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1. Sector 5 slums--in the house on the east side--it's on the wall in the
boy's room upstairs.
2. Bulletin Board on the back of the lobby's 1st level in the Shinra
Headquarters.
3. At the Ghost Hotel in Gold Saucer--it's in the lobby near the entrance
to the item shop.
4. At Tiger Lilly Arms Shop in Cosmo Canyon (that's the one with the Save
Point near it).
5. On the wall next to the innkeeper at the Cosmo Canyon inn.
6. On the wall just outside Yuffie's room with the trap in it.
Once you've read all 6 flyers go talk to the owner of Turtle's Paradise in
Wutai (he's behind the bar) and he'll give you a megalixir, power source,
mind source, luck source, guard source, magic source, speed source.
Special Materia Caves
Here are the locations and contents of the 4 special materia caves and the
type of chocobos that can get to them.
1. In the ocean due east (and a little south) of the Chocobo Farm--Quad
Magic materia--you can get here by using the Highwind (to get you close to
the area) and a Green or Black Chocobo--or just use the Gold
Chocobo and walk on the ocean and eliminate the need for the Highwind.
2. South of Wutai--Mime Materia. You can get this with the Highwind
(to get you close to the area) and a Blue or Black Chocobo, or just use
the Gold Chocobo.
3. North of North Corel--HP-MP Switch materia. You can get this with the
Highwind (to get you close to the area) and a Black Chocobo or just use a
Gold Chocobo.
4. Round island in the northeast corner of the map--Knights of the
Round. You can only get this with a Gold Chocobo--don't even bother
flying there with the Highwind because you can't land anywhere near (or
on) the island.
Morph Enemies Easily
For an easy way to morph enemies, have W-Magic Materia, Gravity Materia & "All" Materia,
and Morph Materia. Have someone else cast Reflect on the party, then have the person with
W-Magic use Demi 3 on your party twice. It will reflect and hit the enemy six times without
killing it, but will greatly reduce it's HP's. At this point, you can easily morph it.
Duplicating Items:
This cheat duplicates items in battle only. Equip W-Item on one of your characters. Use the W-Item command and choose the item that you want to duplicate. With that item, choose any target. Then select another item. Now, when choosing another target, press to cancel the use of the second item. Then you will see that the first item has been duplicated. So, keep pressing O and X and you will see its number rising.
7777 Fever:
When your character enters a battle with 777 7 HP, the character will cause tons of damage. The easiest way to do it, is to have your characters HP at 9999. Then equip the character with a materia that lowers their HP by 10%. This brings it down to exactly 7777.
How To Get The Cursed Ring:
Find the locked door in Mideel. Walk around the corner and a board will squeak. Search the board to find a key, then go back to the door. Answer the man's question TRUTHFULLY.
Raising Your Chocobo's Stamina:
Holding down L1 and R1 slowly raises your chocobo's stamina meter.
Many players have asked me about the barking dog in the tunnels under
Junon. "How do I get around him?" Well, you can't, unless you have to.
When you go under Junon your mission is to steal a sub and then sink the
Red Shinra sub--if you succeed (and it's relatively easy to do) then you
get to keep the sub that you've stolen. This is good since you can not
complete the game without having a sub--you need to get the key to the
City of the Ancients and it's in an underwater cave! If, however, you
fail to sink the Red sub within the allowed time then you don't get to
keep the sub that you've stolen. But, since you need a sub to complete
the game, there is a back-up. If you fail to sink the Red sub then, when
you go back to the tunnels under Junon the dog won't be there guarding the
door--so go in the door and you'll get a sub--in fact, you get the Red one
that you failed to sink (it's supposed to be a mark of shame, I suppose,
to have to drive the sub you failed to destroy). Of course, if you manage
to sink the red sub the you have no reason to get into that room so the
dog will remain guarding the door.
Freeing Tifa from the Chair in the Gas
Chamber
Here's all there is to it--X, X, Triangle, hold X+Triangle, hold
O+Triangle, O, O.
Not too tough!
