Although a definite relative in subject and concept, Mediterranea's mechanics differ substantially from those of Britannia. This page lists the most important differences.
- The geography is the Mediterranean basin and northwestern Europe, rather than Britain.
- The period starts somewhat later (around the start of Turn 6 in Britannia) but the ending date is about the same.
- There are no high quality ("cavalry" or "Roman") armies, but all armies have three movement points.
- There is no defensive terrain, but Byzantium acts as defensive terrain for the Byzantines.
- Leaders effectively have infinite movement, and are much more powerful in combat.
- Only nations with ships can move between sea areas.
- Many nations become settled, this means that once they occupy an area they cannot abandon it by moving out. (They can still retreat.)
- There are more nations, leading to longer turns. On the other hand there are fewer turns, so a game should take about the same time in total.
- There are no stacking limits.
- Overpopulation limits include units at sea, and units in off-map arrival areas. They don't apply in between double moves ("major invasions" in Britannia).
- Not all nations score victory points on the same turns.
- Nations start with one-third of a unit of population increase.
- Attackers retreat before defenders, and retreat of only some units in a combat is legal.
- A single army of each of two nations may coexist in an area by mutual agreement. (This complicates combats, since some battles have more than one defending nation.)
- Balancing is achieved by comparing victory points earnt in the game against historical achievements. Factions are only approximately balanced.
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