THE PROPOSED MURDERER IDEA


(First the notes, then the comments)




A note titled: Outlaw System   (Eddie [44], Sep 14).


Had a little chat with one of my friends that play Realm Online and he had some interesting ideas regarding pking. We have had this issue up before here when we tried to introduce murderer. Ok here is the idea:

Abacus City 47XX isnt exactly the safest place around, thinking of all the mutants and skum hanging around in the city. Actually it's the kind of place that would attract outlaws, adventurers from all over the world. (Basic concept eh?)

So why don't we make the story interesting? (Why do you think half the world enjoys multiplayer games?)

1: Outlaws is removed as it is today!
2: Put in murderer with the following rules

2a: Anyone can kill another player but a player has to reach level 10 before being able to get killed by another player. Or for that matter kill another player.
2b: A murderer gets a penelty to his stats for a fixed time lets say 2 weeks! (a matter for balance maybe -1 to each stat for every 10th level so a level 80 get -8 to each stat)
2c: killing a murderer does not give any penalty at all.

I'm sorry for my sad excuse for english (corrected). But I think you know what I mean.
I know the general opinion around here is that everything is fine as it is, but if you look at the amount of players playing today compared to 2 years ago, you know that this isn't working as it should.

Make a backup and put in the new system for trial.
Number 2 if there is interest in this I'm willing to give
help to build a proper website to market this place on the internet.

What do you others think?

Eddie
 
 

The idea has some merit.  Not in this form, but there may be something here.  Putting a new system in for trial is
kind of a pain though.  This did spark a lot of conversation though, which is good.  Will it make Eddie willing to play
again?

A note titled: Re: Outlaw System   (Sergey [14], Sep 14).



Doubt you can make that stuff alive again.
It's dead. Point.
Now there are fewer players than 2 years ago, but 2 years ago there were fewer players than 4 years ago.
May be it could be brought to live a couple years ago or so, but none will probably bring those old days when I started. What I remember was 5 JS of levels 15-25 killing poor Muhamed to get flack jacket, it was cool impression when all of them boosted in one room :). Now there are hardly 5 JS that ever log in. I remember me whining that that bastard Eddie had stolen pglove again from me. Now there are too few players on boots to steal from each other and ol' good pglove sucks anyway.
MUDs, especially simple hack & slash ones, like this one are dying out. None except old players really plays much here.
Current generation plays Quake 3 and chats over net.
May be I'm wrong, but I doubt so.
I spent like 5 years here and I love it, but even the things you love can die.
Nothing will help. RIP.

Don't take it too close to your heart, guys. It was kinda good place, but what I said seems like truth to me.

                   /Sergey PINO rocks da MUD
 
 

This mud isn't dead, there are a lot of new players all the time.  What is dead are the tourguides, and the veteran players
who actually play.  Newbies have a hard time getting to know/like a place where most people just sit around idle and
bitch at all the new people.  Maybe we need to think about retiring players as well.
 
 

A note titled: Re: Re: Outlaw System   (Armitage, Sep 14).



Surely masturbation can never die :)

Armi
 

This is an accepted fact throughout the known world.
 

A note titled: Re: Outlaw System   (Kidman [24], Sep 15).



well why not test it out?
kid-
 
 

A note titled: Re: Outlaw System   (Inferno [6], Sep 15).



I agree with sergey about bringing back the OL thing not helping much. I would certainly not play if anyone 10 levels could come after me..what would be the freaking point in playing? If you were not fast enought to RUN!  you would die over and over. Stupid!
 

I agree.  A level 10 player cannot last more than a hit or two.  Not fair, you die WAY too easily with the proposed
system.  So what do we do?  Well, there are more opinions on this....
 

A note titled: Re: Outlaw System   (Recon, Sep 15).



I think thats a STUPID idea!
It seems to me its always the lazy outlaws that want free reign
on PKing cause they are tooooooo lazy to kill a monster with the
same exp as the lower level players.  If PKing was the way and the
future then WHERE THE FUCK!!! IS GENOCIDE NOW?!?! HUH???
DEAD!!!  I guess it was so popular it died.

I like the older days when there was a special guild to take out
PK trash and fuck your carcass while your spirit watched.
but thats my opinion.

Have a nice FUCKING DAY!
;-)
 

I do not recall any gang that took out the PK trash and fucked carcasses.  Maybe that's an obscure reference to UG.
Whatever.  Anyway, a valid point here, outlaws are lazy.  If they wanted to kill more, they should get out and start
killing.  It is hard to pull yourself away from idling, admittedly.
 

A note titled: Re: Re: Outlaw System   (Eddie [44], Sep 15).



