Additional Calamities
for Civilization and Advanced Civilization
This page provides rules for
an alpha-test version
of some additional calamities for
Advanced Civilization.
If you don't own Advanced Civilization (or, at the very minimum, its inferior ancestor Civilization) then these files are unlikely to be of any use.
Additional Advanced Civilization material
can be found from
my board games page
or
my home page.
- Drought:
- All area containing units belonging to the primary victim, except those on flood plains, are affected by the drought.
- Each area affected has its population support number temporarily reduced to one less than the number printed on the map (minimum zero).
- Note that the use of the number printed on the map means that agriculture is temporarily ineffective.
- Any units in excess of the population number are eliminated.
- If units of two players are present then eliminate a unit belonging to the player with the largest number of units in that area, then the second-largest number, etc.. Resolve ties by eliminating both units.
- Corruption:
- The effects of this card are applied after purchase of civilization advances.
- No more than six cards may be retained into the next turn (rather than the usual eight).
- The number of cards that may be held is decreased by two if the civilisation holds coinage.
- The number of cards that may be held is increased by two if the civilisation holds law.
- The number of cards that may be held is increased by two if the civilisation holds democracy.
- The number of cards that may be held is increased by one if the civilisation holds philosophy.
- No more than eight cards may be held.
- Oppressive Ruler:
- Any unit belonging to a player who is not the primary victim, from an area in which there are more units belonging to the primary victim than to any other player, is removed. This cannot cause any more units to be removed from a single player than twice the number of cities he has.
- The primary victim must then remove a number of his own units equal to twice his number of cities.
- The number of cities is counted when the calamity is first applied. Any cities reduced due to removal of units do not, therefore, reduce the obligation to remove units.
- Regression:
- A random civilisation advance held by the primary victim is returned to the bank.
- The civilisation advance lost may be repurchased normally, even in the same turn.
Please send feedback to the author,
David Bofinger.
Other material can be found on my home page,
including
some related to other board games.
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Everything on this site varies without notice, especially after I get
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