Post-Meteor Items in Cosmo Canyon
When you first visit the item shop in Cosmo Canyon you'll notice that the
doorway to your right is blocked off with a red rope. Go back to the shop
after Meteor has shown up and the rope will be gone and you can go
through the door and get an Elixir, Magic Source and the Full Cure
materia for free!
Two secrets in Gaea Cliff
You may have discovered these already, but in case you haven't...
When you climb up the side Gaea Cliff you go into three different
caves--there are two secrets hidden here. When you climb into the first
cave you go under a little archway shortly after entering the cave. After
going into a couple of doors you find yourself on top of that archway--go
straight across the archway and instead of following the path around walk
straight for the wall on the right side of the screen, there's a little
opening that will take you to a hidden room where you can get the Ribbon
accessory out of the chest.
The second little secret stares you right in the face--when you climb into
the third cave at Gaea Cliff you see a save point with a bright light just
off to the right of it--go to the light and press circle and it will
restore you party's HP and MP for free--you can also go back to that after
you fight the boss at the end of the tunnel in that cave.
GP Exchanger
Yes, there really is a guy near the Gold Saucer who will exchange your gil
(which is practically worthless there) for GP. I'm told by Andy
Ellsworth that this guy does not show up on the first disc so don't
waste your time trying. When you do find him then 10,000 gil will get you
100 GP--and that's all he'll trade you at a time so if you need more than
100 GP, which you probably will, you'll have to meet up with this guy a
lot of times.
The combination to the safe on the second floor (far left room) of the
Shinra Mansion in Nibelheim is:
The combination to get the Huge Materia from the Rocket when Cid and Cloud
are in space is:
Potion--1 GP
Here are the prizes you can trade BP for at the Battle Arena. Remember
that unlike GP, your BP resets to zero if you leave the Battle Arena so
you have to trade BP for prizes while you're there or the BP is lost.
On Disc 1
On Discs 2 and 3
If on disc 2 or 3 you have the W-Summon materia equipped to Cloud and
Cloud has learned his Omnislash limit break and is carrying his ultima
weapon (which
he gets from killing ULTIMATE WEAPON who shows up over Lake Junon once
the shield around the crater has been destroyed. He likes to run when
injured so you'll have to hunt him down and fight him a couple of times
before he settles in at Cosmo Canyon for his last stand) you can talk to
the woman at the counter and she'll ask if you want
to participate in special battles--say yes and you'll be in for 8 fights
(again with handicaps)--if you win you get the Final Attack materia. If
you succeed in these special battles subsequent times you can get Dio's
autograph, Dio's diaries (I haven't found a use for either of these yet)
or a Ribbon. You can also get a ribbon by morphing the second creature
in this battle.
As you no doubt know, when you fight in the Battle Arena at Gold Saucer
you get handicapped at the beginning of the second round and these
handicaps stay with you throughout the subsequent battles. The amount of
Battle Points you get is determined by the handicaps you've suffered and
when they occurred. I
don't have exact numbers (you'll see why in a minute), but below are the
handicaps in order of the BP you get from them--the higher BP handicaps
are first. The All Materia Broken handicap gives around 10,000 BP if it
happens as your 7th handicap, if it happens as your third handicap it is
only worth about 120 BP. So when you have the handicap determines how
much you get from it too! For example, if Minimum happens as your first
handicap it's only worth about 7 BP, if it happens as your 7th handicap
(regardless of if it's ever happened before in that battle) it's worth
over 2900 BP. If you get the O MP handicap as your 4th it's worth 70
BP, if you get it as y our 6th it's worth 502 BP. So, in terms of BP, you
want things higher up on the list to happen as your 6th or 7th handicap
because it is worth more points than if it happens as your 1st or 2nd
handicap. Then again, in terms of survival, it's not always easy to go
into the later battles, against the tougher opponents, with all your
materia suddenly broken.
