done this, go back and exchange the guidebook for the "Underwater" Materia. You can use this in your battle against Emerald WEAPON. Upon victory, you will get the Earth Harp. You can trade the Earth harp in to the Kalm Traveler to get the master spell, master summon, and master command materias.

To get the Desert Rose, you must defeat Ruby WEAPON. The Ruby WEAPON appears after you defeat Ultimate WEAPON and can be found popping its head out of the sand surrounding Gold Saucer. After beating him and gettng the Desert Rose, exchange it to the Kalm Traveler for a bad Gold Chocobo. If you haven't had a Gold Chocobo, he may seem good, but be assured, it is a dud.


Unlimited Sources :
There are 6 creatures in the Gelnika and, coincidentally enough, 6 types of sources--Magic, Mind, Luck, Speed, Guard, and Power. If you morph these creatures they turn into sources so if you hang around the Gelnika long enough you can get as many sources as you want (see the section on above for a discussion of Status Scores to decide if gathering sources is something you want to do--I think it is, unless you have a game shark and can just shark in an infinite supply of them.) The added benefit of doing this is that you can rack up some good AP, EXP and gil from fighting a lot in the Crashed Gelnika. Here's what you get from which beast :

Luck Source--Morph the Evil Rap beast--little green floating blobs.
Power Source--Morph Unknown 1--bright red thing
Guard Source--Morph Unknown 2--the small fan-faced thing
Magic Source--Morph Unknown 3--The brown, floating jellyfish-like thing
Mind Source--Morph the Serpent--Greenish-blue flying dragon
Speed Source--Morph the Pudolea--snail like things with long tails


How To Find The Sunken Ship Easily :
The sunken ship, called the crashed Gelnika, is the only place to pick up the Hades materia, Yuffie's best weapon The Conformer, and Cid's Highwind Level 4 Limit Break Manual--as well as a few other goodies. It's also a good place to get an unlimited supply of sources (power, guard, speed, luck, magic and mind--they're all there)--see the section above about getting unlimited sources for details. It's also a good place to build up your AP, EXP, and gil.

You need a sub--either from sinking the Red Shinra Sub (in which case you win the sub you were using to do that) or, if you fail to sink the Red Sub you can still get a sub--as a matter of fact they have to give you a sub, you need to find the Key to the City of the Ancients to complete the game and it is in an underwater cave (see the section on the Barking Dog Under Junon, on the Miscellaneous Info Page, to see how to get a sub if you fail to sink the Red one). Once you have a sub, finding the crashed Gelnika is easy.

Take the sub up to the surface and hit select until you get the big world map and make your way to the long inlet just east of Gold Saucer. You want to go as far south in this inlet as possible (you'll be near the chocobo tracks). Once you're there just dive and you'll be right beside the crashed Gelnika, pilot your sub into the crashed Gelnika and you'll board it. Then it's off to battle!


Yuffie's Utai Subquest :
Note: This can only be done on the 1st or 2nd disc.

As soon as you get the Tiny Bronco get right off at the beach on your left. From here head up North through the mountains. Once you've gone far enough Yuffie will come out( you must have her in your party) and steal your materia and leave you with two shinra guards. Once you've killed them continue to head through the mountains. Once you've crossed all the bridges and crossed the last of the mountains you'll find Utai. Enter and head in the bar were you'll meet the Turks. Then go into the materia shop to the North of the bar and open the treasure chest. You'll get the MP absorb materia, to bad Yuffie will come by and steal it.

Continue to the West and enter the house on the left on the new screen. Go talk to the man thats lying down several times. You'll soon see Yuffie pop down then run away. Head back out to the main part of Utai. You'll have to enter the house on your left when you first came into Utai (the one with the old man and little boy). Pull back the curtain and watch once again as Yuffie escapes. Head back towards the bar and you'll see a jar thats moving. Go up to it and punch it three times and out will pop Yuffie. She'll lead you into your house, were you'll once again be tricked. Note it doesn't matter what lever you pull. Once again head back to Godo's house( the 1st house you went into) and go up to the cannon to the left of it. Press circle against it and a secret door will open below. Go in and you'll find none other than Don Cornero. Chase him out and after your battle with the Shinra forces head into the Da-Chao Mountains (God Bless You). Follow Reno then head South of the cave Rude goes into. Here you'll trap Don and he'll make you fight a boss. I did this on the first disc and the boss was rather hard. The easiest party to beat him with is Cloud, Aeris, and Vincent. Finally Yuffie will give you back your materia. If you head into the bottom part of her house with all the cats one will move reveling a stair case. Climb it and you'll find a HP Absorb Materia. Now you can finally continue your quest.


