Attributes Explained
These Traits describe how strong, dextrous, and
sturdy a character is, and are the primary traits of an
action-oriented character. Physical Traits concern only the
strengths and weaknesses of the body.
Strength
This is a measure of your mean physical strength - your ability
to lift, carry, and cause physical harm. A person with a high
strength rating is usually larger than someone with a lower
rating. Of course, there are always exceptions.
Strength is used when you attempt to lift, carry, push, heave, or
break something. In melee combat, it is added to your damage Dice
Pool. Strength is also used when you attempt to make any sort of
jump or leap.
Specialties might include:Strong Grip, Massive, Husky,
Able-Bodied, Broad-Shouldered, Hearty, Powerful, Bulging Biceps,
Wiry, Large
Poor | You can bench press 40 lbs. | |
Average | You can bench press 100 lbs. | |
Good | You can bench press 250 lbs. | |
Exceptional | You can bench press 400 lbs. | |
Outstanding | You can bench press 650 lbs. |
Dexterity
This Trait is a measure of your general physical prowess - speed,
quickness, and agility. It indicates the capacity for moving with
agility and manipulating objects with accuracy and grace.
Dexterity includes eye-hand coordination, fine motor manipulation
, reaction speed, reflexes, and bodily grace.
Specialties might include:Smooth-Motioned, Lithe, Steady, Deft,
Graceful, Nimble, Athletic, Catlike Reflexes, Swift, Sure-Footed,
Fleet-Footed, Light Touch.
Poor | Ummm, don't use a chainsaw. | |
Average | You can breathe and walk at the same time. | |
Good | You have excellent raw athletic potential. | |
Exceptional | You can juggle 5 knives. | |
Outstanding | You can juggle 5 knives while blindfolded. |
Stamina
Stamina is a measure of general health and resistance to pain; it
indicates how long you can continue to exert yourself as well as
how much physical punishment you can sustain. Stamina is your
staying power, both physically and mentally, and one of its mo st
important elements is the will to live.
Specialties might include:Tireless, Enduring, Tough, Determined,
Aggressive, Tenacious, Stalwart, Durable, Forceful, Dedicated.
Poor | You are frail in constitution and may be sickly. | |
Average | You are moderately healthy. | |
Good | You are in good shape, the result of regular exercise. | |
Exceptional | You could run a marathon. | |
Outstanding | You are tough enough to survive almost anything. |
Your Social Traits describe your appearance,
charm, and familiarity with the human mind. Your Social Traits
are vital in determining first impressions, leadership ability,
and the nature of your interactions with others.
Charisma
Charisma is a measure of your aptitude for enticing and
fascinating others. You use Charisma to win others over to you
emotionally and to get them to trust you. This Trait is more a
facet of charismatic personality than it is an overt manipulation
of othe rs. It is a sum of the character's bearing, charm, and
power of influence. Charisma reflects your power to convince
others to put their faith in you.
Specialties might include:Smooth, Eloquent, Outgoing,
Captivating, Charming, Regal, Genial, Well-Mannered, Urbane,
Sophisticated, Rustic, Gracious.
Poor | Others avoid being around you. | |
Average | You are likeable. | |
Good | People trust and confide in you. | |
Exceptional | Something draws people to you. | |
Outstanding | You could lead a nation. |
Manipulation
This Trait measures your aptitude for active self-expression,
such as when you want to get someone else to do something. It is
important when you attempt to influence or manipulate another
person directly. You use Manipulation to trick, fool, bluff,
outma nuever, and out-talk another. While you may be effective at
manipulating people whom you have just met, those who already
know you are rarely fooled.
Manipulation is used in all rolls where you are attempting to
influence or convince another person overtly. Whether they like
you or not is of no consequence (though it can affect the
difficulty of what you are trying.)
If you fail a Manipulation action and the other person realizes
what you were trying to do (you botch, for instance), she may
well be angered. People are manipulated all the time and usually
they ignore it. However, if it is brought to their attention, it
can be a very disturbing thought. Manipulation can net great
results, but it is risky to perform openly. Characters with high
Manipulation are not well-trusted by those who know them best.
Specialties might include:Glib, Expressive, Cunning, Persuasive,
Smooth, Silver-Tongued, Bravado, Ingratiating, Eloquent, Blarney,
Double-Talker, Sophist, Witty.
Poor | You express yourself in as few words as possible. | |
Average | Others might believe you. | |
Good | You'd make a good lawyer. | |
Exceptional | You should run for office. | |
Outstanding | You could sell ice to an Eskimo. |
Appearance
This Trait describes your Appearance in terms of your
attractiveness and force of presence. You do not necessarily need
beauty to have a high Appearance, you only need looks that
somehow attract others to you. Appearance is not just your
static, model bea uty, it's the appeal of the way you move and
talk, your animation and expressiveness. It is a measure of how
interesting and attractive you seem to others.
