(First the notes, then the comments)
A note titled: Outlaw System (Eddie
[44], Sep 14).
Abacus City 47XX isnt exactly the safest place around, thinking of all the mutants and skum hanging around in the city. Actually it's the kind of place that would attract outlaws, adventurers from all over the world. (Basic concept eh?)
So why don't we make the story interesting? (Why do you think half the world enjoys multiplayer games?)
1: Outlaws is removed as it is today!
2: Put in murderer with the following rules
2a: Anyone can kill another player but a player
has to reach level 10 before being able to get killed by another player.
Or for that matter kill another player.
2b: A murderer gets a penelty to his stats for
a fixed time lets say 2 weeks! (a matter for balance maybe -1 to each stat
for every 10th level so a level 80 get -8 to each stat)
2c: killing a murderer does not give any penalty
at all.
I'm sorry for my sad excuse for english (corrected).
But I think you know what I mean.
I know the general opinion around here is that
everything is fine as it is, but if you look at the amount of players playing
today compared to 2 years ago, you know that this isn't working as it should.
Make a backup and put in the new system for trial.
Number 2 if there is interest in this I'm willing
to give
help to build a proper website to market this
place on the internet.
What do you others think?
Eddie
The idea has some merit. Not in this form,
but there may be something here. Putting a new system in for trial
is
kind of a pain though. This did spark a
lot of conversation though, which is good. Will it make Eddie willing
to play
again?
A note titled: Re: Outlaw System
(Sergey [14], Sep 14).
Don't take it too close to your heart, guys. It was kinda good place, but what I said seems like truth to me.
/Sergey PINO rocks da MUD
This mud isn't dead, there are a lot of new players
all the time. What is dead are the tourguides, and the veteran players
who actually play. Newbies have a hard
time getting to know/like a place where most people just sit around idle
and
bitch at all the new people. Maybe we need
to think about retiring players as well.
A note titled: Re: Re: Outlaw System
(Armitage, Sep 14).
Armi
This is an accepted fact throughout the known
world.
A note titled: Re: Outlaw System
(Kidman [24], Sep 15).
A note titled: Re: Outlaw System
(Inferno [6], Sep 15).
I agree. A level 10 player cannot last more
than a hit or two. Not fair, you die WAY too easily with the proposed
system. So what do we do? Well, there
are more opinions on this....
A note titled: Re: Outlaw System
(Recon, Sep 15).
I like the older days when there was a special
guild to take out
PK trash and fuck your carcass while your spirit
watched.
but thats my opinion.
Have a nice FUCKING DAY!
;-)
I do not recall any gang that took out the PK
trash and fucked carcasses. Maybe that's an obscure reference to
UG.
Whatever. Anyway, a valid point here, outlaws
are lazy. If they wanted to kill more, they should get out and start
killing. It is hard to pull yourself away
from idling, admittedly.
A note titled: Re: Re: Outlaw System
(Eddie [44], Sep 15).
A note titled: Re: Re: Re: Re: Outlaw System
(Fireclaw [80], Sep 16).
refill drip
drip on
drop refill
get pill from box
stick it up
So the idea is why dont we remove the 5 lvl restriction
so any ol can hit any other ol?
Yes I know a lvl 6 OL would die very fast agains a lvl 80, but so would the lvl 80 against 3 lvl 20.
Maybe we could use the murder system that Eddy presented (among ol only).
Well it was an idea to bring back some action..
/FC
Maybe a mix of the two ideas, removing level restrictions,
keeping the OL system, and adding the murderer thing to it
as well. Maybe.
A note titled: Re: Re: Re: Re: Re: Outlaw System
(Fireclaw [80], Sep 16).
//FC
Nod.
A note titled: Re: Re: Re: Re: Re: Re: Outlaw
Syst (Poker [65], Sep 16).
If this is seriously concitered by law then there
needs to
be even tighter security on illegal doubles.
A small guy attacks a
idle big guy teh big guy fends off the attack
and now the small guy
(cause he's flagged) logs off and logs in a illegal
double.
xi know its hard, almost impossible to stop completely
but i
could see that or people running mult-chars teaming
and attacking one guy.
Food for thoguht....
POka
PS Like the idea, will this spark interest
back?
.worth a shot
This sounds like someone is scared of being knocked
off by the little people. I don't think the big guys are the ones
we need to worry about.
A note titled: Idea (Poker [65],
Sep 16).
Well, what might be nice is players actually PLAYING. Start a Gangwar.
People who like to be freeman and exp and till
whatever... fine their not effected
the can still line up and
kill tattooer
People who like both... they can
This is one way how we see it working:
Outlaws still have the 5 up, 5 down attack range
Any outlaw can attack a higer outlaw (Smaller
made the choice, its his life)
Once the lower does this he is flagged
untill:
1. Mud reboots
2. The smaller player (attackee dies to a outlaw other than his own gang)
Once attacked by a smaller the larger gets free
reign to attack and hunt
whomever attacked him since he got attacked
Now the flag also has to include a timer
so the attackee cant:
1:
Log off - his char stays on the mud for a period of time so the attacked
have time to get revenge
2:
Go LD - Same reason as 1
3:
Get the benefits of a safe room
(If you try to kill you better do it and
keep movin, "You called down the thunder
and you get no place to hide other
than the mud itself")
Hq's gotta be accessable in consideration with
the timer. (no sense someone attacking someone
running to hq where they know it will take 3
hrs to break in) The attackee has to have a
good (very good) chance of getting back since
most high lvl vets will be attacked by 3-4 smaller
ones.
