Dwarf Mutations


Dwarf Mutations
Bugeye [0 pts]
Bugeye - The character’s eyes bulge out of their sockets. This makes them extra sensitive to light. They receive a -1 vision penalty in normal light. Appearance -1.
Peripheral Vision – The character’s bulging eyes widen their field of view.
Nearsighted – The bulging eyes warp the character’s vision so that they cannot see things far away. They receive a –2 in melee combat. They receive double penalties for ranged attacks.

Muscle Bound - The character has bulging muscles which are considered grotesque and interfere with movement. The receive STR +1. They receive DEX-1 (Max 12). Appearance -1. [0 pts]

Bronze Diabetes [0 pts]
Bronze - The character’s skin turns bronze colored. They do not suffer the sunburn effects of albinism.
Diabetes – The character is unable to process sugar. Sugar, honey, rum, wine, fruit, etc. all cause 1d6 damage to the character per serving. A sip or taste will causes 1d3 damage. (Contrary to reality, the character is able to drink other alcohol – beer, whiskey, vodka, etc.)

Cretinism - The character has heavy and large hands, feet, skull, and jaw. Their nose and ears are large and their features are coarse, Appearance -2. Their brain is reduced in size, INT –2 (Max 10). They have STR+1 and CONT +1. Their skull has 4 damage points instead of 2 and they can head butt for +2 potential damage. The character’s voice is extremely deep and husky. [0 pts]

Cataract - The character’s eyes are mostly white and appear to have a film over them. The character does not suffer the pain penalty due to sunlight in their eyes. Vision rolls are reduced by 5 and appearance is reduced by 1. [0 pts]

Claws - The character’s nails are so large and thick as to become claws. They do +2 damage in hand attacks. [15 pts]

Stoneskin - The character’s skin is so heavily calloused it provides DR: 2. Appearance –1. [5 pts]

Iron Stomach - The character is able to eat and derive nutrition from any animal or vegetable material. They are immune to food poisoning. [15 pts]

Lame [-15 pts]
There are two mutations which have the effect of making the character lame. Move –3, -3 penalty to all physical skills that require walking or running.
Clawfoot - The character’s foot is hardened into an arch. They must walk upon their toes, requiring them to bend their knees and hunch forward.
Club Foot - One of the character’s feet is turned in and cannot move.

One Eyed [-15 pts]
There are two mutations which have the effect of making the character have only one eye. DEX –1 in melee combat. DEX –3 for any ranged attacks. The character has no depth perception.
Cross Eyed - One of the character’s eyes always looks towards the nose. The eye is not used for seeing, making the character effectively one-eyed.
Wall Eyed - One of the character’s eyes always looks away from the nose. The eye is not used for seeing, making the character effectively one-eyed.

Tongue Tied - The tongue muscle runs to the tip of the tongue so that it cannot stick out of the mouth or move freely. The character suffers -5 on all skills which require speech. [-15 pts]

Syndactyly - The skin between some of the character’s fingers is fused so that they cannot be separated. Manual dexterity is reduced by –5. This does not affect the ability to grip with the entire hand. [-5 pts]

Hunchback - The character’s back is bent forward so that they are always doubled over. DEX -1 (Max 14). STR max 15, CON max 16. Cannot wear normal clothes or armor. Appearance -1. [-10 pts]

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