Ok I agree completley. Lets all line up and kill tattooer..
Oh Joy
 

A note titled: Re: Re: Re: Re: Outlaw System   (Fireclaw [80], Sep 16).



hmm, just an idea. Since those that arnt OL don't wanna stand the risk to die against murders..and since there are so few OL around that theres hardly any fighting at all, since none has any within range.

refill drip
drip on
drop refill
get pill from box
stick it up
So the idea is why dont we remove the 5 lvl restriction so any ol can hit any other ol?

Yes I know a lvl 6 OL would die very fast agains a lvl 80, but so would the lvl 80 against 3 lvl 20.

Maybe we could use the murder system that Eddy presented (among ol only).

Well it was an idea to bring back some action..

/FC
 

Maybe a mix of the two ideas, removing level restrictions, keeping the OL system, and adding the murderer thing to it
as well.  Maybe.
 

A note titled: Re: Re: Re: Re: Re: Outlaw System   (Fireclaw [80], Sep 16).



Btw, I too hate ppl that dont turn of there triggers before writing notes..

//FC
 

Nod.
 

A note titled: Re: Re: Re: Re: Re: Re: Outlaw Syst   (Poker [65], Sep 16).



nog fc....
we need the rule that if a smaller guy does take the chance to kill a
bigger then the bigger can hunt the smaller... ie be flagged the
entire boot.  It would be stupid to have smaller guys attack a bigger
and if they dont succeed he just idles in hq or quits out and comes back
when his flag is gone.

If this is seriously concitered by law then there needs to
be even tighter security on illegal doubles.  A small guy attacks a
idle big guy teh big guy fends off the attack and now the small guy
(cause he's flagged) logs off and logs in a illegal double.
xi know its hard, almost impossible to stop completely but i
could see that or people running mult-chars teaming and attacking one guy.

Food for thoguht....
POka
PS  Like the idea, will this spark interest back?
.worth a shot
 

This sounds like someone is scared of being knocked off by the little people.  I don't think the big guys are the ones
we need to worry about.
 
 

A note titled: Idea   (Poker [65], Sep 16).



After some discussion with other gangs.... we all aggreed the nuke needs some spice
and this (could?) do it.

Well, what might be nice is players actually PLAYING.  Start a Gangwar.

People who like to be freeman and exp and till whatever... fine their not effected
    the can still line up and kill tattooer
People who like both... they can

This is one way how we see it working:

Outlaws still have the 5 up, 5 down attack range
Any outlaw can attack a higer outlaw (Smaller made the choice, its his life)
   Once the lower does this he is flagged untill:
         1. Mud reboots
         2. The smaller player (attackee dies to a outlaw other than his own gang)

Once attacked by a smaller the larger gets free reign to attack and hunt
whomever attacked him since he got attacked

  Now the flag also has to include a timer so the attackee cant:
        1: Log off - his char stays on the mud for a period of time so the attacked
             have time to get revenge
        2: Go LD - Same reason as 1
        3: Get the benefits of a safe room
 (If you try to kill you better do it and keep movin, "You called down the thunder
   and you get no place to hide other than the mud itself")

Hq's gotta be accessable in consideration with the timer.  (no sense someone attacking someone
running to hq where they know it will take 3 hrs to break in)  The attackee has to have a
good (very good) chance of getting back since most high lvl vets will be attacked by 3-4 smaller
ones.

Security has to be tightened cause everyone has friends on this mud and most friends share passwords
and 1 guy running 3 chars would be unstoppable if done right.  Or someone attackes someone, doesn't kill
them so runs and logs off and then logs in another so he would have to be worried about being hunted.
(I know its impossible but gotta try)

Poka
 

Well, I don't share passwords.  But that sounds like a confession on your part.  Whoops.
Anyway, I don't think high-level players would have too much to fear from a team of low-level players.  The only time
the lowlevels would have a shot really would be if it was a gaggle of experienced seconds.  Again though, there seems
to be a sense of "protect the high-level player" going on here, and that's not really necessary.
 
 

A note titled: Re: Idea   (Kidman [24], Sep 16).



you should be flagged off if you succeed in killing the bastard
thats all I have to say!
come on scis go get working!

There aren't really any scis working.  That's another of the problems around here.
 

A note titled: Re: Idea   (Zemial, Sep 16).



Why not make it really simple...
You sign in as Murderer at Mofo the mofo, and you are excluded from
the five level limit for the rest of the boot, but can only
initiate attacks on ppl outta range who are higher level than you.
Unless they are murderers, who are open game for everyone.

/MOO.

Here we have an inkling of how this might actually be worked into reality.  More on this later.
 
 

A note titled: fuck off   (Tornado [26], Sep 16).