The W-Item trick
Here's how you can increase the number of many, though not all, of the items you have in your item pack. Since it is immensely easier to use a game shark for this stuff I never use the W-Item trick so you'll have to experiment with it to find out what works and what doesn't--but at least you now know it is there! During a battle select W-Item and go to the item you want to duplicate, let's say ether (I think ether's will work). Now let's say you currently have two of these, select the item (pressing the circle button) and then a person to use it on (and again press the circle button) now you do the select the item again but after you've selected the item instead of pressing the circle key to give it to a character you press the X key--now you'll have 3 ethers. Repeat as often as necessary up to 99 of an item. Yes this is time consuming. The best way to do this is get into some battle where you can manipulate your opponent (make sure the person who manipulates is not the same person who has the W-Item materia), that way you can do this as often as you like without getting attacked--if you have multiple opponents then just manipulate one, kill off the others and then pull off the W-Item trick.


Turtle's Paradise Flyers
Just in case you didn't find this out while you were in Wutai--and since you were busy trying to track Yuffie down to get your materia back you could easily have missed it--the bar at Wutai (called Turtle's Paradise) has a contest where if you can locate all 6 flyers they've posted around the world they'll give you some prizes. Here are the locations of the 6 flyers and the list of prizes you get. You can get the flyers in any order--but you have to get all 6 of them to get the prizes.

1. Sector 5 slums--in the house on the east side--it's on the wall in the boy's room upstairs.
2. Bulletin Board on the back of the lobby's 1st level in the Shinra Headquarters.
3. At the Ghost Hotel in Gold Saucer--it's in the lobby near the entrance to the item shop.
4. At Tiger Lilly Arms Shop in Cosmo Canyon (that's the one with the Save Point near it).
5. On the wall next to the innkeeper at the Cosmo Canyon inn.
6. On the wall just outside Yuffie's room with the trap in it.

Once you've read all 6 flyers go talk to the owner of Turtle's Paradise in Wutai (he's behind the bar) and he'll give you a megalixir, power source, mind source, luck source, guard source, magic source, speed source.


Special Materia Caves
Here are the locations and contents of the 4 special materia caves and the type of chocobos that can get to them.

1. In the ocean due east (and a little south) of the Chocobo Farm--Quad Magic materia--you can get here by using the Highwind (to get you close to the area) and a Green or Black Chocobo--or just use the Gold Chocobo and walk on the ocean and eliminate the need for the Highwind.
2. South of Wutai--Mime Materia. You can get this with the Highwind (to get you close to the area) and a Blue or Black Chocobo, or just use the Gold Chocobo.
3. North of North Corel--HP-MP Switch materia. You can get this with the Highwind (to get you close to the area) and a Black Chocobo or just use a Gold Chocobo.
4. Round island in the northeast corner of the map--Knights of the Round. You can only get this with a Gold Chocobo--don't even bother flying there with the Highwind because you can't land anywhere near (or on) the island.


Morph Enemies Easily
For an easy way to morph enemies, have W-Magic Materia, Gravity Materia & "All" Materia, and Morph Materia. Have someone else cast Reflect on the party, then have the person with W-Magic use Demi 3 on your party twice. It will reflect and hit the enemy six times without killing it, but will greatly reduce it's HP's. At this point, you can easily morph it.


Duplicating Items:
This cheat duplicates items in battle only. Equip W-Item on one of your characters. Use the W-Item command and choose the item that you want to duplicate. With that item, choose any target. Then select another item. Now, when choosing another target, press to cancel the use of the second item. Then you will see that the first item has been duplicated. So, keep pressing O and X and you will see its number rising.


7777 Fever:
When your character enters a battle with 777 7 HP, the character will cause tons of damage. The easiest way to do it, is to have your characters HP at 9999. Then equip the character with a materia that lowers their HP by 10%. This brings it down to exactly 7777.


How To Get The Cursed Ring:
Find the locked door in Mideel. Walk around the corner and a board will squeak. Search the board to find a key, then go back to the door. Answer the man's question TRUTHFULLY.


Raising Your Chocobo's Stamina:
Holding down L1 and R1 slowly raises your chocobo's stamina meter.

MORE.....


