Activating celerity for one round requires the expenditure of a blood trait.

* Celerity 1

One may pre-empt an action that one can see.... one can pre-empt someone pulling a gun, but not using telepathy (Auspex 4). You, in turn, may be pre-empted by someone with this power. The person with the higher celerity goes first. If equal, whomever pre-empted last goes first.

** Celerity 2

You may take Two actions in a round instead of one.

*** Celerity 3

You may take Three actions in a round instead of one.

**** Celerity 4

You may take Four actions in a round instead of one.

***** Celerity 5

You may take Five actions in a round instead of one.
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