Security has to be tightened cause everyone has
friends on this mud and most friends share passwords
and 1 guy running 3 chars would be unstoppable
if done right. Or someone attackes someone, doesn't kill
them so runs and logs off and then logs in another
so he would have to be worried about being hunted.
(I know its impossible but gotta try)
Poka
Well, I don't share passwords. But that
sounds like a confession on your part. Whoops.
Anyway, I don't think high-level players would
have too much to fear from a team of low-level players. The only
time
the lowlevels would have a shot really would
be if it was a gaggle of experienced seconds. Again though, there
seems
to be a sense of "protect the high-level player"
going on here, and that's not really necessary.
A note titled: Re: Idea (Kidman
[24], Sep 16).
There aren't really any scis working. That's
another of the problems around here.
A note titled: Re: Idea (Zemial,
Sep 16).
/MOO.
Here we have an inkling of how this might actually
be worked into reality. More on this later.
A note titled: fuck off (Tornado
[26], Sep 16).
Yours, Tornado
There was a man hiking through the woods, far
out in the middle
of nowhere. As he was hiking along, much to his
surprise, he
came across a small boy, perhaps 8 years old,
in the woods,
at a campsite all by himself, and crying.
"Whats wrong little boy? Where is your family?" asked the man.
"Well," the little boy responded, "My mom and
dad and I were
camping when they got into an arguement over
soemthing. Soon
the arguement turned to a screaming fight, and
they began
pushing each other around and then they accidentally
pushed
each other over that cliff over there...and fell
to their
deaths!"
At this the little boy broke down sobbing again.
The man then unzipped his pants, whipped out his
penis and
said to the little boy, "Well this just isnt
your day is it?"
Joke was funny the first time. Now Tornado
is just being stupid. Give it up, chief. Your notes are deleted
now because
people are tired of reading them.
A note titled: Re: Re: Idea (Superfly
[14], Sep 16).
I agree, simpler is better, and increases the
odds that it will be implemented
and decreases amount of new bugs/cheats.
So, as Gmoo said, if you attack a
higher level outlaw out of range, you are a murderer.
Murderers can only
attack other murderers, but also, non-murderer
outlaws within their 5 level
range.
Superweeed
Weeed comes through. This has put it a lot
clearer than Moo did, building on his idea. Finally someone is piping
up in defense of the non-bs players around here.
(another good point: players who haven't
played in years piping up with opinions....that's like dead people whining
about voting rights... you're dead, you don't play, why do you care?)
A note titled: Re: Re: Re: Idea
(Poker [65], Sep 16).
Ols always got 5 up and 5 down.... put the other
stuff cause
xi dont want a couple people trying to kill me,
they fail and then just log off
cause they know im gonna kill them.
or they'll stay in hq.... i just want a shot at getting them back
Poka
A note titled: Re: Re: Re: Idea
(Fireclaw [80], Sep 17).
Even if it would be very fun for me, it would finally kill the mud.
//FC
Fireclaw is right. The MUD is not dead yet, but something like that would be like putting the gun in its mouth and cocking the hammer.
Here is my take on this:
There are not enough outlaw battles. Outlaw battles that do take place are just a challenge between clients and triggers and aliases. Now when someone dies, it's because "Oh, I fucked my aliases up", not because they are the less-able outlaw. That needs to be fixed. Freekills are a lot of fun, but only for the first hour or two, because after that you got players gorging themselves on the inflated exp and money who just take out everyone all over the place. Those who get off to a slow start get massacred. That needs to be fixed too.
Okay, I think the way this idea can be implemented would be to mesh it with the current outlaw system. In the manner put forth by Weeed, mainly.
Nod to Moo, have murderers sign or something similar at Mofo. Anyone should be allowed to sign as a murderer, freemen as well. Murderers would be a hybrid outlaw. This would mean they have no level restrictions. Only people they could murder would be outlaws.
No concessions should be given at all, nothing to do with safe rooms or anything. Nothing protecting the big players from the small ones, that's like the rich asking for a pay raise.
You may ask why shouldn't we just scrap the existing level restrictions and make everyone murderers? Well, here's where I propose an idea that I really like, and others I know would be very interested in. Only allow one player from each gang to be the designated murderer. Something would have to be done about getting your resident level 80 bs-fucker, and here's what I think we can do. Every gang would get a helmet, you wear the helmet, you become a murderous, frenetic bastard. There may be some restrictions necessary to avoid just level 80's taking everyone out, but I think this would be a good way for freemen to get back at outlaws of other gangs who've abused them rotten (see: the parasites at boots).
Thoughts? Mudmail em to me, I'll add them to all this.
--Cygnus