  • Barking Dog under Junon
  • Freeing Tifa from the Chair in the Gas Chamber
  • Secret Room at Cosmo Canyon Item Shop
  • Two secrets in Gaea Cliff
  • GP Exchanger
  • Lock Combinations
  • Wonder Square items for sale
  • Battle Square items for sale
  • Battle Square handicaps
  • Getting into the Ancient Forest--there are two ways!
  • Getting through the Ancient Forest
  • Prizes for Performing at Junon
  • Unlocking the huge materia in cid's rocket's guard system



    Barking Dog Under Junon

    Many players have asked me about the barking dog in the tunnels under Junon. "How do I get around him?" Well, you can't, unless you have to. When you go under Junon your mission is to steal a sub and then sink the Red Shinra sub--if you succeed (and it's relatively easy to do) then you get to keep the sub that you've stolen. This is good since you can not complete the game without having a sub--you need to get the key to the City of the Ancients and it's in an underwater cave! If, however, you fail to sink the Red sub within the allowed time then you don't get to keep the sub that you've stolen. But, since you need a sub to complete the game, there is a back-up. If you fail to sink the Red sub then, when you go back to the tunnels under Junon the dog won't be there guarding the door--so go in the door and you'll get a sub--in fact, you get the Red one that you failed to sink (it's supposed to be a mark of shame, I suppose, to have to drive the sub you failed to destroy). Of course, if you manage to sink the red sub the you have no reason to get into that room so the dog will remain guarding the door.


    Freeing Tifa from the Chair in the Gas Chamber

    Here's all there is to it--X, X, Triangle, hold X+Triangle, hold O+Triangle, O, O.
    Not too tough!


    Post-Meteor Items in Cosmo Canyon

    When you first visit the item shop in Cosmo Canyon you'll notice that the doorway to your right is blocked off with a red rope. Go back to the shop after Meteor has shown up and the rope will be gone and you can go through the door and get an Elixir, Magic Source and the Full Cure materia for free!


    Two secrets in Gaea Cliff

    You may have discovered these already, but in case you haven't...
    When you climb up the side Gaea Cliff you go into three different caves--there are two secrets hidden here. When you climb into the first cave you go under a little archway shortly after entering the cave. After going into a couple of doors you find yourself on top of that archway--go straight across the archway and instead of following the path around walk straight for the wall on the right side of the screen, there's a little opening that will take you to a hidden room where you can get the Ribbon accessory out of the chest.
    The second little secret stares you right in the face--when you climb into the third cave at Gaea Cliff you see a save point with a bright light just off to the right of it--go to the light and press circle and it will restore you party's HP and MP for free--you can also go back to that after you fight the boss at the end of the tunnel in that cave.


    GP Exchanger

    Yes, there really is a guy near the Gold Saucer who will exchange your gil (which is practically worthless there) for GP. I'm told by Andy Ellsworth that this guy does not show up on the first disc so don't waste your time trying. When you do find him then 10,000 gil will get you 100 GP--and that's all he'll trade you at a time so if you need more than 100 GP, which you probably will, you'll have to meet up with this guy a lot of times.
    First and foremost what you will have to do is have a lifetime pass to the Gold Saucer (this will cost you 30,000 gil). Next, pay attention to the house that sits behind the save point outside of the Gold Saucer main entrance. At the far left corner of this house is where this shady little guy will appear. The problem is that he only appears there randomly. What you have to do is run in and out of the entrance to Gold Saucer until he shows up (this is why you need the lifetime pass) this can take as few as 3 entries/exits or as many as 22 (in my experience). When you do get the chance to see him go and talk to him and agree to change gil for GP, he'll give you up to 100 GP at a time. Then repeat the process as necessary to get the amount of GP you want. This GP can be used at the Battle Arena (to enter battles--but not to buy prizes!) or to play games or to exchange for prizes at Wonder Square. You need 1000 GP to exchange for the gil plus materia (which can double the gil you get after a fight) and 2000 for the EXP plus materia which initially gives you 50% more EXP per battle but when mastered gives double the EXP per battle--see the section on Independent materia on the Materia Info page for more details about these materia.


    Lock Combinations

    The combination to the safe on the second floor (far left room) of the Shinra Mansion in Nibelheim is:
    Right 36, Left 10, Right 59, Right 97
    Once you start you only have 20 seconds to get this stuff in correctly. Don't worry, you get as many tries as you want. The key thing to remember is to avoid overshooting the mark. For example, if while going to Right 59, you accidentally hit 60 the whole combination is null and void, and you won't have enough time to start the combination again on that turn. So you'll have to take several turns at it. Opening the safe releases the boss Lost Number--beat him and you get the key to get to Vincent (he's down in the basement just before you get to the library--see the section on the Character Info Page how to get Vincent in your party), the Odin Summon Materia and Red XIII's Cosmo Memory Level 4 Limit Manual.