All Materia Broken
The Ancient Forest is a strange little optional quest. It's just a
little northeast of Cosmo Canyon but it's not easy to get to--the
Typoon summon materia, the Slash-All command
materia (see the Materia Info Page for details) are here, as well as
the Minerva Band (see the accessories list on the Items Info Page) and
Cloud's Apocalypse Sword which triples the growth rate of materia
and a few other things are also here so it is worth the trip. There are
two ways to get into the Ancient Forest northeast of Cosmo
Canyon. The traditional way is by defeating ULTIMATE WEAPON after the
shield over the crater has been destroyed and he shows up floating over
Lake Junon. You'll have to fight him several times, he has a tendency to
fly away when injured, but eventually he'll settle over Cosmo Canyon and
it's a fight to the finish (although I've been told that if you hit him
with Knights of the Round when you fight him over Junon then exit the
highwind, save your game on the world map, re-enter the highwind and fly
to Cosmo Canyon he'll be there waiting for you, credit vici.timor with
this tip). Beat him near Cosmo
Canyon and when his lifeless body hits the ground it opens up a path to
the Ancient Forest.
There is a way to get there even earlier (provided you breed chocobos
before you get to the shield's destruction). I had thought about this a
number of times but never remembered to try it--thanks to Rob Hill for
remembering to try it and verifying it does work. You can simply ride a
Green, Black or Gold chocobo right up to the Ancient Forest, dismount and
walk right in. If you're using the Green or Black you'll have to ride
them into the highwind (see instructions at the end of the Chocobo
breeding section on the Choco Info Page), land the highwind on the grass
outside of
Cosmo Canyon and ride them to the forest. If you're using the Gold
chocobo you can just ride him across the ocean and into Cosmo Canyon and
to the forest. Even if you go to the Ancient Forest this way you
should still make a point of killing ULTIMATE WEAPON since it is by
killing him that Cloud gets his best weapon, the Ultima Sword.
The Ancient Forest isn't too tough to get through, you just have to be
patient because a little bit of backtracking is required at times.
Also be warned that there are enemies roaming the Ancient Forest so be
prepared for random battles! So here goes....
Now, head to the right and you'll come to a pink springy vine, jump on it
and it will bounce you across the chasm. Go up and around the tree on
your left to get Red XIII's Spring Gun Clip. After you do this head to
the
right. Now grab the bug and hit the next springy vine and you will end up
on a ledge. Put the insect in the pod plant to your right, jump onto it,
then to the next pod plant (which is already closed for your jumping
convenience) then to the springy vine which will boost you to the right
side of the big flytrap in the middle of the screen. Once you land grab
the frog and walk up the ledge that is flanked by pod plants. Put the
frog in the pod plant on the left, jump onto this plant, face left and
wait for the plant to spit the frog out. You're now on the ledge with the
big orange plant--in the middle of it is a beehive, pick it up and walk
off the ledge and go to the pink fly trap on your left. Release the
beehive in the fly trap and it will close and you can walk around it and
get the Slash All materia. Now go get the frog again and go up to the
ledge with the pod plants on either side and put the frog in the right pod
plant, get onto it and face right. You'll probably notice a grey bag
on one of the trees here, don't worry about it, you can't get it yet.
When the plant spits out the frog you'll be thrown into the next
screen.
On the next screen you'll find an bug right in front of you, pass it
and head right and pick up the bug you'll find there. Head back to
your left and find the pod plants, go to the ledge near the pod plants and
release the bug into the plant, go get the bug you saw when you first came
in, jump onto the first pod plant, release the bug, jump to the second pod
plant and then to the springy vine--you will be shot up into the tree
tops.
Now grab the first bug you find and head to the pod plants on the right.
Put the bug in the lower plant, jump on it and then to the already closed
second plant and then up to the ledge where the beehive is. Grab the
beehive, walk off the ledge and release the beehive in the big fly trap.
Find another bug, grab it and then head up to the ledge above the now
closed fly trap. Put the bug in the pod plant, jump on the plant and then
jump to the ground on your left.
Go in the cave you see and head straight to the right and you'll find a
chest with Cloud's Apocalypse sword. Now get
back into the center of the cave and start heading north, you'll soon see
the exit, there are some stairs on the right side of the screen at this
point, head up them to find a chest with an elixir in it. Now you've got
everything, go through the exit and you'll be out of the Ancient
Forest.
