ARAVIS is a young girl who escapes from the realm of Calormen on her Talking horse Hwin and meets up with Shasta and Bree. While Aravis features mainly in The Horse and His Boy, we meet her again in The Last Battle, by which time she has married Shasta, now King Cor, and become Queen of Archenland.
ASLAN is the Great Lion and adversary of the White Witch; he calls Narnia to life, dies for its people, but comes back to life and triumphs over the White Witch. Aslan first appears in The Magician's Nephew, singing his great creation of Narnia song; he meets Peter, Edmund, Lucy and Susan in The Lion, the Witch and the Wardrobe, sacrifices his life to save Edmund, but revives to defeat the White Witch and crown the children Kings and Queens of Narnia. In The Horse and His Boy, Aslan protects Shasta and helps him save Archenland; and in Prince Caspian, he reawakens Narnia and makes Caspian King. Aslan turns himself into an albatross and a lamb in The Voyage of the Dawn Treader, while in The Silver Chair he rescues Eustace and brings Caspian into True life in Aslan's country. Aslan returns to Narnia in The Last Battle to lead the Narians into real Narnia.
BACCHUS is the god of wine who inspires song, dance and revelry. He makes a brief appearance in The Lion, the Witch and the Wardrobe and Prince Caspian.
BEAVERS are helpful creatures who live in t beehive-shaped house on a dam. They are to be found in The Lion, the Witch and the Wardrobe.
BLACK DWARFS are usually, but not necessarily, wicked servants of the White Witch. They do their evil deeds in The Last Battle.
BREE is a Talking Horse who was kidnapped from Narnia. He takes Shasta from the land of Calormen to Narnia in The Horse and His Boy and also appears briefly in The Last Battle.
BUGLY BEARS are three slow-moving, slow-witted bears who help Prince Caspian in Prince Caspian.
CALORMENES are the men of the kingdom of Calormen who fight against the Narnians in the last great battle. While they are the main foe in The Last Battle, they also appear as cruel merchants in The Voyage of the Dawn Treader, and it is their land of Calormen that provides the background to The Horse and His Boy.
CAMILLO is a Hare who helps Caspian save Narnia in Prince Caspian.
CASPIAN is a Prince of Telmarine blood who defeats his usurping uncle to become the rightful King of Narnia. Caspian's adventures are related in Prince Caspian and The Voyage of the Dawn Treader. In The Silver Chair, he dies and then is revived in Aslan's land, where he also appears briefly at the end of The Last Battle.
CENTAURS are half-men, half-horse. These wise, majestic beasts roam the Narnian woods. They gallop through several books, giving wise counsel in The Lion, the Witch and the Wardrobe, The Horse and His Boy, Prince Caspian and The Silver Chair.
CLODSEY SHOVEL is a Mole who helps Prince Caspian in Prince Caspian.
DOCTOR CORNELIUS is the half-dwarf tutor to Prince Caspian; he becomes Lord Chancellor when Caspian is made King of Narnia. He appears in Prince Caspian.
DRYADS are spirits of the trees and appear in The Lion, the Witch and the Wardrobe, Prince Caspian, The Voyage of the Dawn Treader, The Silver Chair and The Last Battle.
DUFFLEPUDS are rather stupid dwarfs, who were "uglified" by the Magician into one-legged Monopods in The Voyage of the Dawn Treader and used a spell to make themselves invisible because they could not bear to look at one another.
EARTHMEN are creatures who inhabit Underland. They are forced to work for the Witch and live a miserable life in the dark caves beneath the earth in The Silver Chair.
EUSTACE THE DRAGON is a boy who turns into a dragon because he is greedy and selfish in The Voyage of the Dawn Treader. He also features in The Silver Chair.
FARSIGHT is an eagle who fights bravely in the last battle for Narnia in The Last Battle.
FAUNS are half-man, half-goat. They dance all night to wild music on the Dancing Lawn and appear in all the books.
FLEDGE was once a common cab horse called Strawberry in The Magician's Nephew and turns into the flying horse Fledge; he also features as Fledge in The Last Battle.
GINGER is a sly tomcat who turns dumb after entering the stable to see if Puzzle is really Aslan in The Last Battle.
GLIMFEATHER is a white Owl as big as a Dwarf who bears Jill on his back to the owl parliament. He features mainly in The Silver Chair, but comes to the great meeting of all helpful animals in The Last Battle.
GRIFFLE is a black-bearded dwarf who, like many other Dwarfs, believes the opposite of what he is told. He appears in The Last Battle.
HAGS are young women who have sacrificed their youth and beauty for the ability to practice Black Magic. One Hag joins Nikabrik's scheme to call up the White Witch from the dead in Prince Caspian and is beheaded by Trumpkin's sword. Hags also appear as members of the White Witch's army in The Lion, the Witch and the Wardrobe.
HARFANG GIANTS are evil giants who live in Harfang Castle set upon a high crag in The Silver Chair.
HOGGLESTOCK is a Hedgehog who helps Prince Caspian in Prince Caspian.