    The combination to get the Huge Materia from the Rocket when Cid and Cloud are in space is:
    Circle, Square, X, X--if you get this combination right on the first try Cid is a little suspicious of you--but so far as I can tell this suspicion doesn't come back to haunt you later so why worry?--grab the materia and run out of there!


    Wonder Square Shopping List

    These are the items you can buy from the woman at Wonder Square and how much they cost.

    Potion--1 GP
    Ether--20 GP
    Ex-Potion--80 GP
    Turbo Ether--100 GP
    Gold Ticket--300 GP
    ???? (Carob Nut)--500 GP
    ???? (gil plus materia)--1000 GP
    ???? (exp plus materia)--2000 GP


    Battle Arena Prizes

    Here are the prizes you can trade BP for at the Battle Arena. Remember that unlike GP, your BP resets to zero if you leave the Battle Arena so you have to trade BP for prizes while you're there or the BP is lost.

    On Disc 1
    100 BP--Phoenix Down
    200 BP--Remedy
    400 BP--Mimett Greens
    800 BP--Enemy Lure materia
    1600 BP--Bird Wing
    3200 BP--S. Mine
    6400 BP--Pre-Emptive materia
    12800 BP--Speed Plus materia
    32000 BP--Championship Belt
    52100 BP--Omnislash

    On Discs 2 and 3
    100 BP--Remedy
    250 BP--Enemy Lure materia
    500 BP--Bomb's Arm
    1000 BP--Pre-Emptive materia
    2000 BP--Reagan Greens
    4000 BP--Speed Plus materia
    8000 BP--Stardust
    16000 BP--Championship Belt
    32000 BP--Omnislash
    64000 BP--W-Summon materia

    If on disc 2 or 3 you have the W-Summon materia equipped to Cloud and Cloud has learned his Omnislash limit break and is carrying his ultima weapon (which he gets from killing ULTIMATE WEAPON who shows up over Lake Junon once the shield around the crater has been destroyed. He likes to run when injured so you'll have to hunt him down and fight him a couple of times before he settles in at Cosmo Canyon for his last stand) you can talk to the woman at the counter and she'll ask if you want to participate in special battles--say yes and you'll be in for 8 fights (again with handicaps)--if you win you get the Final Attack materia. If you succeed in these special battles subsequent times you can get Dio's autograph, Dio's diaries (I haven't found a use for either of these yet) or a Ribbon. You can also get a ribbon by morphing the second creature in this battle.


    Battle Arena Handicaps

    As you no doubt know, when you fight in the Battle Arena at Gold Saucer you get handicapped at the beginning of the second round and these handicaps stay with you throughout the subsequent battles. The amount of Battle Points you get is determined by the handicaps you've suffered and when they occurred. I don't have exact numbers (you'll see why in a minute), but below are the handicaps in order of the BP you get from them--the higher BP handicaps are first. The All Materia Broken handicap gives around 10,000 BP if it happens as your 7th handicap, if it happens as your third handicap it is only worth about 120 BP. So when you have the handicap determines how much you get from it too! For example, if Minimum happens as your first handicap it's only worth about 7 BP, if it happens as your 7th handicap (regardless of if it's ever happened before in that battle) it's worth over 2900 BP. If you get the O MP handicap as your 4th it's worth 70 BP, if you get it as y our 6th it's worth 502 BP. So, in terms of BP, you want things higher up on the list to happen as your 6th or 7th handicap because it is worth more points than if it happens as your 1st or 2nd handicap. Then again, in terms of survival, it's not always easy to go into the later battles, against the tougher opponents, with all your materia suddenly broken.