Your first time in Junon you'll have to play soldier twice and how well
you do it will determine what gifts you get. The first instance will be
when you have to join in with the parade ranks. The better you do the
better the audience rating and therefore, the better your prize. You have
to make your way across the ranks and to the open spot on the last row and
then try to march in time with the others
The second time you're going to be judged is when you have to perform
rifle drills in front of Heidegger and Rufus just before you get on the
ship to Costa Del Sol, how well you do affects Heidegger's mood so try to
keep him happy.
To get the huge materia from cid's rocket, you need to enter a code to unlock the guard system. The code is CIRCLE - SQUARE - X - X (from your control pad)
First and foremost what you will have to do is have a lifetime pass to the
Gold Saucer (this will cost you 30,000 gil). Next, pay attention to the
house that sits behind the save point outside of the Gold Saucer main
entrance. At the far left corner of this house is where this shady little
guy will appear. The problem is that he only appears there randomly.
What you have to do is run in and out of the entrance to Gold Saucer until
he shows up (this is why you need the lifetime pass) this can take as few
as 3 entries/exits or as many as 22 (in my experience). When you do get
the chance to see him go and talk to him and agree to change gil for GP,
he'll give you up to 100 GP at a time. Then repeat the process as
necessary to get the amount of GP you want. This GP can be used at the
Battle Arena (to enter battles--but not to buy prizes!) or to play games
or to exchange for prizes at Wonder Square. You need 1000 GP to exchange
for the gil plus materia (which can double the gil you get after a fight)
and 2000 for the EXP plus materia which initially gives you 50% more EXP
per battle but when mastered gives double the EXP per battle--see the
section on Independent materia on the Materia Info page for more details
about these
materia.
Lock Combinations
Right 36, Left 10, Right 59, Right 97
Once you start you only have 20 seconds to get this stuff in correctly.
Don't worry, you get as many tries as you want. The key thing to
remember is to avoid overshooting the mark. For example, if while going
to Right 59, you accidentally hit 60 the whole combination is null and
void, and you won't have enough time to start the combination again on
that turn. So you'll have to take several turns at it. Opening the safe
releases the boss Lost Number--beat him and you get the key to get to
Vincent (he's down in the basement just before you get to the
library--see the section on the Character Info Page how to get Vincent in
your party), the
Odin Summon Materia and Red XIII's Cosmo Memory Level 4 Limit Manual.
Circle, Square, X, X--if you get this combination right on the first
try Cid is a little suspicious of you--but so far as I can tell this
suspicion doesn't come back to haunt you later so why worry?--grab the
materia and run out of there!
Wonder Square Shopping List
Ether--20 GP
Ex-Potion--80 GP
Turbo Ether--100 GP
Gold Ticket--300 GP
???? (Carob Nut)--500 GP
???? (gil plus materia)--1000 GP
???? (exp plus materia)--2000 GP
Battle Arena Prizes
100 BP--Phoenix Down
200 BP--Remedy
400 BP--Mimett Greens
800 BP--Enemy Lure materia
1600 BP--Bird Wing
3200 BP--S. Mine
6400 BP--Pre-Emptive materia
12800 BP--Speed Plus materia
32000 BP--Championship Belt
52100 BP--Omnislash
100 BP--Remedy
250 BP--Enemy Lure materia
500 BP--Bomb's Arm
1000 BP--Pre-Emptive materia
2000 BP--Reagan Greens
4000 BP--Speed Plus materia
8000 BP--Stardust
16000 BP--Championship Belt
32000 BP--Omnislash
64000 BP--W-Summon materia
Battle Arena Handicaps
Green Materia Broken
Weapon Broken
Item Bag Sealed
Blue Materia Broken
Pink Materia Broken
Red Materia Broken
Accessory Broken
Yellow Materia Broken
MP max and HP max cut by 1/2
Frog
Mini
Armor Broken
HP max cut by 1/2
Current MP set to 0
MP max cut by 1/2
Time (begin round by taking damage = character level x number of hours
played
Down 10 Levels
Down 5 Levels
Poison
Speed cut by 1/2
Lucky 7 no handicap
Cure--HP refilled to max
Entering The Ancient Forest--2 Ways
Getting Through the Ancient Forest
There are three types plants that are of use to you...
pod plants--light grey hanging pods that you can put insects or frogs
into--when you do this the pod closes and you can walk across the top. Be
warned, the pod digests insects within 7 seconds and then re-opens so you
can't walk across them without giving it another insect. If you put a
frog into a pod plant you'll get a different reaction, the plant will
close but after 7 seconds the plant spits the frog back out and if you're
on the plant when this happens it hurls you in whatever direction you're
facing (there are times when you want to take advantage of this!)