HWIN is a Talking Horse who was stolen from Narnia by the Calormenes. She escapes with the girl Aravis back to the land of Narnia in The Horse and His Boy. She also makes a brief appearance in The Last Battle.
JEWEL is a Unicorn and companion of King Tirian; he fights bravely for Narnia in The Last Battle.
MAENADS are wild madcap girls who follow Bacchus and perform a magic dance of plenty in Prince Caspian.
MAUGRIM is also known as Fenris Ulf; a huge gray wolf, the Chief of the White Witch's Secret Police in The Lion, the Witch and the Wardrobe.
MINOTAUR is a creature half-man, half-bull in The Lion, the Witch and the Wardrobe.
NIKABRIK is a sour Black Dwarf who schemes to call up the White Witch from the dead in Prince Caspian and is killed when he and his evil companions attack the Prince and his friends.
PATTERTWIG is a red Squirrel, a chatterbox, but full of courage and energy, who appears in Prince Caspian.
POGGIN is a good, helpful Dwarf in The Last Battle.
PUDDLEGLUM is a Marsh-wiggle who lives in a wigwam in the center of a marsh; he accompanies Jill and Eustace on their adventures. Puddleglum features all the way through The Silver Chair and is present at the grand meeting in The Last Battle.
PUZZLE is a gentle, trusting donkey decieved by the crafty Ape Shift into pretending to be Aslan in The Last Battle.
RED DWARFS are sometimes helpful Dwarfs, like Trumpkin and Poggin, but can also be bad. They are to be found in The Lion, the Witch and the Wardrobe, The Horse and His Boy, Prince Capian and The Last Battle.
REEPICHEEP is a Talking Mouse of Narnia who fights bravely at the great Battle of Beruna and afterward sails to the End of the World with King Caspian. He first makes an appearance in Prince Caspian; although he paddles off in The Voyage of the Dawn Treader and "since that moment no one can truly claim to have seen Reepicheep the Mouse," he does make a final appearance in The Last Battle.
RUMBLEBUFFIN is an honest, good-natured Giant who is trapped as a statue in the White Witch's fortress in The Lion, the Witch and the Wardrobe. He helps the prisoners escape from the fortress by breaking down the gates with his huge club.
RIVER-GOD emerges from the Great River at Beruna Bridge in Prince Caspian and is also mentioned in The Magician's Nephew.
SEA PEOPLE are beautiful creatures who lived under the Silver Sea, riding olive-green sea horses and enticing unwary sailors to their doom in The Voyage of the Dawn Treader.
SEVEN BROTHERS OF SHUDDERING WOOD are seven Red Dwarfs. Prince Caspian visits their smithy in Prince Caspian.
SHASTA is an orphan boy who escapes an evil Tarkaan and rides the Talking Horse Bree to safety in Narnia. His adventures are related in The Horse and His Boy, and he reappears as King Cor of Archenland in The Last Battle.
SHIFT is a crafty Ape who tricks the Narnian animals into thinking that Puzzle, the donkey covered in a lion-skin, is really Aslan in The Last Battle.
SILENUS is a fat old man riding a donkey; tutor and foster father to Bacchus. He makes a short entry in both The Lion, the Witch and the Wardrobe and Prince Caspian.
SLINKEY is a fox who fights against King Tirian in The Last Battle.
TASH is a vulture-headed demon, with four arms and claws instead of finger. He is the god of the Calormenes destroyer of Narnia in The Last Battle.
TIRIAN, KING, is the last of the Kings of Narnia in The Last Battle.
TRUFFLEHUNTER is a wise and friendly Badger who helps Caspian in Prince Caspian; he also makes a final appearance with all the helpful animals in The Last Battle.
TRUMPKIN is the Red Dwarf who accompanies Caspian to Aslan's How. He continues his helpful deeds from Prince Caspian to The Voyage of the Dawn Treader and The Silver Chair; and he turns up at the great meeting in The Last Battle.
TUMNUS is a half-man, half-goat, a faun who helps Lucy against the White Witch, for which she turns him into stone. Aslan eventually brings him back to life. Mr. Tumnus first teatures early in The Lion, the Witch and the Wardrobe, as the Witch's spy who nonetheless helps Lucy; he further appears in The Horse and His Boy and The Last Battle.
WER-WOLF is a fearful gray beast, half-man, half-wolf, who appears in Prince Caspian.
WHITE WITCH is the evil witch who puts a spell on Narnia so that it is always winter; she is finally defeated by Aslan. She is initially Jadis, Queen of Charn, in The Magician's Nephew, and then becomes the evil Witch in The Lion, the Witch and the Wardrobe, where she kills Aslan with a stone knife; when Aslan comes back to life he finally destroys the Witch and her evil power, so ending the hundred years of winter. The White Witch reappears as the Green Lady/Queen of Underland in The Silver Chair.
WUNBLEWEATHER is a giant of Deadman's Hill; brave but dim, he fights for Caspian and Peter in Prince Caspian.