    All Materia Broken
    Green Materia Broken
    Weapon Broken
    Item Bag Sealed
    Blue Materia Broken
    Pink Materia Broken
    Red Materia Broken
    Accessory Broken
    Yellow Materia Broken
    MP max and HP max cut by 1/2
    Frog
    Mini
    Armor Broken
    HP max cut by 1/2
    Current MP set to 0
    MP max cut by 1/2
    Time (begin round by taking damage = character level x number of hours played
    Down 10 Levels
    Down 5 Levels
    Poison
    Speed cut by 1/2
    Lucky 7 no handicap
    Cure--HP refilled to max


    Entering The Ancient Forest--2 Ways

    The Ancient Forest is a strange little optional quest. It's just a little northeast of Cosmo Canyon but it's not easy to get to--the Typoon summon materia, the Slash-All command materia (see the Materia Info Page for details) are here, as well as the Minerva Band (see the accessories list on the Items Info Page) and Cloud's Apocalypse Sword which triples the growth rate of materia and a few other things are also here so it is worth the trip. There are two ways to get into the Ancient Forest northeast of Cosmo Canyon. The traditional way is by defeating ULTIMATE WEAPON after the shield over the crater has been destroyed and he shows up floating over Lake Junon. You'll have to fight him several times, he has a tendency to fly away when injured, but eventually he'll settle over Cosmo Canyon and it's a fight to the finish (although I've been told that if you hit him with Knights of the Round when you fight him over Junon then exit the highwind, save your game on the world map, re-enter the highwind and fly to Cosmo Canyon he'll be there waiting for you, credit vici.timor with this tip). Beat him near Cosmo Canyon and when his lifeless body hits the ground it opens up a path to the Ancient Forest.

    There is a way to get there even earlier (provided you breed chocobos before you get to the shield's destruction). I had thought about this a number of times but never remembered to try it--thanks to Rob Hill for remembering to try it and verifying it does work. You can simply ride a Green, Black or Gold chocobo right up to the Ancient Forest, dismount and walk right in. If you're using the Green or Black you'll have to ride them into the highwind (see instructions at the end of the Chocobo breeding section on the Choco Info Page), land the highwind on the grass outside of Cosmo Canyon and ride them to the forest. If you're using the Gold chocobo you can just ride him across the ocean and into Cosmo Canyon and to the forest. Even if you go to the Ancient Forest this way you should still make a point of killing ULTIMATE WEAPON since it is by killing him that Cloud gets his best weapon, the Ultima Sword.


    Getting Through the Ancient Forest

    The Ancient Forest isn't too tough to get through, you just have to be patient because a little bit of backtracking is required at times.
    There are three types plants that are of use to you...
    pod plants--light grey hanging pods that you can put insects or frogs into--when you do this the pod closes and you can walk across the top. Be warned, the pod digests insects within 7 seconds and then re-opens so you can't walk across them without giving it another insect. If you put a frog into a pod plant you'll get a different reaction, the plant will close but after 7 seconds the plant spits the frog back out and if you're on the plant when this happens it hurls you in whatever direction you're facing (there are times when you want to take advantage of this!)
    Spring vines--hanging pink vines that when you jump on them propel you forward, no insects of frogs needed.
    Beehives--you can get these from the big orange plants (note--orange, not pink) and put them in the large pink fly traps to get them to close up without hurting you. Here's a hint--if the plant is at ground level then it is a fly trap, if the plant is up on a ledge then it's a beehive.

    Also be warned that there are enemies roaming the Ancient Forest so be prepared for random battles! So here goes....
    When you first enter the Ancient Forest you are immediately introduced to bugs (little green things that look like flies) and frogs. You want to gather the bug and take it under the little earth-bridge (where you'll pass two other bugs) and over to the ledge on the right. By this ledge you'll see the hanging pod plants I mentioned. Don't release the bug too near the plant or it will get eaten and you don't want that yet but don't leave it too far away or it won't do you any good! Go back under the little bridge and take one of the other bugs and put it with the one you just dropped off. Now go back to the bridge and get the final bug and this time go up to the pod plant and release the bug. If you're close enough the plant will take the bug--if not, pick it up and try again. Once it takes the bug it closes, it will only stay that way for about 7 seconds so don't hesitate here. Go back and get one of your other bugs, hop onto the first plant and release the bug into the second. Now jump back down and get the third bug, jump on the first plant, then to the second, release the bug into the third plant, jump onto it and then over to the grass. At the bottom of the screen you'll see a large pink plant with a grey package in the middle. If you approach this plant very carefully and walk onto it a step at a time (press circle after each step) you'll be able to pick up Vincent's Supershot ST without the plant closing on you. Once you get it then back off the plant.