Until the Sci that is removing my posts without giving me a valid resaon
I will post this message on every board i can think of until explination is
given.

Yours, Tornado

There was a man hiking through the woods, far out in the middle
of nowhere. As he was hiking along, much to his surprise, he
came across a small boy, perhaps 8 years old, in the woods,
at a campsite all by himself, and crying.

"Whats wrong little boy? Where is your family?" asked the man.

"Well," the little boy responded, "My mom and dad and I were
camping when they got into an arguement over soemthing. Soon
the arguement turned to a screaming fight, and they began
pushing each other around and then they accidentally pushed
each other over that cliff over there...and fell to their
deaths!"

At this the little boy broke down sobbing again.

The man then unzipped his pants, whipped out his penis and
said to the little boy, "Well this just isnt your day is it?"

Joke was funny the first time.  Now Tornado is just being stupid.  Give it up, chief.  Your notes are deleted now because
people are tired of reading them.
 

A note titled: Re: Re: Idea   (Superfly [14], Sep 16).



first, Tornado, your joke sucks.
second, I hate when unactive players like Sergey and Recon express opinions
about how they "hate it when" something happens, cause only thing happening
for them is reading the mob board and/or mudmail.  play or stfu.
third, this murderer idea sounds like a blast... but 2 probs... I agree with
Gmoo, but murderers should still be able to attack non-murderer outlaws 5
levels below them.  second, I don't think that low-level murderers shouldn't
get safe rooms and logoff/linkdead "priviledges".  That just makes it too much
of a cost just to try to kill someone bigger than you.  What I'm saying is that
I don't think anyone is willing to lose going ld and saferooms just so they
can attack a higher-level outlaw.

I agree, simpler is better, and increases the odds that it will be implemented
and decreases amount of new bugs/cheats.  So, as Gmoo said, if you attack a
higher level outlaw out of range, you are a murderer.  Murderers can only
attack other murderers, but also, non-murderer outlaws within their 5 level
range.

Superweeed

Weeed comes through.  This has put it a lot clearer than Moo did, building on his idea.  Finally someone is piping
up in defense of the non-bs players around here.

(another good point:  players who haven't played in years piping up with opinions....that's like dead people whining about voting rights... you're dead, you don't play, why do you care?)
 
 

A note titled: Re: Re: Re: Idea   (Poker [65], Sep 16).



Nod, guess Tornado hasn't gotten it yet but I get a laugh at him
always reposting it.

Ols always got 5 up and 5 down.... put the other stuff cause
xi dont want a couple people trying to kill me, they fail and then just log off
cause they know im gonna kill them.

or they'll stay in hq.... i just want a shot at getting them back

Poka
 

A note titled: Re: Re: Re: Idea   (Fireclaw [80], Sep 17).



Superfly, the idea of only allowing lowerlevels to attack higher lvl is that some stupid lvl 80 shouldnt be running around and insta killing all lowlevel ol.

Even if it would be very fun for me, it would finally kill the mud.

//FC



 

Fireclaw is right.  The MUD is not dead yet, but something like that would be like putting the gun in its mouth and cocking the hammer.

Here is my take on this:

There are not enough outlaw battles.  Outlaw battles that do take place are just a challenge between clients and triggers and aliases.  Now when someone dies, it's because "Oh, I fucked my aliases up", not because they are the less-able outlaw.  That needs to be fixed.  Freekills are a lot of fun, but only for the first hour or two, because after that you got players gorging themselves on the inflated exp and money who just take out everyone all over the place.  Those who get off to a slow start get massacred.  That needs to be fixed too.

Okay, I think the way this idea can be implemented would be to mesh it with the current outlaw system.  In the manner put forth by Weeed, mainly.

Nod to Moo, have murderers sign or something similar at Mofo.  Anyone should be allowed to sign as a murderer, freemen as well.  Murderers would be a hybrid outlaw.  This would mean they have no level restrictions.  Only people they could murder would be outlaws.

No concessions should be given at all, nothing to do with safe rooms or anything.  Nothing protecting the big players from the small ones, that's like the rich asking for a pay raise.

You may ask why shouldn't we just scrap the existing level restrictions and make everyone murderers?  Well, here's where I propose an idea that I really like, and others I know would be very interested in.  Only allow one player from each gang to be the designated murderer.  Something would have to be done about getting your resident level 80 bs-fucker, and here's what I think we can do.  Every gang would get a helmet, you wear the helmet, you become a murderous, frenetic bastard.  There may be some restrictions necessary to avoid just level 80's taking everyone out, but I think this would be a good way for freemen to get back at outlaws of other gangs who've abused them rotten (see: the parasites at boots).

Thoughts?  Mudmail em to me, I'll add them to all this.

--Cygnus 1