Spring vines--hanging pink vines that when you jump on them propel you
forward, no insects of frogs needed.
Beehives--you can get these from the big orange plants (note--orange, not
pink) and put them in the large pink fly traps to get them to close up
without hurting you. Here's a hint--if the plant is at ground level then
it is a fly trap, if the plant is up on a ledge then it's a beehive.
When you first enter the Ancient Forest you are immediately introduced to
bugs (little green things that look like flies) and frogs. You want to
gather the bug and take it under the little earth-bridge (where you'll
pass two other bugs) and over to the ledge on the right. By this ledge
you'll see the hanging pod plants I mentioned. Don't release the bug too
near the plant or it will get eaten and you don't want that yet but don't
leave it too far away or it won't do you any good! Go back
under the little bridge and take one of the other bugs and put it with the
one you just dropped off. Now go back to the bridge and get the final bug
and this time go up to the pod plant and release the bug. If you're close
enough the plant will take the bug--if not, pick it up and try again.
Once it takes the bug it closes, it will only stay that way for about 7
seconds so don't hesitate here. Go back and get one of your other bugs,
hop onto the first plant and release the bug into the second. Now jump
back down and get the third bug, jump on the first plant, then to the
second, release the bug into the third plant, jump onto it and then over
to the grass. At the bottom of the screen you'll see a large pink plant
with a grey package in the middle. If you approach this plant very
carefully and walk onto it a step at a time (press circle after each step)
you'll be able to pick up Vincent's Supershot ST without the plant closing
on you. Once you get it then back off the plant.
Head to the big trunk on your left and work your way down, you'll get the
grey package you saw before, it's the Minerva Band (see the armor list on
the Items Info Page one for details). You can't go back up the tree--all
you can do is exit to the left, grab the frog, go to the ledge with the
pod plants on either side of it and put the frog into the right pod plant,
jump on it, face right and you'll be hurled back to the next screen (you
realize this is the third time you've put that particular frog through
that experience!).
Now that you're back where you need to be you need to get up to the tree
tops again, use the same method you used a second ago. Once you're back
in the tree tops head to the trunk on the left again, but this time work
your way up instead of down. Once you get to the next branch go right on
that branch, you'll eventually come to an area with a broken stump angling
up and to the right. Climb on this stump and jump across the three
springy vines. When you land work your way to the far left side of the
screen and, near the bottom of the screen, you'll find the Typoon
sumon materia in the grey bag. Now backtrack across
the three springy vines to the broken stump and work your way down the
right side of this stump. You'll do a little tightrope walking and
eventually exit to the right.
Now get the bug on the far left side of the screen and release it in front
of the hollow tree--if you release it near enough to the opening a frog
will jump out and eat the bug. Now pick up the frog (you better hope all
this frog handling doesn't cause warts!) and take it to the ledge on the
right, release it but not too close to the pod plant. Now head left again
and find another bug, pick it up and take it to the ledge where you just
left the frog. Put the bug in the pod plant, then pick up the frog, jump
onto the pod plant and the jump to the ground to your right. Now walk past
the closed fly trap and to the ledge on the right. This time put the frog
in the lower pod plant, jump onto that pod plant and then simply face
right and wait for the plant to spit out the frog and hurl you to the next
screen.
Prizes for Junon Performances
If your final audience rating is from 0-29% you get a grenade.
30-39% gets you 6 Potions
40-49% gets you 6 Ethers
50% or higher gets you 5000 gil.
If his mood falls between the 0-50 range you get Silver Glasses.
From 60-90 you get an HP Plus Materia
From 91 up you get Cloud's Force Stealer sword.
Unlocking the huge materia in cid's rocket's guard system