Appearance is vital in any social situation where words are not
exchanged. It is more important than you might think offhand; the
impressions you get of another are heavily affected by that
person's looks, no matter how open-minded you are. You may not li
ke to admit it, but it's true.
More than simply being a Trait you use to make rolls, Appearance
is often used by a Storyteller to roughly judge how others
usually react to you when you first meet. Thus it can affect all
other Social rolls you make with that person (in some cases, your
rating determines the maximum number of successes from a Social
action that can actually be applied, making it impossible for an
ugly person to achieve anything other than minimal success).
Specialties might include:Bold Demeanor, Alluring, Captivating,
Sexy, Luminous, Honest Face, Imposing, Dignified, Pleasing,
Handsome, Beautiful, Gorgeous, Look of the Eagles.
Poor | You tend to attract the hostility of others. | |
Average | You are easily ignored, you fit in so well with the crowd. | |
Good | You have a pleasing appearance and people treat you well. | |
Exceptional | You could be a model, and are given respect and attention because of it. | |
Outstanding | First reactions are either that of awe, intense jealousy, or complete so licitude. |
The Mental Traits represent your character's
total mental capacity, including such things as memory,
perception, and the abilitiy to learn and think.
Perception
This Trait indicates how aware you are of the environmenr around
you. While sometimes this is a conscious action, such as when you
are searching for something, it more often works intuitively -
you simply notice something. At base, Perception is a sensiti
vity to the world, an open-eyed quality common among children
(for whom the world is a boundless and mysterious place) and
seldom present among the most jaded.
Perception is used to see if you have the insight to understand
or be aware of a certain fact or concept. It can help indicate
how alert you are to ambushes, the subtext of a politician's
speech, and the subtleties of color in a painting.
Specialties might include:Insightful, Attentive, Patient,
Probing, Keen-Eyed, Intuitive, Visionary, Astute, Apprehensive.
Poor | You are blind to anything but the obvious. | |
Average | You are unaware of the subtler interactions that occur around you. | |
Good | You are aware of moods and textures. | |
Exceptional | You are constantly alert to the nuances of life. | |
Outstanding | You can see a needle in a haystack. |
Intelligence
Your Intelligence represents both your memory and your ability to
learn and think. It is important for Abilities that require
complex thought processes. Some describe it as a person's
quickness of mind or judgment, but it is more than that - it is
the fac ility for understanding, and the capacity for reasoning
and evaluation. Intelligence is a rating of an individual's depth
and flexibility of thought.
Common sense, street savvy, and wisdom are not components of the
Intelligence Attribute; these are facets of a character that are
portrayed by the player. However, low Intelligence can indicate a
character who lacks the capacity to understand complicated
thoughts, and who is a very slow learner - he might simply see
things in terms of black and white, and won't understand that
things are really in shades of gray.
Characters with high Intelligence, on the other hand, are
sophisticated thinkers capable of decoding many different levels
of an argument or a problem. They have a discerning judgment and
are well able to tell the truth from lies, at least when they
have the time to think things over. Intelligence caters to
carefully thought-out judgements rather than snap decisions,
which is the realm of Wits.
Specialties might include:Discerning, Creative, Knowledgeable,
Pragmatic, Astute, Brilliant, Bookworm, Clear-Thinker.
Poor | IQ 80 | |
Average | IQ 100 | |
Good | IQ 120 | |
Exceptional | IQ 140 | |
Outstanding | IQ 160 |
Wits
The Wits Attribute describes your ability to react quickly anc
correctly to new situations, as well as your overall sharpness of
mind and cleverness. In the simplest of terms, it is a measure of
how quickly you think. A more complex view understands Wits as
shrewdness, sagacity, and capacity for understanding problems in
the most basic terms.
Those with low Wits are occasionally unable to take appropriate
action because of surprise (like a deer caught in the
headlights). A low Wits can indicate that you are more easily
tricked and fooled than most people, for you are a gullible and
unsophistic ated student of human nature. If you have high Wits,
you are able to react quickly to new situations and are seldom
caught off guard by sudden changes in events. Whatever else
happens, you are able to keep your Wits about you.
Specialties might include:Clever, Sharp, Shrewd, Practical, Wily,
Level-Headed, Creative.
Poor | You send money to televangelists. | |
Average | You know when to bet or fold in poker. | |
Good | You are capable of handling LA rush hours (without shooting anyone.) | |
Exceptional | You could be a stand-up comic. | |
Outstanding | You have a supercomputer for a brain. It's fast. |