Italia

Migration and Conquest in the Italian Peninsula
535 to 1865 A.D.

Rules

These are rules for the board game Italia. They assume you know how to play Britannia.

Movement

All armies have three movement points, four with a leader.

It costs one extra movement point to enter mountain terrain. Units need not stop on entering mountain terrain. Marsh affects combat but does not affect movement. Fortress terrain (Mantua) acts as clear terrain during turns 1-6, and marsh terrain thereafter.

It costs two movement points for a power with boats to move into a sea zone (or from one sea zone to another). Powers without boats may not move into sea zones.

Note the rules on Native and Foreign powers.

Combat

Note that superior units have no defensive advantage, they are as easy to hit as normal units. (This is also the case in Hispania.)

Submission

The following powers may receive submissions: Beneventans, Lombards, Franks, Germans, Normans, Spaniards, French, Milanese.

The following powers may submit: Spoletians, Genovese, Papacy, Lombards, Neapolitans, Milanese, Condottieri, Avars, Magyars, Florentines, Beneventans, Franks, Piedmontese, Pisans, Venetians, Normans. In order to submit the power must be reduced to at most three areas, and be under attack by the power to which it is submitting.

Submission occurs before any combat round of a battle between the powers concerned. All attacking units must retreat into the area from which they came, or continue moving using unused movement points into a friendly area. Exception: if a submitting unit entered from the arrival chart then the defender retreats.

A power may not submit to a power controlled by the same player. A power may submit to multiple powers.

During the submittee's next territorial victory phase (i.e. the victory point phase of the next turn in which that power scores victory points for controlling areas) score victory points at half value for areas controlled by the submitting power.

During the submitter's next territorial victory phase score victory points for areas it controls at half value only.

Until both these phases have occurred, neither power may attack the other. The submittee may move through the submitter.

City-State Minima

Each listed power receives reinforcements to bring its strength up to two, if it is below this at the start of its nation-turn. The reinforcements arrive in the following locations: Neapolitans (Naples), Piedmontese (Turin or Aosta), Genovese (Genoa), Pisans (Pisa), Papacy (Rome), Milanese (Milan), Venetians (Venice), Florentines (Florence), Spoletians (Spoleto), Beneventans (Gaeta), Lombards (Friuli or Mantua).

If any of these powers has a strength of zero and receives a reinforcement (whether through the city-state minima rules or the arrivals chart) place its population increase marker in the "1.5" box.

Opposed Insertion

Reinforcments appearing in land areas do so at the start of that nation-turn. If the controlling player has a choice of location then the decision is made when they arrive.

If a reinforcement appears in an area occupied by the armies of another nation, they must be attacked. Defensive terrain does not affect units which appear in the area they attack, but it does affect other units entering the area to assist. Other units may move out of the area as long as either a 2:1 ratio has been achieved or the attacking stack is of maximum legal size.


Please send feedback to the author, David Bofinger. Other material can be found on my home page, including some related to other board games, notably the similar game Mediterranea.

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