    Now, head to the right and you'll come to a pink springy vine, jump on it and it will bounce you across the chasm. Go up and around the tree on your left to get Red XIII's Spring Gun Clip. After you do this head to the right. Now grab the bug and hit the next springy vine and you will end up on a ledge. Put the insect in the pod plant to your right, jump onto it, then to the next pod plant (which is already closed for your jumping convenience) then to the springy vine which will boost you to the right side of the big flytrap in the middle of the screen. Once you land grab the frog and walk up the ledge that is flanked by pod plants. Put the frog in the pod plant on the left, jump onto this plant, face left and wait for the plant to spit the frog out. You're now on the ledge with the big orange plant--in the middle of it is a beehive, pick it up and walk off the ledge and go to the pink fly trap on your left. Release the beehive in the fly trap and it will close and you can walk around it and get the Slash All materia. Now go get the frog again and go up to the ledge with the pod plants on either side and put the frog in the right pod plant, get onto it and face right. You'll probably notice a grey bag on one of the trees here, don't worry about it, you can't get it yet. When the plant spits out the frog you'll be thrown into the next screen.

    On the next screen you'll find an bug right in front of you, pass it and head right and pick up the bug you'll find there. Head back to your left and find the pod plants, go to the ledge near the pod plants and release the bug into the plant, go get the bug you saw when you first came in, jump onto the first pod plant, release the bug, jump to the second pod plant and then to the springy vine--you will be shot up into the tree tops.
    Head to the big trunk on your left and work your way down, you'll get the grey package you saw before, it's the Minerva Band (see the armor list on the Items Info Page one for details). You can't go back up the tree--all you can do is exit to the left, grab the frog, go to the ledge with the pod plants on either side of it and put the frog into the right pod plant, jump on it, face right and you'll be hurled back to the next screen (you realize this is the third time you've put that particular frog through that experience!).
    Now that you're back where you need to be you need to get up to the tree tops again, use the same method you used a second ago. Once you're back in the tree tops head to the trunk on the left again, but this time work your way up instead of down. Once you get to the next branch go right on that branch, you'll eventually come to an area with a broken stump angling up and to the right. Climb on this stump and jump across the three springy vines. When you land work your way to the far left side of the screen and, near the bottom of the screen, you'll find the Typoon sumon materia in the grey bag. Now backtrack across the three springy vines to the broken stump and work your way down the right side of this stump. You'll do a little tightrope walking and eventually exit to the right.

    Now grab the first bug you find and head to the pod plants on the right. Put the bug in the lower plant, jump on it and then to the already closed second plant and then up to the ledge where the beehive is. Grab the beehive, walk off the ledge and release the beehive in the big fly trap. Find another bug, grab it and then head up to the ledge above the now closed fly trap. Put the bug in the pod plant, jump on the plant and then jump to the ground on your left.
    Now get the bug on the far left side of the screen and release it in front of the hollow tree--if you release it near enough to the opening a frog will jump out and eat the bug. Now pick up the frog (you better hope all this frog handling doesn't cause warts!) and take it to the ledge on the right, release it but not too close to the pod plant. Now head left again and find another bug, pick it up and take it to the ledge where you just left the frog. Put the bug in the pod plant, then pick up the frog, jump onto the pod plant and the jump to the ground to your right. Now walk past the closed fly trap and to the ledge on the right. This time put the frog in the lower pod plant, jump onto that pod plant and then simply face right and wait for the plant to spit out the frog and hurl you to the next screen.

    Go in the cave you see and head straight to the right and you'll find a chest with Cloud's Apocalypse sword. Now get back into the center of the cave and start heading north, you'll soon see the exit, there are some stairs on the right side of the screen at this point, head up them to find a chest with an elixir in it. Now you've got everything, go through the exit and you'll be out of the Ancient Forest.


    Prizes for Junon Performances

    Your first time in Junon you'll have to play soldier twice and how well you do it will determine what gifts you get. The first instance will be when you have to join in with the parade ranks. The better you do the better the audience rating and therefore, the better your prize. You have to make your way across the ranks and to the open spot on the last row and then try to march in time with the others
    If your final audience rating is from 0-29% you get a grenade.
    30-39% gets you 6 Potions
    40-49% gets you 6 Ethers
    50% or higher gets you 5000 gil.

    The second time you're going to be judged is when you have to perform rifle drills in front of Heidegger and Rufus just before you get on the ship to Costa Del Sol, how well you do affects Heidegger's mood so try to keep him happy.
    If his mood falls between the 0-50 range you get Silver Glasses.
    From 60-90 you get an HP Plus Materia
    From 91 up you get Cloud's Force Stealer sword.


    Unlocking the huge materia in cid's rocket's guard system

    To get the huge materia from cid's rocket, you need to enter a code to unlock the guard system. The code is CIRCLE - SQUARE - X - X (from your control pad)






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